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Question about Industry unload - Trainz Discussion Forums - 1 views

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    "Is it possible to drive a consist to an industry and unload only 1 car. I would like to drive a consist to Goods shed no 1 and unload car no 1, drive to goods shed no 2 and unload car no 2, etc. This seems like a simple thing to do but I can't figure out how to set it up. Any help is appreciated. "
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replacing .pm with .im - Trainz Discussion Forums - 0 views

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    "After running the PM2IM routine to create an .im file, then deleting the .pm file, I still always get the error about progressive meshes. It's like in some file other than the config.txt there is some reference to the old .pm file. This occurs every time I try replacing .pm with .im files, no matter what asset. Is there some step I'm missing, besides creating the .im file? "
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Unwanted extras from downloaded layouts - Trainz Discussion Forums - 0 views

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    "Here is one way. Open CM and click on installed. Then right click on the asset. If "view dependant assets" is grayed out delete it.H __________________ 2009 all the way "
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LARS, PROTOLARS & MIN - Page 2 - Trainz Discussion Forums - 0 views

  • Bingo! I made a rake of four of them, drove them up to the ProtoLARS, waited the one minute delay and then one by one the cars unloaded. After the last car was unloaded the first car loaded with the tank containers and so on until they were all loaded. It's brilliant. I haven't tried it with other products (yet) but I have no reason to think that they won't work.
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Yard Design - 0 views

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    "The Ten Commandments of Model Railroad Yard Design By Craig Bisgeier If you got here "
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Downloads IBTZ ® "Article on" Mineralia: Coal and Minerals - 0 views

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    "And finally offered a. txt with the list of objects from third parties (not incorporated into TRS2006) used in the route"

wagons - 0 views

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TPR Forum :: View topic - Adding/deleting AI train on trigger - 0 views

  • You'll need to be a bit cunning with this one. I'd go with something like this in your Scenario thread... Scenario OnAnnouncement Make_AI_Train AddTrainToRoute My_AI_Train And then in the PlayerTrain thread you'd need something like this... PlayerTrain OnTrackMark TrackMark_X Announce Make_AI_Train So when the PlayerTrain hits TrackMark_X the Scenario thread will see the announcement and add My_AI_Train to the route. Make sure that you're not going to hold up absolutely everything in the Scenario thread though.
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Lithgovia Trainz - Downloads - 0 views

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    58377:15423---15428
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Commands when there are no suitable trackmarks - Trainz Discussion Forums - 0 views

  • I'm aware that someone created an 'invisible wagon' to trigger level (grade) crossings. If it's freely available that might be an alternative. It's KUID2: 209453:99991:1 on the DLS
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Linking signals [Archive] - Trainz Discussion Forums - 0 views

  • i have one that works exactly like the junction controller. you drop the cube down in surveyor and tell it what signals to link together. one as a parent and the other as a child. there are two ways of doing this. one way the child signal will display exactly what the parent signal does, and the other way is that it only clones the danger state, under any other aspect they are automatic (normal). it was a small side project that never really got developed fully but it would be worth a try. get it here (http://www.jointedrail.com/content/Freeware/Trackside/SignalLink.cdp) and let me know how it goes. i also have a token block controller that is very similar but is more complex to set up, you can have multiple triggers and signals. Mordachai
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New Route - BNSF Clovis Sub West - Trainz Discussion Forums - 0 views

  • This release features the western end of the Clovis Sub.
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Prototype Operations in Trainz - Page 7 - Trainz Discussion Forums - 0 views

  • DAP wrote: Your suggestion worked. First, I removed the assets from the route. Then I copied my library and portal assets to a cdp. Then deleted the original copies listed in CM2. I then loaded the the route (the library asset was still there and doing it's init routine). Then save it. Upon loading it again, the persistance was broken and the library functions were no longer happening.
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TPR Forum :: View Forum - SCS2006 Support - 0 views

  • SCS2006 SupportModerators: Peter, kcooper, IamKJVonly, thackalaneUsers browsing this forum: None
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Terminus Operations with the AI - Page 2 - Trainz Discussion Forums - 0 views

  • There is also a limit to the number of threads that can be run in a scenario which I believe is 64. I have found ways to increase the number of trains that can be run within this limitation and can explain them to you if you ever reach the limit.
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