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Raúl Marcó del Pont

The migration of the aura or how to explore the original through its fac similes* A cha... - 0 views

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    "But it's not the original, it's just a facsimile!" How often have we heard such a retort when confronted with an otherwise perfect reproduction of a painting? No question about it, the obsession of the age is for the original version. Only the original possesses an aura, this mysterious and mystical quality that no second hand version will ever get. But paradoxically, this obsession for pinpointing originality increases proportionally with the availability and accessibility of more and more copies of better and better quality. If so much energy is devoted to the search for the original - for archeological and marketing reasons- it is because the possibility of making copies has never been so open-ended. If no copies of the Mona Lisa existed would we pursue it with such energy - and, would we devise so many conspiracy theories to decide whether or not the version held under glass and protected by sophisticated alarms is the original surface painted by Leonardo's hand or not. In other words, the intensity of the search for the original depends on the amount of passion and the number of interests triggered by its copies. No copies, no original. In order to stamp a piece with the mark of originality, you need to apply to its surface the huge pressure that only a great number of reproductions can provide.
Kevin Stranack

The Planning Machine: Project Cybersyn and the origins of the Big Data nation. - 0 views

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    Originally shared by Inez in the course Google Community. From the article, by Morozov: "For all its utopianism and scientism, its algedonic meters and hand-drawn graphs, Project Cybersyn got some aspects of its politics right: it started with the needs of the citizens and went from there. The problem with today's digital utopianism is that it typically starts with a PowerPoint slide in a venture capitalist's pitch deck."
Raúl Marcó del Pont

The Knowledge Commons: Research and Innovation in an Unequal World - 0 views

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    Free access to 3 articles: The Unfolding of the Knowledge Commons pp. 13-24(12) Author: Hess, Charlotte Free Content From Lobsters to Universities: The Making of the Knowledge Commons pp. 25-42(18) Author: Caffentzis, C. George Open Access Scientific Publishing and the Developing World pp. 43-69(27) Author: Contreras, Jorge
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    Hi Raúl. Thanks for sharing these free resources. Which one do you like best? Which new insight did you gain?
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    I think Elinor Ostrom's approach to commons pool resources (used by Hess, for example) is very useful not only for understand the case of natural resources as commons (the tragedy of the commons to which it was originally applied), but to matters more close to this course, as knowledge. The approach is useful because it complicates the original perspective on commons. Originally (Elinor Ostrom) her perspective considered only group boundaries clearly defined (very small groups, peasants or indigenous); rules governing the use of collective goods well matched to local needs and conditions; cases where most individuals affected by these rules can participate in modifying the rules; the right of community members to devise their own rules is respected by external authorities; monitoring mechanisms by community & graduated sanctions. With the new commons (surprisingly, not only knowledge but roads, budgets, radio spectrum; medical commons, atmospheric commons and even silence as commons), new questions rises on the evolution or building new types of commons with no pre-existing rules and norms; increasingly complex; with size, communities, incentives often unknown; extremely dynamic; reactions to threats of enclosure; heterogeneous community; new forms of collaboration and collective action; and global in many cases. I think is a perspective that can help a lot in the case of knowledge and new forms of learning.
maxmhm77

Kirby Ferguson: Embrace the remix | Talk Video | TED.com - 0 views

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    Embrace the remix ​https://www.ted.com/talks/kirby_ferguson_embrace_the_remix Nothing is original, says Kirby Ferguson, creator of Everything is a Remix. From Bob Dylan to Steve Jobs, he says our most celebrated creators borrow, steal and transform.
Stephen Dale

Home | SAGE Open - 0 views

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    "SAGE Open is a peer-reviewed, "Gold" open access journal from SAGE that publishes original research and review articles in an interactive, open access format. Articles may span the full spectrum of the social and behavioral sciences and the humanities."
Julia Echeverría

Symphony of Science - "Children of Africa" (The Story of Us) - 1 views

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    This free musical is one of the most original way of teaching us about science. A musical celebration of humanity, its origins, and achievements, contrasted with a somber look at our environmentally destructive tendencies and deep similarities with other primates. Featuring Jacob Bronowski, Alice Roberts, Carolyn Porco, Jane Goodall, Robert Sapolsky, Neil deGrasse Tyson and David Attenborough.
c maggard

The "4 Rs" replace the old three - 3 views

Revise: adapt and improve the OER so it better meets your needs Reuse: use the original or your new version of the OER in a wide range of contexts Remix: combine or "mashup" the OER with other OER ...

