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Kevin Stranack

The Standards of Critical Digital Pedagogy - Hybrid Pedagogy - 0 views

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    "Educational standards limit the consciousness towards which critical pedagogy aims. Yet, those committed to developing critical digital pedagogies need to pay attention to standards anyway. Specifically, critical digital pedagogues at all levels of education must familiarize themselves with standards regarding Information and Communications Technology (ICT) literacy"
kristin_k

Kit de Dados Abertos - 0 views

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    Seen on Open Knowledge Foundation "Recently Brazilian government released the Kit de Dados Abertos (open data toolkit): The toolkit is made up of documents describing the process, methods and techniques for implementing an open data policy within an institution. Its goal is to both demystify the logic of opening up data and to share with public employees observed best practices that have emerged from a number of Brazilian government initiatives. The toolkit focuses on the Plano de Dados Abertos - PDA (Open Data Plan) as the guiding instrument where commitments, agenda and policy implementation cycles in the institution are registered. making it a state policy and not just a transitory governmental action. It is organizsd to facilitate the implementation of the main activities cycles that must be observed in an institution and provides links and manuals to assist in these activities. Emphasis is given to the actors/roles involved in each step and their responsibilities. Is also helps to define a central person to monitor and maintain the PDA. The following diagram summarises the macro steps of implementing an open data policy in an institution - See more at: http://blog.okfn.org/2014/10/07/branzilian-government-develops-toolkit-to-guide-institutions-in-both-planning-and-carrying-out-open-data-initatives/#sthash.kNvTB6nC.dpuf and http://kit.dados.gov.br/
Kevin Stranack

Free software, free society: Richard Stallman at TEDxGeneva 2014 - YouTube - 3 views

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    "It is the first TEDx talk of the founder of Free Software movement. Stallman, RMS for short, has changed the world with his vision of freedom for the digital age. He launched the GNU operating system, used with Linux as a component, and inspired the development of Creative Commons licences and Wikipedia project. In this talk, Stallman describes how nonfree programs give companies control of their users and what users can do in order to recover control over their computing."
anonymous

Online learning is "the blackboard of the future" - 7 views

This article re-emphasizes the fact that traditional lectures are ineffective ways of conveying new knowledge. This article takes the next step and emphasizes the importance of digital media and on...

MOOC online learning blackboard the independent

salma1504

We Paid for the Research, So Let's See It - 0 views

The Obama administration is right to direct federal agencies to make public, without charge, all scientific papers reporting on research financed by the government. In a memorandum issued on Friday...

module 6

started by salma1504 on 13 Oct 14 no follow-up yet
Kevin Stranack

Continuity Education in Emergency and Conflict Situations: The Case For Using Open, Dis... - 0 views

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    "Emergency and conflict in countries such as Syria, the Philippines, Sri Lanka and Afghanistan have made us more aware of the long-term serial disruption and psychosocial damage faced by people caught up in emergency and conflict areas. Open, distance and flexible learning (ODFL) has sometimes been employed in these regions to maintain a degree of continuity in education. For the most part, however, this role has been ad hoc, short-term and often bearing limited relation to the psychosocial and educational needs of the displaced or traumatised populations it serves."
Olga Huertas

Scientific Dissemination using Open Access - 0 views

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    Open Access Resources aims to remove constraints in access to articles and knowledge for academic-intellectual world community, particularly in the developing countries. Scientists from these countries still have trouble posting their works due to limitations of network access, institutional economic difficulties and lack of information about solutions available Open Access. It is expected that the Open Access increase understanding of educational and research opportunities to unite the world.
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    You could be interested in this too: http://sdu.ictp.it/index.html SDu is developing also a videocapture integrated system so that for a small investment lessons can be recorded and shared online http://www.openeya.org/ ...even infrastructures must be open....
ilanab

SHARE Selects Center for Open Science as Development Partner for Notification Service - 0 views

