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Sara Thompson

Flickr: The SketchNotes Pool - 0 views

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    Collection of SketchNotes on a wide variety of topics. An interesting alternative to the traditional outline / long-hand format of note-taking. I've noticed many students don't seem to have a good grasp on taking and organizing class notes. I wonder what introducing this as an option would do for them? More info on SketchNotes: http://summit.worldcat.org/oclc/796754744
warrenebb

What Are "Rewards" - 1 views

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    This is a heady rant about motivating your user. (7 min). While some of the big words might be off putting, the simple game examples should be inviting. ? It serves as advice on making someone feel glad they performed a task you setup for them. The speaker is talking about video games, and behavioral engineering, but I think it relates to motivating online students. _________________________ tl;dr? the core takeaway is: points ain't rewards. Just because you gave someone points, doesn't mean they received them as a reward. Points only work as rewards when they are a "token" of whatever currency the player values. I think this is fascinating to keep in mind when trying to motivate students. (you might think of grades and degrees as tokens in different currencies) + I'm curious to learn how much the field of "instructional design" leverages behavioral engineering.
Sara Thompson

History and Future of Higher Education: Coursera Syllabus (Draft) | HASTAC - 1 views

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    "The History and Future of (Mostly Higher) Education:  How We Can Unlearn Our Old Patterns to Relearn for a Happier, More Productive, Ethical, and Socially Engaged Future* COURSERA/Duke University:  JANUARY 27, 2014-MARCH 8 2014 DRAFT SYLLABUS (Posted October 6, 2013)"
warrenebb

Gamasutra: 'You Have Died of Dysentery': How Games Will Revolutionize Education - 1 views

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    Thought this was a nice easy read regarding a topic that comes up each year. We all know educational games should tackle more than memorization and that multiple choice questions offer a puerile level of analysis, but seems like we keep falling back into these two traps. Looking forward to tackling new projects that treat learning as the ally instead of the goal, and encourage exploration more than stepping through checklists. Just sharing because I enjoy chewing this stuff over all the time.
Karen Watte

Does it really take longer to create an online course? - eCampus News - 2 views

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    Components of development and delivery: Content development, pre-semester setup, and overall involvement in the class decrease in time consumption by the third iteration. Yet, Grading & Assessment time consumption actually increases. The survey found that [of the respondents]: Learning curves: The problems, "myths," and concerns associated with online course development and delivery are more likely associated with pedagogy than with technology.
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