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steve t

Operation Guides for Better Model Railroad Operations - 0 views

  • Model Railroad Operation Guides Operator’s Guide to Better Operation
steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Down to the Basics pt1: Sense of Operation - Trainz Discussion Forums - 0 views

  • I use Maggs Re-rail portal along with pguy's Portal Timetable rule for interchanges. It will emit a string of cars at the time you want without an engine. They appear on the interchange track, that piece of track on which both railroads have joint rights. I then pick them up with my switcher. Dropping off cars is a bit of fun because you have to drop kick them into the interchange track (portal) or you will loose your engine. I find if I get up to a speed of 20mph pushing the string of cars, uncouple the engine and cut the throttle, the cars roll into the interchange track and I reverse and go back to the yard. This allows more than one interchange operation per session - like one in the morning and one in late afternoon. One could also use AI to bring the foreign road train onto the route and do the drop-off and pick-up, but I have had problems with that in the past. I think once you start to use portals, you will find there are many possibilities. Do you have any grade crossings with other railroads? This always makes for an interesting operations feature. There is a diamond crossing rule that takes care of the signaling. My road has 9 grade crossings with foreign roads, all of them with active cross traffic.
steve t

Trainz Railroad Simulator 2004 - 0 views

shared by steve t on 25 Nov 08 - Cached
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    a1 operation
steve t

Tutorial on moving custom assets to 2009 - Trainz Discussion Forums - 0 views

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    Tutorial on moving custom assets to 2009 Surveyors, Operators & Engineers
steve t

Adventures in CMP - 0 views

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    CMP CHECKLIST-Some things to try. 1. Run ..\Auran\TRS2006\bin\TrainsDiag.exe and verify EVERYTHING passes. CMP will not run if OpenGL doesn't pass. 2. Verify that your firewall allows the following: ..\Auran\TRS2006\bin\ContentManager.exe ..\Auran\TRS2006\bin\Launcher.exe ..\Auran\TRS2006\bin\Trainz.exe 3. Start CMP and click Files/Settings/Internet and verify your username and password are correct and in Files/Settings/Miscellaneous verify your User ID is correct. 4. The Assets.tdx file is in the ..\Auran\TRS2006 folder. Assets.bku, a backup copy of Assets.tdx, if present will be in the .\Auran\TRS2006\cache folder. Assets.bku is not required but Assets.tdx is required for proper operation of CMP. 5. If Launcher will not start Trainz kill the ..\Auran\TRS2006\Video\LogoIntro.avi movie by editing the ..\Auran\TRS2006\trainzoptions.txt file to add the line: -intro=disable Bob
steve t

Best process for creating routes - Trainz Discussion Forums - 0 views

  • 1. Baseboard Layout 2. Track 3. Texture 4. Topolgy 5. Detailing (roads, cities, etc)
  • here's an infinite number of ways to do it, but I generally do it the same way as previously mentioned. I try to work on no more than 3 or 4 boards at a time although I have worked on 10 or 12 at a time. If you get too many boards out there, the task can seem overwhelming and you can easily become discouraged. I usually work in this order: 1. track (fixing spline point elevations as I go) 2. terrain (bringing terrain to track) 3. adjust remaining terrain to my liking 4. add buildings and roads. sometimes bldgs first and sometimes roads first 5. a base texture, usually copied and pasted 6. signals 7. foilage 8. details I find it important not to work in your signalling and test the route out as you work. If you get the route too big before testing, then it can become a daunting task to find problems with your layout.
  • Well, I remeber an old article, but I don't know where it is. This is how I would do it. 1. Terrain 2. Trackwork 3. Roads 4. Buildings 5. Landscaping 6. Textures This is how I would do it. I look forward to pics
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    My 2.1 cents worth - I like to use existing terain and put on my civil engineering and surveyors hat to find the best locations for tracks and roads. I leave the grey with yellow grid during this process as it helps me to visualize the nuances of the terain. Once track and roads are down, I texture the roadbeds. (And don't forget all the foreign roads that cross your railroad and provide interchange traffic.) Next I place depots, terminal faciilities and industries. Next comes signalling At this point I have an operational railroad. I can choose to run trains or work in adding details. __________________
steve t

San Juan Trainz Workz - 0 views

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    Welcome to San Juan Trainz Workz. If you got here by following a link to The Prowler's Den from another site, then you've ended up in the right place. I've re-modeled and I'm operating under a new name.
steve t

activateing non industry buildings in trs06 surveyor - Trainz Discussion Forums - 0 views

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    not industry set up some of them are old luck mill, grain elevator, mine operations. what I did is this I took the grain elevtor put it into my layout and then I took a piece of track that is called multi industry new track and placed it next to the grain elevator on the shoot side entered the quee quee list comes up click on oats and then enter info. like to produce, consume or both and loads. is this all I have to do to put a piece of multi industry track new and set the track up and the building will as it told
steve t

