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Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
John Pearce

Problem Based Learning Workshop - 4 views

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    "Being able to solve everyday complex problems through communication and cooporation with others are the skills that students need to learn and practice to prepare for the future. Communicating effectively and efficiently with diverse audiences and solving everyday problems are important in a society that is moving at a rapid pace in a Global Market. The ability to solve everyday complex problems is an important and necessary skill for students today. Problem based learning (PBL) provides a learning environment students require to resolve everyday problems while applying previous and learning new knowledge. Cooperative learning, as a part of PBL, allows students the opportunity to communicate ideas and knowledege. As a teacher it is also important to communicate effectively with students to guide the learning process as well as model how to question and reason through a problem. The web-enhanced 3 part seminar series is designed to review and apply the basics of PBL to allow you to create a PBL unit to use within your own classroom."
Chris Betcher

Technology Integration Matrix - 8 views

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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated.
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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003).
David Raymond

Alan November interviews Angela McFarlane | November Learning - 0 views

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    key points (see also my bookmark to the BLC '07 keynote by Professor McFarlane) - technology is not helping learning (1:30) - american high schools are counterproductive to success in knowledge society (Bill Gates) (2:30) - have a model where kids produce their own digital representation of how they see the world (4:00) - make learning deeper rather than try to cover a lot of content but shallow learning (5:00) - one suggestion is teaching people to be able to recognise an evidence-based argument and not be susceptible to incorrect information (6:00) - model for assessment based on this sort of change to curriculum (7:30) - meaningful coursework - mainly in school - not allowing homework to restrict their self learning - treat school like work in a way with emphasis on quality not quantity (10:00) - need to connect with parents who see school as different than their schooling and unsure about its benefits (11:00) - access to technology (12:00) - benefit based on having the access first bit also that their environment but also their culture at home helps them benefit - top 15% (from BLC keynote) are getting most benefit from access and their culture - but these normally high achievers can't see school as relevant to them based on what they experience at home and are failing at school (13:30) - community knowledge and learning capacity building in technology (14:00) - "digital challenge" program in Bristol (14:40) - community mentors that learn something then teach to others in the community - giving more people access and that means they can have choices on what they can do
Tony Searl

elearnspace › Well Played, Blackboard - 0 views

  • To counter this view, the edupunk/DIY approach to learning has produced an emphasis on personal learning environments and networks. To date, this movement has generated a following from a small passionate group of educators, but has not really made much of an impact on traditional education. I don’t suspect it will until, sadly, it can be commoditized and scaled to fit into existing systemic models of education.
  • Adobe Connect has somewhat of an academic presence, but it has seen far more success in corporate settings, similar to WebEx and GoToMeeting.
  • Integration, not the platform itself, is now the critical focus
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  • Which means that decisions makers are motivated (partly out of fear of appearing ill-informed, partly out of not wanting to take risks) to adopt approaches that integrate fairly seamlessly across the education spectrum. Why buy an LMS when you can buy the educational process?
  • shift from LMS-as-platform to LMS-as-integration
  • Blackboard did not buy into the synchronous education market with the Elluminate and Wimba purchase – they bought the market
  • In the mean time, well played, Blackboard! Your acquisition will have a far greater long term impact in educational technology than most people realize…
  • trust in Blackboard is low – partly due to their lawsuit and partly due to chaotic integrations with their previous purchases.
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    Some universities are beginning to focus on a big-picture view of technology: making learning resources available in multimedia, integrating technology from design to delivery, using mobile technologies, and increased focus on network pedagogy. Blackboard (and LMS' in general) have been able to present the message that "you need an LMS to do blended and online learning". To counter this view, the edupunk/DIY approach to learning has produced an emphasis on personal learning environments and networks.
Rhondda Powling

Classroom Design Matters | Tip of the Iceberg - 1 views

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    "The classroom environment truly is The Third Teacher. There are those who make a considerable effort to consider an holistic view of classroom design. Physical space, classroom displays, learning opportunities, student preferences, movement of people - all contribute to an engaging learning environment and a positive learning climate"
Rhondda Powling

New Teachers: Designing Learning Environments | Edutopia - 5 views

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    This post on Edutopia offers a list of resources that includes tips and guides on classroom design and layout to help maximize the possibilities of the learning environment.
Rhondda Powling

The End of Education Is the Dawn of Learning | Co.Design - 4 views

  • Research shows that the damage done as a result of phase changes -- for example, a student changing schools at 11 -- is pretty damning
  • The old standard size of about 30 students in a box robbed children of so many effective practices
  • For 30 years in education, it seemed as though each year was judged only in direct comparison with the previous year -- the curse of criterion referencing -- as though there were some merit in not progressing
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  • schools seem not to notice this and put the same children back in their boxes, only to be amazed at their disengagement.
  • "Well, what would you like learning to be like?"
  • it is a case of deciding when to leave it out, rather than when to include it, surely.
  • The physical learning environments that we are now building, 15 years later, are all those things, too, and it is my clear certainty that to see what learning environments look like by 2025 we only have to look at today's cutting edge online learning projects.
  • I think we have made learning too expensive.
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    world are embracing and developing new "ingredients" of learning: superclasses of 90 to 120 students; vertical learning groups; stage not age; schools within schools or "Home Bases;" [all education concepts Stephen talks about more later] project-based work; exhibition-based assessments; collaborative learning teams; mixed-age mentoring; children as teachers; teachers as learners
Nigel Coutts

Rethinking Mathematics Education - The Learner's Way - 0 views

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    What becomes clear, as you dive further into the emerging research that connects what we know about learning, mindsets, dispositions for learning and the development of mathematical understandings, is that a new approach is required. We need to move away from memorisation and rule based simplifications of mathematics and embrace a model of learning that is challenging and exciting. We can and should be emerging all our students in the beauty and power of mathematics in learning environments full of multiple representations, rich dialogue and collaborative learning. 
Kerry J

