An overview of ImmersED estate - a Open SImulator sim for educators to learn about the use of virtual worlds in education by actively engaging in learning exercises there. open and available for testing - please come by and kick the tyres! Built in OpenSim, hosted on ReacitonGrid.
Wollongong-based Jo Kay has created a series of islands in Second Life and OpenSim that have become home to educators worldwide and are recognised as leading lights in virtual world education
So what's changed? Absolutely nothing. Everything described above continues to
occur, with a truckload of evolutionary steps undertaken. The only difference is
that the innovators and educators have got on with doing the do, while the
majority of the mainstream media moved on to the 'next big thing'. Second Life
has grown exponentially over the past four years, although it has reached a
plateau over the past year or so. Part of the reason for that is the emergence
of other worlds where content creation remains king, such as the open-source
option OpenSim or emerging Second Life
competitors like Blue Mars.
Tourism is a people industry worth $6billion annually to Australia's economy. Rather than ask distance education students to write essays and forum posts, Robyn Alderton and her team at NSW TAFE WIT decided to create real opportunities for students to role play in a virtual resort. Here is her video report on her Australian Flexible Learning Framework Project.
Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.
Retrieved from http://www.editlib.org/p/34325.