Trigger Help - Trainz Discussion Forums - 0 views

  • I have two sw engines. Each one operates on a trigger. The first goes into the yard, couples to a consist and then takes the consist to a factory and loads. It returns the cars to another spur and uncouples and returns to the stall and waits for the trigger. A portal train brings empties and leaves them on the first track and then goes to the spur and picks up the fulls and takes them to the portal. On the exit it trips the trigger and the process starts over. The second sw operates much the same with a 10 minute wait before it begins. This system works great but you have to state in the trigger rule the name of the loco. You might call the trigger train "Chem-Train" or "Milk-Train" and then that is the only loco that can trip the trigger.
  • The best way to learn about triggers is het up a new track and draw a line of track that goes from one side of the start grid to the other side, -Then pick a train and make sure it has a driver.
  • In the cases of Accipiter777 and Mr_D using the post message and the wait for message and clear commands would eliminate the need for the trigger being set of by another train and would not require Double engined trains to have the AI at the front. These commands dont need to know what engine is being used it has its own tags that the driver sends out and any driver set up to wait for it will then carry out the next task. __________
steve t

Prototype Operations in Trainz - Page 3 - Trainz Discussion Forums - 0 views

  • For anyone wanting all the details about using the system you can look in the Trainzdev wiki. From the main page, look under the Community heading and choose Content. Then choose Category: Operations. Then choose Operations:Car Movement & Traffic Management
steve t

Recommended routes? - Page 2 - Trainz Discussion Forums - 0 views

  • Not to sure why the routes you are downloading have so many "missing assets". I rarely have this problem. One solution might be to change your settings in CMP. In CMP go to FILE - SETTINGS - MICELLANEOUS and untick "Suppress Asset Warning in Trainz" Make sure "Automatically commit" is ticked also. Next time you try an run a route that you know has missing assets, make sure you are connected to the internet. Before the route loads you should get a screen that give you the opportunity to "find missing assets". Click on that and your system will open CMD and try and find the missing assets. If those missing assets are on the download station it should find them, and you should be able to download them. If they not on the download station/CMP you will then have to try and find them on third party sites. Which can be very frustrating.............. Cheers, Mac.
  • The small G&D is mine. I don't remember if I put a run around in Daphetid. I don't think so because the prototype didn't have one, and there's no turntable up there anyway. I assure you, if you put some track there for a runaround, you won't hurt my feelings. Enjoy yourself. If you download a layout and you don't like it, you can delete it in Content Manager. You should also get Trainz Object. It works great for TRS04. I'm not sure how I lived without it. Click on my link below and check out my toys. I also did the Minato Railway, which was the first Japanese prototype on the DLS. We didn't have nearly as much Japanese content back then, but I think it came out okay. I'm also still fond of the Furuya layout and Makatini Junction. (both fictional) Claude
  • c. a centerpiece of all but the Mad River route is the 16 portals and the opportunities they give for introducing plenty of challenge in operations against a steady movement of trains that have priority over yours.
  • ...2 more annotations...
  • I find the Niddertalbahn one of the best routes made for the simulator.
  • "Ffestiniog Railway." Narrow gauge, very enjoyable to operate.
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    tokkyu40
steve t

Railway Freight Operations - 0 views

  • Freight Forwarding Operations
steve t

LAYOUT DESIGN FOR OPERATION - 0 views

  • THE INTERCHANGE Once you have loaded or emptied a car at one of the industries on your layout, where will the car go? It goes either: to another industry on your layout, or off your layout altogether. The latter requires hidden layover tracks, a hidden fiddle yard, and/or hidden interchange tracks. My "waybills" send empty cars to the interchange, and usually send loaded cars to the interchange. The interchange is switched "at night". The yard engine pulls from the yard the cars for the interchange, parks them, pulls the cars from the interchange tracks to the yard, and runs the parked cars to the interchange. Once the cars are in the hidden, off-layout track(s), the waybills are updated. All this adds operation and adds purpose to moving the cars around. SUMMARY
steve t

User manual GAMES PC TRAINZ - RAILROAD SIMULATOR 2006 - User guide GAMES PC TRAINZ - RA... - 0 views

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    Diplodocs help download the user guide GAMES PC TRAINZ - RAILROAD SIMULATOR 2006 - English. Find user guide, instruction manual or owner manual of any brand. Archive all your user guides or instruction manuals for further reference and access.
steve t

Midwest Central Operations Manual v4.1.pdf (application/pdf Object) - 0 views

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    Speaking of uncoupling, there's a very useful third-party tool called "UncouplezFrom", , created by Smileyman and available on the Download Station
steve t

Yard Design - 0 views

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    "The Ten Commandments of Model Railroad Yard Design By Craig Bisgeier If you got here "
steve t

Midwest Central Operations Page - 0 views

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    midwest central
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