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John Pearce

Reinventing school - you co-design it. we make it possible - 0 views

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    "We invite students, teachers, designers, parents, careres, architects, industrial designers, interactive designers, interior designers, gardeners to join in and ideate, design, prototype new possibilities and reinvent the school experience in Australia. This is another ideas@play project."
Tony Searl

elearnspace › Well Played, Blackboard - 0 views

  • To counter this view, the edupunk/DIY approach to learning has produced an emphasis on personal learning environments and networks. To date, this movement has generated a following from a small passionate group of educators, but has not really made much of an impact on traditional education. I don’t suspect it will until, sadly, it can be commoditized and scaled to fit into existing systemic models of education.
  • Adobe Connect has somewhat of an academic presence, but it has seen far more success in corporate settings, similar to WebEx and GoToMeeting.
  • Integration, not the platform itself, is now the critical focus
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  • Which means that decisions makers are motivated (partly out of fear of appearing ill-informed, partly out of not wanting to take risks) to adopt approaches that integrate fairly seamlessly across the education spectrum. Why buy an LMS when you can buy the educational process?
  • shift from LMS-as-platform to LMS-as-integration
  • Blackboard did not buy into the synchronous education market with the Elluminate and Wimba purchase – they bought the market
  • In the mean time, well played, Blackboard! Your acquisition will have a far greater long term impact in educational technology than most people realize…
  • trust in Blackboard is low – partly due to their lawsuit and partly due to chaotic integrations with their previous purchases.
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    Some universities are beginning to focus on a big-picture view of technology: making learning resources available in multimedia, integrating technology from design to delivery, using mobile technologies, and increased focus on network pedagogy. Blackboard (and LMS' in general) have been able to present the message that "you need an LMS to do blended and online learning". To counter this view, the edupunk/DIY approach to learning has produced an emphasis on personal learning environments and networks.
Andrew Williamson

SAMR - Kathy Schrock's Guide to Everything - 3 views

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    "SAMR, a model designed to help educators integrate technology into teaching and learning, was developed by Dr. Ruben Puentedura, Ph.D.. The model aims to enable teachers to design, develop, and integrate digital learning experiences that utilize technology to transform learning experiences to lead to high levels of achievement for students."
Tony Searl

Emerging Practice in a Digital Age : JISC | Diigo - 1 views

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    Aimed at those in further and higher education who design and support learning, the guide draws on recent JISC reports and case studies to investigate how the emergence of new and more powerful technologies together with an increase in personal ownership of these technologies are changing the way we connect, communicate and collaborate, and how these changes can benefit learning. The focus of this guide is on emerging practice rather than emerging technology.
Rhondda Powling

Digital Culture & Education: Classroom perspectives - Digital Culture & Education - 2 views

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    In this issue we present articles that push the boundaries of research on digital cultures, teaching, and technologies in fruitful and generative directions.  Researchers and practitioners in this issue present case studies and analysis of practical classroom use of copyright literacies, learning management systems, mobile/cell phones, social video, Twitter, and Google Reader.  The articles demonstrate how the affordances of digital culture have shifted our understandings of how pupils learn as content can be accessed, designed, and shared.  Despite the affordances of digital culture, teaching and learning-with and through digital technologies-requires effective pedagogy.  Digital technologies are not 'teacher-proof' tools; they require thoughtful and thorough integration into pedagogy, in a manner that reflects carefully articulated instructional and learning goals
Lisa Dumicich

Edheads - Activate Your Mind! - 0 views

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    Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities every step of the way! Very cool virtual surgery activites
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    Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities every step of the way!
anonymous

Education 2.0? Designing the web for teaching and learning. A Commentary by the Technol... - 0 views

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    Education 2.0? Designing the web for teaching and learning. A Commentary by the Technology Enhanced Learning phase of the Teaching and Learning Research Programme (UK)
Nigel Coutts

Tinkering with Old Technology - The Learner's Way - 0 views

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    As technology evolves and its inner workings increasingly disappear from view, replaced with solid-state parts hidden by glass, aluminium and plastic, our understanding of what makes the world operate is similarly impeded. When machinery from just a few decades ago is viewed a world of moving parts, linkages, cogs and levers is revealed. These mechanical objects contain an inherent beauty and inspire curiosity in ways that modern devices with their pristine surfaces and simplified design language do not. Opportunities to explore devices from the past open our eyes and lead us to new questions of how our devices function, how machines do the jobs we need them to do and how engineers solve problems.
John Pearce

School 2.0 - Home - 0 views

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    "The School 2.0 eToolkit is designed to help schools, districts and communities develop a common education vision for the future and to explore how that vision can be supported by technology." The site contains a range of resources including the Learning Ecosystem Map that is accessible in both an interactive form as well as a poster. The map is a work in progress that you can create an account to add to. The site also has a range of other tool and toolkits that school administrators and technology and other co-ordinators can use to develop their own understanding of School 2.0.
anonymous

IEP-IPP.COM - 0 views

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    IEP-IPP was designed as a collaborative effort by K-12 special education teachers, graphic design, and K-12 technology staff as an effort to produce a program planning system
anonymous

ICTED SERVICES - 0 views

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    ICTeD Services offers professional development to schools. It in located in Melbourne, Australia. ICTeD Services specialises in teaching Information and Communication Technology skills to whole schools, to teams of teachers, and to groups of teachers and students learning together. These skills can include the use of digital video, animation, multimedia, Web 2.0 technologies, and website design and can be integrated into a variety of curriculum areas.
anonymous

