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steve t

TPR Forum :: View Forum - SCS2006 Support - 0 views

  • SCS2006 SupportModerators: Peter, kcooper, IamKJVonly, thackalaneUsers browsing this forum: None
steve t

Portals - Trainz Discussion Forums - 0 views

  •  
    if you get this far you might want to check out posts by segy, who's worked out how to get 100 trains out of portals to a timetable using SCS2006 (Scenario Creation System) and "un-portal" rule. I'm still figuring this one out! HTH
steve t

TPR Forum :: View topic - Scenarios that use SCS2006 - 0 views

  • Route: Crewe - Scenario: 50 Trains Scenario: Goods Yard 1
steve t

Trainz Commuter Rail - 0 views

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    News 14 55 Jul 26 2008, 03:44 PM In: Last PostConversion Delays By: Gandalf0444 Regular Forum (no new posts) Introductions Introduce Yourself here Forum Led by: Moderators 14 50 Jun 23 2008, 08:12 AM In: Last PostHI there from sdpnz By: K4driver Regular Forum (no new posts) Community Got a community event? post it here. Forum Led by: Moderators 50 241 Jul 20 2008, 02:12 PM In: Last PostGreat MSTS Downloads By: Dylanviey Regular Forum (no new posts) Support
steve t

TPR Forum :: View topic - Demos/Tutorials - 2 views

  • User Control Demo. This introduces some of the commands available to provide instructions to the player and monitor his/her progress. The player is presented with a screen asking which train he/she would like to drive. This leads nicely
steve t

Terminus Operations with the AI - Page 2 - Trainz Discussion Forums - 0 views

  • There is also a limit to the number of threads that can be run in a scenario which I believe is 64. I have found ways to increase the number of trains that can be run within this limitation and can explain them to you if you ever reach the limit.
steve t

TPR Forum :: View topic - Adding/deleting AI train on trigger - 0 views

  • You'll need to be a bit cunning with this one. I'd go with something like this in your Scenario thread... Scenario OnAnnouncement Make_AI_Train AddTrainToRoute My_AI_Train And then in the PlayerTrain thread you'd need something like this... PlayerTrain OnTrackMark TrackMark_X Announce Make_AI_Train So when the PlayerTrain hits TrackMark_X the Scenario thread will see the announcement and add My_AI_Train to the route. Make sure that you're not going to hold up absolutely everything in the Scenario thread though.
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