Digital Media and Learning Research Hub (MacArthur Foundation) - 1 views

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    " We investigate the ways in which digital technology is changing learning environments, social and civic institutions, and youth culture. We work to support the growth of the emerging digital media and learning field and community. We spread thought leadership and best practices for next generation learning and civics. How we do it Carry out an extensive agenda of original research Provide a gathering place for those interested in new models of learning Host a weekly webinar series  Produce blogs, websites, a report series, other publications Hold an annual conference Support emerging scholars by sponsoring workshops, working groups and a weeklong summer institute Partner with like-minded research organizations and individuals"
Nigel Coutts

Desirable Patterns of Learning for Online Learning - The Learner's Way - 0 views

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    With the emerging threat of COVID19 and the closure of schools, teachers are scrambling to move to online learning environments. This will bring with it a myriad of challenges the short time frame is not going to help the situation. While we are fortunate that there are many technological solutions for the provision of remote learning, the more significant challenges will revolve around how we interact with our learners.
Rhondda Powling

10 Techy Icebreakers for The 21st Century Teacher ~ Educational Technology and Mobile L... - 4 views

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    Several lists of digital tools you can use for these activities. Icebreakers are " discussion questions or activities used to help participants relax and ease into a group meeting or learning situation" (Dover, 2004). Icebreakers are very important in the learning-teaching process that takes place within the classroom. They can help in creating and maintaining a healthy and successful learning environment for students and are also the best warm-ups to get students engaged in a learning task." 
Rhondda Powling

Makerspaces, Participatory Learning, and Libraries | The Unquiet Librarian - 3 views

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    "The Library as Incubator Project describes makerspaces as: Makerspaces are collaborative learning environments where people come together to share materials and learn new skills… makerspaces are not necessarily born out of a specific set of materials or spaces, but rather a mindset of community partnership, collaboration, and creation."
Kerry J

The neuroscience of online learning Registration, Adelaide - Eventbrite - 3 views

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    Neuroscience has shown that our brains are plastic and that education, gaming and the use of technology can change our brains' connectivity, function and structure. (1, 2) But learning is more than just biology - it is affected by our learning environment and the people with whom and from whom we learn. So how do you take what neuroscience reveals about the plastic, learning brain and combine it with educational research, expertise and common sense? Klevar, in association with Flinders University, are offering you the chance to explore this with Dr Paul Howard-Jones of the University of Bristol, researcher and author of "Introducing Neuroeducational Research: Neuroscience, Education and the Brain from Contexts to Practice".
John Pearce

100 Free Online Lectures that Will Make You a Better Teacher - 0 views

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    "Great teachers know that learning doesn't stop as soon as you graduate from college. Teachers learn from their experience, from their colleagues, from their students, and any number of other resources. If you are a teacher looking for ways to expand your knowledge base, here are 100 free lectures you can watch to help facilitate some of that learning." This great collection of some of the best recent lectures has been selected by Heidi Taylor. It contains sections on Creative Learning Environments, Technology, Information for New Teachers, Information for All Teachers, Teaching Specific Subjects, Special Needs, Arts, PE & Health and Lectures From Influential Professors. This is the perfect site for a rainy afternoon.
Tony Searl

e-learning: The Future of Education?? - 3 views

  • contestable assumptions that are worth discussing.  The first is that of a standard courseware development template based on one or a limited number of pedagogical approaches.  The second is that knowledge provision equates to learning. The final issue relates to the first two (indeed all three are inter-related) and is his apparent oversight of the current Personal Learning Environment (PLE) discussions and literature.
  • When a learner learns to construct their own PLE, they themselves construct the learning modules to suit their own requirements.
  • His ideas on "Learning Camps" and 24 hour access to school learning centres are excellent as is  what he calls 'Confidence-Based Learning" where testing is an integral part of student learning diagnostics and formative feedback.
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    traditional notions of education are not coping with the content explosion generated by the rise of the knowledge economy
Russell Ogden

10 Reasons to Try Project-Based Learning | Thoughtful Learning: Curriculum for 21st Cen... - 3 views

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    You may have never tried project-based learning, or you may teach in a purely PBL environment. Whatever your background, you'll find that PBL can be a powerful instructional approach. Here are ten reasons why.
Chris Betcher

MediaShift . Teaching Innovation Is About More Than iPads in the Classroom | PBS - 2 views

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    Learning environments of the future are in incubation. And therein lies the challenge: Learning environments that don't exist can't be analyzed. Moving into the unknown requires a pioneering spirit. Helen Keller reminds us that is the truth of not only our age, but of all ages: "Security is mostly a superstition. It does not exist in nature, nor do the children of men as a whole experience it. Avoiding danger is no safer in the long run than outright exposure. Life is either a daring adventure, or nothing."
John Pearce

GROWING UP DIGITAL - 8 views

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    The content and technology are continually changing. This article reminds us that learners are also changing. For the past decade, faculty who won awards for teaching expressed concern that they could no longer hold the attention of their students. John Seely Brown, Chief Scientist at Xerox and director of its Palo Alto Research Center, hired 15 year olds to design future work environments and learning environments. He observed that the students did not conform to the traditional image of learners as permissive sponges. It requires us to rethink and redesign education for the Digital Age.
Tony Searl

Engaging Places | A resource to support teaching and learning through buildings and places - 7 views

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    Welcome to your definitive teaching and learning guide for buildings and places. BSF, teaching activities, sustainability, visits, built environment, what's on, architecture, innovation, family learning, learning outside the classroom: it's all here on Engaging Places.
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