Mobile Freemium Games: Gen Y Plays, but Gen X Pays - 0 views
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Freemium game
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65% of all revenue generated
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elative distributions of time and money spent by age group
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ARM Holdings - business model and licensing - 0 views
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ARM aims to recover its costs from the future licence revenues of each new technology
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This would leave the majority of royalties as profits
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we expect royalties to grow much faster than licence revenues and costs
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Facebook to Take 30% Cut of Developers' Facebook Credits Revenues - 0 views
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t will take 30% of the revenues earned for go
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acebook says it’s taking the 30% cut so it can invest “heavily in the ecosystem
Netflix Spinoff Roku Seeks Cash for 100-Channel Set-Top Service - Bloomberg - 0 views
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Roku has raised $24 million from Wood, Netflix and Menlo.
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he company is devising revenue-sharing agreements for developers who can sell subscriptions on the service or charge per product like Amazon.com.
Social Games: What is the core team needed to develop a social game? - Quora - 0 views
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You're aiming for 0.5M MAU, lets assume a good ARPU of $0.40 given monthly revenues of $200,000.
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f your game has a good viral ratio of 0.5, that is, each person invites 0.5 other people, then we can model the equation as 1 / (1 - 0.5) = 2. So for every person we buy, we get 2 kicked out (2 for the price of 1). So, to hit 0.5M MAUs we need to buy approx. 0.5M / 2 = 250,000 users.
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Our cost to acquire a customer (CAC) is probably going to be around $0.50, so the cost to acquire those 250,000 users is $125,000.
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New App Store law 'is killing dev revenues' | Game Development | News by Develop - 0 views
UK Mobile Gambling Revenue More Than Doubles in 2010 - 0 views
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2010 rose to £41 million
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£19 million in 2009
UK mobile content revenues worth over £1bn in five years (Digital Knowledge C... - 0 views
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£407.10 million in 2010, rising to £1.10 billion in 2015
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mobile advertising market
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£50.25 million in 2010
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PayPal to Enable Secure Payments to TV, Open New Revenue Doors for US Cable TV (EBIF an... - 0 views
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$30 trillion global payments market a
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"FourthWall Media has deployed applications like eBay on TV,
CHART OF THE DAY: The Evolution Of Apple's Business - 0 views
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iPhone and iPad are now 66% of Apple's sales, i
Google Play Magazines review - PC Advisor - 0 views
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In essence Google has taken away from the publishers the task of creating a digital magazine from their existing print product.
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simple revenue share deal makes being on Play a no-brainer for publishers.
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Once you've bought them or started a trial, the magazines appear in your app, but you have to download them in order to read. This is an important point, both good and bad.
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