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Sara Thompson

Adaptive Path :: Experience Mapping - 0 views

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    A free downloadable guide on mapping customer experience. I think it would be really interesting to adapt this to a course - especially hybrid or online - for instructors to get a sense of where students hit the "trouble spots," the "low points,' and the "high points."
warrenebb

What Are "Rewards" - 1 views

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    This is a heady rant about motivating your user. (7 min). While some of the big words might be off putting, the simple game examples should be inviting. ? It serves as advice on making someone feel glad they performed a task you setup for them. The speaker is talking about video games, and behavioral engineering, but I think it relates to motivating online students. _________________________ tl;dr? the core takeaway is: points ain't rewards. Just because you gave someone points, doesn't mean they received them as a reward. Points only work as rewards when they are a "token" of whatever currency the player values. I think this is fascinating to keep in mind when trying to motivate students. (you might think of grades and degrees as tokens in different currencies) + I'm curious to learn how much the field of "instructional design" leverages behavioral engineering.
mundorfd

Differences in Classroom Versus Online Exam Performance Due to Asynchronous Discussion ... - 3 views

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    "an average student who participates in online discussion will score 25 percentile points higher on course exams than an average student who participates in classroom discussion"
Cub Kahn

Should Your Online Course Sound Like 'Serial'? - 1 views

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    "Rethinking the variety of voices and formats will not only be better for engagement, but also for learning. Rather than presenting information in scripted bullet points like an old-fashioned e-learning module, we should experiment with formats like debates, conversations, open-ended inquiry and stories in online courses. This will require students to extrapolate key points, synthesize what they've heard, and sometimes leave with more questions than clear take-aways."
warrenebb

Labster TED talk - teachers need to embrace the tech - 3 views

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    11 minute TED talk by the company making cool virtual labs in Unity. notes that students are bored by classic classroom teaching, and most of the current "innovations" in online teaching involve putting that same boring approach online. backs it up with some research. Points out that when you make an entertaining virtual lab with a story, students forget to check facebook for hours. Final takeaway is that the tech is here, and the next leap forward in education will come when teachers adopt it.
Shannon Riggs

How to Design an Online Course Infographic - 1 views

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    A handy "one pager" that would make a good starting point for anyone new to online education
Shannon Riggs

Educational Uses of Digital Storytelling - 4 views

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    Results of Our Survey on How Educators Are Using Digital Storytelling! Click here for more details Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view.
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    Very good resource! The list of links to websites for public domain images (http://digitalstorytelling.coe.uh.edu/public_domain.html) could be of particular use.
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    I love digital storytelling and I wish more faculty could see the possibilities.
Cub Kahn

"Introduction to Ancient Rome," the Flipped Version - 3 views

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    Lessons from a Texas A&M professor who flipped a 400-student "Introduction to Ancient Rome" course.
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    I'd love to hear some real world examples that address one point in the article: "Content delivery is the easy part. The hard part is figuring out what to do in class that keeps students engaged, and motivated to prepare for class." If anyone in our group knows of some specific tricks teachers usually employ for this, please let me know. (lil' quizzes? Q&A discussions? or something more interesting?) I'm wondering if there are other sorts of multimedia activities I could make that would serve similar function.
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    Warren, good question! The peer instruction approach of Eric Mazur et al. (see http://mazur.harvard.edu/research/detailspage.php?rowid=8) is a popular in-class technique. Here are some of other methods OSU hybrid faculty use to link online and face-to-face spheres: 1 - A low-stakes weekly quiz online prior to each class meeting. 2 - A discussion that flows from online to face-to-face and back again. 3 - A very short online essay turned in before each class meeting that builds on the online content, and is tied directly to in-class discussion or group work that follows. 4 - An interactive multimedia lesson online that provides a foundation for or extends in-class learning. (Examples: I recommend looking at Simon Driver and Megan McDonald's hybrid EXSS 444--I can connect you.) 5 - Group work online (e.g., formulating a debate position or a solution to real-world problem) that feeds into the next f2f class activity. 6 - A quiz at the start of each class meeting based on the online content. Whatever the method, a key is that the learning activities online channel rather directly into the in-class activities and vice versa. Think of it as a long ping-pong volley between learning activities in the online and f2f spheres from the first day of the term until the final exam or project.
Cub Kahn

Student Experiences with Technology in the Pandemic | EDUCAUSE - 0 views

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    EDUCAUSE conducted a special study to gain insights on the student experience during what has been an exceptional time of disruption. In these reports, we share our results from the study related to student experiences with technology in the for-credit courses they were taking in fall 2020 in which they felt they were learning the most, as well as experiences, issues, and pain points students had with connectivity-specifically internet and device access-as they did their academic work in 2020.
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