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Alex Street

Sony Confirms PlayStation Home 'Quite Profitable' - 0 views

  • PlayStation Home director Jack Buser h
  • Home features 100 games, an average user session time of 70 minutes, over 50 virtual spaces, 85% repeat users, and 14 million users overall. 
  • 5,000 virtual items Sony has offered for sale through Home's virtual goods store
  • ...4 more annotations...
  • through micropayments, they can gain social context and social capital,
  • gameplay context, upgrade their gameplay experience through microtransactions.
  • Sony is trying to integrate Home more deeply with the gameplay experience offered by various PS3 games
  • Players of Red Dead Redemption can unlock exclusive Home items through gameplay.
Alex Street

Sony To Launch Social Games In Home - 0 views

  • Sony To Launch Social Games In Home
  • social initiative is part of Sony's plan to leverage Home as a social platform for PS3 owners. 
  • These will not be the first social or freemium games launched in Home
  • ...1 more annotation...
  • 100 games embedded into the world including Sodium, a game that supports microtransactions
Alex Street

Rockstar Games Social Club About - 0 views

  • Social Club is a member’s only website destination
  • Simply register a membership account to link your game data,
  • As soon as you’ve purchased and played
  • ...2 more annotations...
  • gged in to www.rockstargames.com/socialclub
  • Social Club account linked with your PLAYSTATION®Network Sign-In ID, Xbox LIVE™
  •  
    launched with the console releases of Grand Theft Auto IV
Alex Street

Spotlight on Virtual Goods | Work at Play - Digital Agency - 0 views

  • s handy presentation gives som
  • By 2013, it’s thought the global market* for virtual goods will reach $6bn (source)
  •  
    n 2010 it's estimated that (in the US alone) $1.6bn will be spend on virtual goods
Alex Street

Inside Virtual Goods - Tracking the US Virtual Goods Market 2010 - 2011 - 0 views

  •  
    Inside Virtual Goods
Alex Street

Madden 11 Boosts to Be Purchasable | GoMadden - 0 views

  • boosts for Madden 11′s online co-op will not simply be earnable through quality performance, but they will also be purchasable t
  • Earned and Purchased Boost will have an affect in ALL Online Team Play game
Alex Street

EA pins future on digital subscriptions, microtransactions, News from GamePro - 0 views

  • extend the life of "packaged goods" l
  • Madden NFL 10, you can manage your teams on your iPhone with a companion App.
  • category [where EA competes with Nike and Adidas.]" Mo
  • ...1 more annotation...
  • EA might not be able to implement a subscription- or microtransaction-based service the way it plans to with the Madden franchise on Xbox 360 and PlayStation 3.
Alex Street

Josh Halliday interviews Mark Rock, founder of Audioboo | Media | The Guardian - 0 views

  • company's grand ethos: "democratising radio".
  • Twitter for audi
  • Stephen Fry is one of its most devoted users
  • ...15 more annotations...
  • utstripped by the sounds of crises and uprisings
  • in March 2009, the site was almost brought down by 250,000 listens in one day during London's G20 protest
  • the spoken word can go social
  • Conversation has become very private
  • social networks really was an opportunity to innovate in the audio space.
  • judged the 14th most powerful person in UK media
  • Audioboo's iTunes-style micropayments model
  • Audioboo is to begin charging its heaviest users
  • charge a modest sum each year for extra recording time
  • currently limited to five minutes
  • Rock also has his mind on the company's second round of funding
  • wants to raise £2m
  • art of the investment strategy is to get some presence in America
  • traffic or usage data end in failure
  • gripe with the BBC is that they're more than happy to support the big-reach American companies, such as Twitter and Facebook, and yet not support small, focused, British startups
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