Leslie Owen Wilson-understandingbydesginoverview - 0 views
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An overview of good instructional development: In a nutshell, the backwards process In writing curriculum or developing instructional tasks the following need to be considered. If you use the metaphor of those mylar pictures in textbooks that showed the varied layers of topography, or parts of the human anatomy, then writing curriculum is a similar process it is like developing a series of layers until it becomes a whole picture.
Gagne's 9 Events of Instruction - 5 views
Rubric for Online Instruction - 1 views
What Are "Rewards" - 1 views
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This is a heady rant about motivating your user. (7 min). While some of the big words might be off putting, the simple game examples should be inviting. ? It serves as advice on making someone feel glad they performed a task you setup for them. The speaker is talking about video games, and behavioral engineering, but I think it relates to motivating online students. _________________________ tl;dr? the core takeaway is: points ain't rewards. Just because you gave someone points, doesn't mean they received them as a reward. Points only work as rewards when they are a "token" of whatever currency the player values. I think this is fascinating to keep in mind when trying to motivate students. (you might think of grades and degrees as tokens in different currencies) + I'm curious to learn how much the field of "instructional design" leverages behavioral engineering.
Best Practices for Week 1 and Beyond - 0 views
Social Media for Education Toolkit - 1 views
Assignments for Online Courses - 2 views
UX to LX: The Rise of Learner Experience Design - 2 views
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"Instructional designers, like web developers in the '90s, historically had expertise in conveying content through a limited set of tools and platforms, such as a learning management system (LMS). LX designers, in contrast, merge design-thinking principles with curriculum development and the application of emerging technologies to help faculty tailor content to student behaviors and preferences. It cuts across disciplines and moves beyond the LMS: LX designers embrace graphic design, multimedia production, research-based standards and social media. They are partners to faculty throughout the program and course development process."
4 Reasons Why Online Learning Drives Residential Classroom Innovation - 2 views
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"Instructional designers are consumers (and sometimes producers) of the learning science literature - and they bring this knowledge base into their work with faculty. Once faculty have the opportunity to learn and apply learning science research for their online courses, they will want to do the same for their residential courses."
A Cross-institutional Study of Instructional Characteristics and Student Outcomes: Are ... - 1 views
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"A student survey instrument was created that captures student perceptions of the instructional characteristics of their course, their learning, and their satisfaction with the course. The data collected from the student survey was merged with data from institutional student information systems (e.g., demographics and course grade)."
Eight Considerations for Online Text - 0 views
Learning Out Loud: Make Online Courses Meaningful and Accessible - 1 views
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"The case for learning out loud extends beyond the development of effective communication skills. An asynchronous, multimodal learning environment that invites students to verbally converse with one another has been shown to improve the social and emotional elements of learning." (also see http://www.slideshare.net/brocansky/learning-outloudsept2014)