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Stephe Taylor

Leading UK digital channels' content spend hits £2.6 billion / TBI Vision - 0 views

  • Within the total there was a sharp increase in the amount spent on UK-originated content, which rose to £625 million in 2013. Of that total, £597 was spent on first-run programming, £124 million on secondary rights to UK content, and £4 million on formats
Alex Street

Spotlight on Virtual Goods | Work at Play - Digital Agency - 0 views

  • s handy presentation gives som
  • By 2013, it’s thought the global market* for virtual goods will reach $6bn (source)
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    n 2010 it's estimated that (in the US alone) $1.6bn will be spend on virtual goods
Alex Street

Wireless Intelligence - Analysis - Smartphone users spending more 'face time' on apps t... - 0 views

  • study uses the concept of 'face time'
  • long users actively engage
  • 295 minutes per month on gaming.
  • ...6 more annotations...
  • most smartphone face time related to apps and features already present on the device platform (voice, messaging, browsing etc
  • Add-on apps accounted for 20 percent of face time minutes,
  • iPhone users generated the most data traffic, consuming 422MB per user per month - over 200 percent more than Android users (133MB
  • f (45 percent) of smartphone users play games on a monthly basis but th
  • 82 percent of new contract subscribers in the last quarter (Q4 2010)
  • 75 percent of its contract net additions were smartphone buyers in the same quarter; t
Alex Street

How much are users on average spending on a monthly basis on iPhone/Android/Blackberry ... - 0 views

  • 0 percent of paid Android apps have clocked fewer than 100 downloads,only two paid applications have been downloaded more than half a million times in the Google Android Market worldwide to date
Alex Street

VoD Revenue Forecast | Media'ZBiz! - 1 views

  • cable subscriber will spend more in VoD than an IPTV subscriber
  • VoD will generate $330 million a year (in the UK) in ‘direct revenue’ by 2013 (source: PaidContent:UK quoting Claire Ender
Alex Street

Mobile Freemium Games: Gen Y Plays, but Gen X Pays - 0 views

  • Freemium game
  • 65% of all revenue generated
  • elative distributions of time and money spent by age group
  • ...10 more annotations...
  • 18 – 24 account for the most minutes spent
  • top spending group is 25 – 34 years old
  • 9% of total dollars spen
  • ost dedicated users of these games in terms of time, the 18 – 24 year old
  • nly third in terms of money
  • heavy users of freemium games are younger, while spenders in freemium
  • via “the grind” takes time and patience
  • 24 – 35 year olds presumably have more disposal income
  • 24 – 54, this older group generates nearly four-fifths of all revenue in freemium games
  • isposable income and relative available time.
Alex Street

Younger audiences play more freemium games, but 25-34 year-olds pay for them | TUAW - T... - 0 views

  • used consumer spending data
  • r freemium games are primarily in the 25-34 age group
  • freemium title only really pulls in-app purchases from a small percentage
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  • most successful in-app purchase items are for convenience and time-saving
David Astle

HOW TO: Advertise Inside Social Games on Facebook - 0 views

  • Facebook is now the largest display advertising site on the Internet
  • online games have surpassed personal e-mail to become the second most popular activity on the web, accounting for 10% of time spent online.
  • Games also represent a huge audience for advertisers, as more than 56 million Americans play social games on a regular basis.
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  • Game publishers have begun to tie virtual goods or currency to “real world” purchases from advertising partners (spend $50 at the Gap, get 20 Facebook Credits, for example).
  • Advertisers can also use in-game ads to get in front of consumers before there is purchase intent.
  • Retail goods:
  • Subscription services:
  • Local advertisers:
  • Survey research:
  • Branded video views:
Alex Street

How Björk's App Album Was Made: Mixing for iPad, Visualizing Music as Tunnels... - 0 views

  • I haven’t had this experience in 20 years. Before CDs came out, I’d buy an album and hold the 12-inch cover in my hand, sitting cross-legged on the floor while I listened to the music, read the liner notes, and looked at the pictures.” People used to have this very tactile, multimedia experience when they bought an album. But with the digitization of music, we’ve lost that special moment. You can think of the app as, finally, that chance to unwrap the box and have a personal, intimate experience again with music. It might be the case that people spend a lot of time with the app when it first comes out [as they did with album covers] and then perhaps they’ll move on to purely enjoying the music after that
Alex Street

RPT-UPDATE 3-Alcatel results magnify sector worries; shares fall | Reuters - 0 views

  • Alcatel-Lucent started the year strongly by riding a wave of operator spending in the United States.
  • Alcatel-Lucent has been riding a wave of investments by U.S. operators in
  • Alcatel-Lucent has better margins in the U.S. market because it is effectively closed to low-cost Chinese vendors like Huawei and ZTE Corp
Alex Street

Network equipment manufacturers market review - Reports - Content | Analysys Mason - 0 views

  • Alcatel-Lucent, Ericsson and Nokia Siemens Networks (NSN), which had a combined share of 65% of the market in 2008. Huawei continues to grow rapidl
  • fourth-place player
  • USD4.6 billion in 2008 and will grow at a CAGR of 3% to reach USD5.5 billion in 2013.
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  • growth will be led by NMSs for residential broadband, the market for which is forecast to grow at a 5% CAGR.
  • Mobile NMS spending will grow more slowly, at a 4% CAGR, although it will remain the largest NMS market.
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    global market for network management systems was worth USD4.6 billion in 2008 and will grow at a CAGR of 3% to reach USD5.5 billion in 2013."
Alex Street

Statistics from A to Z - Beta version - 0 views

  • Broadband Broadband subscribers per 100 inhabitants Download Excel Broadband subscriptions by technology Download Excel   Business use of broadband Download Excel Households with broadband access Download Excel   Total broadband subscribers by country Download Excel
  • Household spending at constant US dollars Download Excel Get real-time dat
Alex Street

Xbox Live's Major Nelson » A few stats before we head into E3 - 0 views

  • Microsoft has now sold 55 million Xbox 360 consoles across 38 countries and sales are accelerating.
  • Xbox 360 has seen a 29 percent year over year increase in sales
  • triple the growth of PlayStation 3 a
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  • 35 million active Xbox LIVE members worldwide spending an average of almost 60 hours a month on the service.
Nick Verkroost

UK mobile content revenues worth over £1bn in five years (Digital Knowledge C... - 0 views

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