Skip to main content

Home/ Oregon State University Ecampus/ Group items tagged elearning

Rss Feed Group items tagged

viegerr

UX to LX: The Rise of Learner Experience Design - 0 views

  •  
    "Instructional designers, like web developers in the '90s, historically had expertise in conveying content through a limited set of tools and platforms, such as a learning management system (LMS). LX designers, in contrast, merge design-thinking principles with curriculum development and the application of emerging technologies to help faculty tailor content to student behaviors and preferences. It cuts across disciplines and moves beyond the LMS: LX designers embrace graphic design, multimedia production, research-based standards and social media. They are partners to faculty throughout the program and course development process."
Cub Kahn

Student Voices on the Roles of Instructors in Asynchronous Learning Environments in the... - 1 views

  •  
    "The findings suggest that a new role, the life skill promoter, has emerged. Furthermore, analysis of the remaining roles (pedagogical, designer, social, technical and managerial) showed that: (i) online instructors are, first and foremost, pedagogues; (ii) the design of the particular online program influences the pedagogical and designer roles and; (iii) the managerial role has declined in importance over the years due to the development of more intuitive and transparent online scenarios from the beginning of the course onward."
Cub Kahn

​The Future of Online Learning Is Offline: What Strava Can Teach Digital Cour... - 1 views

  •  
    "One of the biggest misunderstandings about online learning is that it has to be limited to things that can be done in front of a computer screen. Instead, we need to reimagine online courses as something that can enable the interplay between offline activities and digital augmentation. . . . We need to focus . . . more on finding ways to robustly capture evidence of offline learning that can be validated and critiqued at scale by peers and experts online."
Cub Kahn

Learning Out Loud: Make Online Courses Meaningful and Accessible - 1 views

  •  
    "The case for learning out loud extends beyond the development of effective communication skills. An asynchronous, multimodal learning environment that invites students to verbally converse with one another has been shown to improve the social and emotional elements of learning." (also see http://www.slideshare.net/brocansky/learning-outloudsept2014)
warrenebb

How Games Promote Learning - 4 views

  •  
    wb: Thought this a very useful (+short!) discussion of the new learning that is emerging thanks to computers. Filled with tons of great links to online resources and teaching game examples I hadn't heard of before.
John Robertson

How Student Video Presentations Can Build Community in an Online Course - 2 views

  •  
    Example of moving a Math course online and creating community by getting students to record themselves explaining solutions to problems
warrenebb

Gamasutra: 'You Have Died of Dysentery': How Games Will Revolutionize Education - 1 views

  •  
    Thought this was a nice easy read regarding a topic that comes up each year.
    We all know educational games should tackle more than memorization and that multiple choice questions offer a puerile level of analysis, but seems like we keep falling back into these two traps. Looking forward to tackling new projects that treat learning as the ally instead of the goal, and encourage exploration more than stepping through checklists. Just sharing because I enjoy chewing this stuff over all the time.
warrenebb

Indies and Edu-Games: A Perfect Couple - 0 views

  •  
    An article about the emerging idea that independent game developers would fit well with the edu-games market. I think it's interesting to see a summary of the current edu-games rockstars, and to think about the future of working with 3rd parties.
    (honestly not sure if it's a growing market or a bad idea. While we drool over polished edu-games and simulations for some classes, it also seems like teachers ALWAYS want some customization for thier course. which most 3rd party developers aren't setup to deliver. sooo. maybe the real takeaway is that schools will all end up having an edu-games department! i hope... :)
warrenebb

What Are "Rewards" - 1 views

  •  
    This is a heady rant about motivating your user. (7 min).
    While some of the big words might be off putting, the simple game examples should be inviting. ?

    It serves as advice on making someone feel glad they performed a task you setup for them. The speaker is talking about video games, and behavioral engineering, but I think it relates to motivating online students.

    _________________________
    tl;dr?
    the core takeaway is: points ain't rewards.
    Just because you gave someone points, doesn't mean they received them as a reward. Points only work as rewards when they are a "token" of whatever currency the player values. I think this is fascinating to keep in mind when trying to motivate students. (you might think of grades and degrees as tokens in different currencies)

    + I'm curious to learn how much the field of "instructional design" leverages behavioral engineering.
1 - 20 of 70 Next › Last »
Showing 20 items per page