Show and share ~ July 14th 2008 - 0 views

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    This presentation is simply designed to remove the mysteries associated with recently developed Internet technologies such as blogging, wikis, swickis and podcasting. the presentation will also explore current trends in read~write technologies such as "mashups".
dean groom

Virtual Heroes Inc - Serious Games - Serious Games and Advanced Learning Systems - Seri... - 0 views

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    Realism, Retention and Relevancy… In a Virtual Heroes world, textbooks and lectures are replaced with complete interactivity, excitement and serious fun! Our Advanced Learning Technology (A.L.T.) platform has re-invented the way medical, military and corporate professionals can enhance performance and unleash potential. Our technology facilitates the linkage of learning objectives to measurable performance outcomes. Our studio's proprietary approach to interactive instructional design and experiential learning simultaneously inspires and educates. We invite you to explore our Website and your organization's untapped potential.
Rhondda Powling

Apps in Education: Apps 4 Teachers - 6 views

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    "Most of what we do is for the students. The focus of this and many other blogs and websites is about learning, and rightly so, but there are also apps that will make our jobs easier too. I am talking about that catergory of apps that are designed specifically for the classroom teacher. There are plenty and I am sure as more and more teachers gain the confidence to design their own apps, there will be more suitable one to come. Here is a list of apps that you can use to make your job easier."
jeeny jin

10 Must-have iphone apps for Business people | Technology News|Laptop Reviews|Cell Phon... - 2 views

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    phone is proving to be a ONE FOR ALL device for anyone from any age group or any industry. Almost all of you knew how iphone can kill your free time with awesome applications and interesting apps. If you are working or you have your own business it's always hepatic to carry wires,
Rhondda Powling

graphite | Lesson Flows - Featured Landing Page - 0 views

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    "CommonSense Media blog post introducing Lesson Flows, Darri Stephens shares that the framework redefines the traditional lesson plan by integrating digital learning tools and content with pedagogical intent. Quite simply, you can discover tools on Graphite and then align them to each part of your lesson -- the hook, direct instruction, guided practice, independent practice, and wrap-up -- thinking with purpose about your lesson redesign. Lesson Flows are excellent tools for teacher librarians to use as they design technology-rich collaborative projects with classroom teachers."
John Pearce

GROWING UP DIGITAL - 8 views

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    The content and technology are continually changing. This article reminds us that learners are also changing. For the past decade, faculty who won awards for teaching expressed concern that they could no longer hold the attention of their students. John Seely Brown, Chief Scientist at Xerox and director of its Palo Alto Research Center, hired 15 year olds to design future work environments and learning environments. He observed that the students did not conform to the traditional image of learners as permissive sponges. It requires us to rethink and redesign education for the Digital Age.
smmtopmarket78

Buy Verified Revolut Account - 100 Safe & USA,UK Verified - 0 views

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    Buy Verified Revolut Account Introduction If you're looking to buy a verified Revolut account, then we've got what you need. With our Verified Revolut Account Service, you can buy a verified bank account with us and get it delivered within 24 hours. Our service is fast, easy and 100% guaranteed. So don't wait any longer! Buy your Verified Revolut Account today! What is Revolut? Revolut is a digital banking alternative that allows you to send and receive money, shop online and exchange currency at the interbank rate. It's been designed to be a global account that can be used anywhere in the world. The company has been operating since 2015 in 26 countries across Europe, Asia and America, and aims to expand globally in 2019. Revolut Account Revolut is a digital banking alternative to traditional banks. It offers a pre-paid debit card, with a MasterCard or Visa logo, and an app that allows you to make payments in any currency. Buy Revolut Bank Accounts 100% Verified Accounts 202 Buy verified revolut account Buy verified twitter account reddit Buy verified facebook account Buy verified instagram account Buy verified youtube channel How to buy Bitcoin with Revolut. To buy Bitcoin with your Revolut card, you'll need to download the Revolut App and create a new account. Once you've done this, it's time to start buying some cryptocurrency! To do so: Open the App and log in with your card details Select 'Buy/Sell Coins' from the menu at the top of your screen (this will appear after clicking "Banking", which is located on the top right of every page) You can also find this option by tapping "Buy/Sell Coins" directly underneath "Deposit & Withdrawal Options". Buying Ethereum with Revolut. To buy Ethereum with Revolut, you'll need to be in a country that has been supported by Revolut since their launch. If you're not in one of these countries, your bank may charge extra fees for transferring funds between currencies. To use the Ethereum
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Nigel Coutts

The purpose of education - The Learner's Way - 0 views

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    Behind the rhetoric and politics, education is about the outcomes it achieves for its learners. More than being about the nuances of technology, learning space design, curriculum structures and pedagogical practices schools should have effective answers to questions that focus on what they hope to achieve for their learners. How we answer this question should then dictate the measures we utilise to achieve these goals and it is to these ends that we must apply our efforts.
Roland Gesthuizen

Passion Quest - a mobile learning game by curiosity lab - Eventbrite - 10 views

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    It's a technology infused quest designed to uncover your passions and illuminate ways to activate the pathways to fulfilling those passions using game mechanics and strategy.
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