Sky News: HD Tapeless Workflow from Field to Playout | LIVE-PRODUCTION.TV - 0 views
Aol & Nielsen content sharing study - 0 views
Lovefilm International | Case Studies 2009 | Winners | Deloitte LLP - 0 views
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ith now 2,500 titles,
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four per cent market penetration in the UK s
50% tweet about show they're watching, says social TV study… | MIPBlog - 0 views
Levi's case study - 0 views
Case Studies in Freemium: Pandora, Dropbox, Evernote, Automattic and MailChimp - Tech N... - 0 views
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300,000 subscribers, accounts for 1.6 or 1.7 percent of monthly uniques,
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2.7 million users
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50,000 paying users (
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Tennis Participation Jumps 43% in nine years - Racquet Sports Industry News - 0 views
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PAC’s 2010 Sports, Fitness, and Recreation Participation Overview
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PAC report, combined with the TIA/USTA participation study released at the end of 2009
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improving our pathways into the sport for new players to develop into frequent players
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MobileTechNews - Smartphone users demand best voice and data quality - and are at the h... - 0 views
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Smartphone users demand best voice and data quality – and are at the highest risk for churn
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Close to 40% of smartphone and data card users likely to churn within a yea
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UK, Germany and the US
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Global TV Industry Market Data, Studies & Forecasts - International Television Expert G... - 0 views
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Time-Shifted Content & PVR Penetration (2006-200
Case Studies | Level 3 Communications - 0 views
HOW TO: Advertise Inside Social Games on Facebook - 0 views
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Facebook is now the largest display advertising site on the Internet
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online games have surpassed personal e-mail to become the second most popular activity on the web, accounting for 10% of time spent online.
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Games also represent a huge audience for advertisers, as more than 56 million Americans play social games on a regular basis.
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