open access Open knowledge module 7

started by c maggard on 14 Oct 14 no follow-up yet
Dvora Marina Brodsky

Open Access Publishing - For Fiction! - 6 views

I like the International Children's Digital Library - it can be a good addition to any open source collection - http://en.childrenslibrary.org/

Publishing open open access openfiction

bmierzejewska

Did He Just Say That?! The Perils of Video Recording the Conference Presentation | The ... - 1 views

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    "implying that publishers have willfully disregarded their ethical responsibilities over profits: And my theory is that academic publishing has drifted so far from its original idealistic roots with scientists taking care of the whole last step in the scientific process, from experiment to sharing the news about it, [that] in this world of the Internet and expensive publishing processes, basically a cottage industry grew up that has now grown into a massive multi-billion dollar industry that has become estranged from the ideals, that were probably naïve to begin with. But you can be idealistic and do a good job and make a profit. That is not mutually exclusive."
gabrielacordon

Do the Copyright Thing: Your Use of Origin Images to Sell Coffee May Be Unlawful - 3 views

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    "You've seen it countless times on bags, coffee shop walls and on coffee company websites: The image of a farmer picking ripe coffee cherries, designed to connect consumers to the origin of their coffee and perhaps even provide a face for farmers themselves", RoastMagazine. My question: Do you think a coffee grower could sue any of these companies?
Maria Romanova-Hynes

UN Online Volunteers: Contribute articles to an educational magazine - 2 views

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    Get involved. Please go to the website for more details: "TASK We are launching a print magazine to educate teachers, school administrators and students. The magazine will provide information and training tips for these sets of people to improve their capacity in teaching and managing schools. And improve life skills for students. We are in need of experienced writers and educationalists to contribute original contents to the magazine. Each article should not be more than 250 words and every information needed about the organization will be provided. "
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    Hi Maria, I like your tag "get involved". I hope others will use it as they post opportunities for our group.
Kim Baker

Communication, Identity, and the Origin of Information by Heather Marsh - 2 views

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    "People giving a foreign 'face' to a cause are standing between us. Media who pretend to write stories about groups whose voices are never heard but write almost universally through the lens of western men instead, are ensuring that all interpretations and solutions come from the same small segment of society. Wars are told from the point of view of arms dealers and politicians, disasters are interpreted by NGO's, most issues are never covered at all. Official channels decide what will or will not be revealed and media are rewarded for their obedience by access to more official information. New media in its current form has made this worse instead of better. Journalists write about those powerful in social media to have their stories amplified by the same people. The news - celebrity symbiosis has only escalated as writers vie for page views. We are at risk of having increasingly narrow news coverage as platforms like Twitter move to increase amplification of already powerful accounts and hide the less powerful opinions from view."
Ad Huikeshoven

Types and qualities of knowledge - 3 views

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    Knowledge, taken as a synonym for learning, and its properties in a matrix of types and qualities. Another resource I found while evaluating the John Willinsky video in module 5. You can find properties, if you look for them.
AJ Williams

CopyrightFriendly/Creative Commons/Fair Use - 0 views

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    Originally located at copyright-friendly on Wikispaces (http://copyrightfriendly.wikispaces.com) - this site has moved to a LibGuides but still has a wealth of links for CC licenses and other useful copyright information
Raúl Marcó del Pont

The future of publishing - 1 views

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    This video was prepared by the UK branch of Dorling Kindersley Books and produced by Khaki Films (http://www.thekhakigroup.com/). Originally meant solely for a DK sales conference, the video was such a hit internally that it is now being shared externally. We hope you enjoy it (and make sure you watch it up to at least the halfway point, there's a surprise!).
v woolf

A Day Without Media - 0 views

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    This study conducted by the International Center for Media & the Public Agenda (ICMPA), documented the experiences of 200 students at the University of Maryland as they "unplugged" from all media for 24 hours. The results were simultaneously astounding and totally predictable. Their top five findings were: 1. Students use literal terms of addiction to characterize their dependence on media. 2. Students hate going without media. In their world, going without media, means going without their friends and family. 3. Students show no significant loyalty to a news program, news personality or even news platform. Students have only a casual relationship to the originators of news, and in fact don't make fine distinctions between news and more personal information. They get news in a disaggregated way, often via friends. 4. 18-21 year old college students are constantly texting and on Facebook-with calling and email distant seconds as ways of staying in touch, especially with friends. 5. Students could live without their TVs and the newspaper, but they can't survive without their iPods.
monde3297

Learn More About OLI - 0 views

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    The Open Learning Initiative (OLI) is a grant-funded group at Carnegie Mellon University, offering innovative online courses to anyone who wants to learn or teach. Our aim is to create high-quality courses and contribute original research to improve learning and transform higher education.
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
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