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Nick Verkroost

Zynga Revenue Estimated At $50M Per Month | EngageDigital - 0 views

  • May 14, 2010
  • Zynga's current monthly revenue has been estimated at $50 million per month
  • Zynga's margins at 30%
  • ...4 more annotations...
  • Zynga single-handedly makes up about 44% of the market for social gaming
  • next nearest competitors in Carpenter's analysis, EA and RockYou
  • April 2010 MAU of 269 million monthly actives
  • Zynga to make millions off of the %1 to 2% of its users that are willing to buy items
Nick Verkroost

Zynga revenues radically outstrip FarmVille creator's expectations | Technology | guard... - 0 views

  • worldwide revenues of $816m this year; $1.016m in 2012; $1.3bn in 2013, $1.43bn in 2014 and $1.5bn in 2015
  • Zynga,
  • expected to triple growth in revenues from $581m (£363m) last year to $1.5bn in 2015, according to the business plan, dated May 2010
  • ...3 more annotations...
  • More than half of the revenue was forecast to be generated in the US with most of the non-US revenue coming from western Europe.
  • 215 million active users a month
  • 130 million players
Nick Verkroost

Exclusive: Zynga Says Offers Were Just 10% Of Revenues - 0 views

  • Zynga tells us it makes 90% of its revenues from gamers putting their own money into the system to buy virtual goods
  • only 10% of its revenues come from "offers" marketing, where sponsors agree to buy virtual goods for gamers, so long as those gamers agree to try a product
  • ynga will reportedly reach $200 million to $250 million revenues this year
Alex Street

Zynga $5 Billion Valuation: BUY - Early Leader in Social Gaming is Printing Money - Sec... - 0 views

  • Social gaming applications currently have over one billion “monthly active users
  • Social gaming is rapidly taking share from other online gaming segments a
Nick Verkroost

Zynga - The eMarketer Blog - 0 views

  • January 18, 2011
  • US social gamers to grow to 68.7 million in 2012
  • 53 million in 2010
  • ...6 more annotations...
  • 29.5% growth over two years
  • Branded games
  • In-game billboards
  • Sponsorship banners
  • Branded virtual goods
  • According to Next Up Research, nearly 80% of Zynga’s revenues come from virtual goods
Nick Verkroost

Zynga Reveals Profit And Revenues As It Looks To Raise $500 Million - Agustino Fontevec... - 0 views

Alex Street

Six reasons why $250 million for Playfish is a steal - Games Brief - 0 views

  • O of EA, has recently argued that social gaming is as over-hyped as mobile was a few years ago (shortly before EA acquired Jamdat Mobile for $680 million in 2005, I
  • Valuing businesses based on multiples of unique users is dangerous
  • ook for evidence that the target market is big and growi
  • ...2 more annotations...
  • 50 million monthly unique users.
  • Nicholas Lovell
David Astle

Games Startups! What You Need To Know To Succeed In The Competitive Social Games Market... - 0 views

  •  
    mes Startups! What You Need To Know To Succeed In The Competitive Social Games Market
Alex Street

Is Zynga's Dependence on Facebook the Key to Its Success -- Or Its Downfall? - Knowledg... - 0 views

  • 60 million daily
  • two billion minutes of play a day.
  • ependence on Facebook's platform
  • ...5 more annotations...
  • real-time value webs.
  • providing the infrastructure for ecosystems of other companies
  • ny deterioration in our relationship with Facebook would harm our business," according to Zynga's IPO filing
  • "social infrastructure.
  • Facebook has exclusive access to some of Zynga's most popular games under a deal that runs through 2015.
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