eGaming Review - 0 views
Windows Phone 7 Series: Everything Is Different Now - 0 views
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. The iPhone showed us that the future of mobile gaming was goin
Exclusive: Zynga Says Offers Were Just 10% Of Revenues - 0 views
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Zynga tells us it makes 90% of its revenues from gamers putting their own money into the system to buy virtual goods
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only 10% of its revenues come from "offers" marketing, where sponsors agree to buy virtual goods for gamers, so long as those gamers agree to try a product
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ynga will reportedly reach $200 million to $250 million revenues this year
Zynga Reveals Profit And Revenues As It Looks To Raise $500 Million - Agustino Fontevec... - 0 views
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Mar. 2 2011
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For 2011
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expects revenue to reach $1.8 billion
- ...4 more annotations...
Is Zynga's Dependence on Facebook the Key to Its Success -- Or Its Downfall? - Knowledg... - 0 views
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60 million daily
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two billion minutes of play a day.
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ependence on Facebook's platform
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Bjork's Lead App Developer on Music, Nature, and How Apps Are Like 'Talkies' (Part One)... - 0 views
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games, visualizations, essays, and even music-theory-teaching interactions,
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oft-described “genius” tapped Scott Snibbe (w
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Biophilia is promotion and distribution. Commerce and art.
Gartner Says Worldwide Media Tablet Sales on Pace to Reach 19.5 Million Units in 2010 - 0 views
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208 million units in 2014
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all-in-one nature of media tablets will result in the cannibalization of other consumer electronics devices such as e-readers, gaming devices and media players
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North America will account for 61 percent of media tablet sales in 2010
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Stuffed Turkey Game Bundle! - 0 views
New App Store law 'is killing dev revenues' | Game Development | News by Develop - 0 views
UK mobile content revenues worth over £1bn in five years (Digital Knowledge C... - 0 views
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£407.10 million in 2010, rising to £1.10 billion in 2015
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mobile advertising market
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£50.25 million in 2010
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AudioBoo is new talk of the net | Technology | guardian.co.uk - 0 views
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the YouTube of the spoken word.
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prompted media companies to incorporate it into coverage
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ear fans' views of the game and armchair commentaries
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Media Use Statistics Resources on m... - 0 views
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23 percent of their time on the Internet using social networking platforms
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Profile of the Average Gamer (June 2010)
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simultaneous use of the Internet while watching TV reached three and a half hours a month, up 35%
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