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    This article describes how the Notification Service of SHARE (SHared Access Research Ecosystem) has come about. It clearly specifies the associations and organisations which have collaborated to alert scientists and others to the status of the latest scientific research being conducted to drive their mutual goals of the advancement of science and access to this research for all.
mbittman

Digital Copyright, Contracts and Moral Rights - YouTube - 4 views

shared by mbittman on 26 Sep 14 - No Cached
noveltynotion and siyuwang liked it
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    Part of NAVA's professional development session on social media for artists, Zoë Rodriguez from the Copyright Agency Limited discusses digital copyright, contracts and moral rights. (New Zealand) We live in a global world - if you use someone's work from another country, take note of their copyright laws.
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    useful thank you
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    Great post. It's always nice to get insight into the "bigger picture" when talking about complicated laws like copyright instead of just isolated incidents.
victorialam

Espresso Book Machines: Should Libraries Offer On Demand Publishing? - 1 views

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    Espresso Book Machines are a really interesting idea, and despite the "hefty price tag" might be a great solution to users who still prefer print copies to electronic copies of books. It's also interesting to think about how Espresso Machines will influence library collections. This article argues that it supports a patron acquisition model, if all users end up printing books on demand (which will limit questioning during the collection development process) will that mean that for those who can't afford to print books, will not have access to them? Will the Espresso Machine bring the concept of the library and the concept of the bookstore too close together? Don't get me wrong, I think it's a great idea, and the possibilities for self-publishing are great! As these machines gain more popularity, it will be interesting to see the direction of collection development in Libraries.
Mark Cardwell

International Aid Transparency Initiative (IATI) - 1 views

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    This is a project to make financial information and results on global development open and easy to understand
ricbruno

DIGCOMP: A Framework for Developing and Understanding Digital Competence in Europe - 1 views

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    In week 3 we've addressed how open knowledge can promote active citizenship. A pre-requisite for that is that individuals are equipped with the right set of digital skills. Being digital native does not necessarily imply that one is digital competent. The promotion of digital skills is at least as important as ensuring accessibility to technology. This document is a reference framework to identify what are the different elements of digital skills as these go much beyond than merely knowing how to use a computer. This has been developed by the European Commission, engaging several different stakeholders from several countries, and is being used as a support to strategies for the promotion of digital skills.
christofhar

DESIDOC Journal of Library & Information Technology - 0 views

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    DESIDOC Journal of Library & Information Technology (DJLIT), is an international, peer-reviewed, open access jounal that endeavours to bring recent developments in information technology, as applicable to library and information science. It is meant for librarians, documentation and information professionals, researchers students and others interested in the field. It is published bimonthly. It was formerly known as 'DESIDOC Bulletin of Information Technology (DBIT)'.
Ibraghimova Irina

IFLA launches toolkit to support Lyon Declaration Signatories to advocate for access to... - 1 views

Lyon Declaration to advocate access of information in the UN post Development agenda, a toolkit is now available to help reaching the objectives of the declaration http://www.ifla.org/libraries-de...

open access library IFLA module6

started by Ibraghimova Irina on 08 Oct 14 no follow-up yet
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
ibudule

BBC News - Armenia: Citizens urged to write Wikipedia entry each - 2 views

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    An interesting story about an initiative how to contribute to the development of Wikipedia content for a small country in its language.
jesseharris

Create an online "newspaper" for free - 3 views

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    Use your Twitter feed (or hashtags) to publish a daily, weekly, or monthly paper. View mine (example) at: http://paper.li/JesseLearning/1415080617
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    Wow! What a very nice newspaper you have there. How often you do you plan to publish your newspaper?
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    Intersting service.
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    Very good tool. Thanks to creator for this great idea. It's great help to students especially. Open knowledge should dominate in future for easy access, read, build upon previous work using all these kind of free tolls available in internet. This benefits more for students/researchers in under developed countries and develop their knowledge by accessing already existing literature.
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    Thank you for sharing. Will have to look at it closer.
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    Muy interesante tu página!!
christofhar

AGORA - 1 views

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    The AGORA program, set up by the Food and Agriculture Organization of the UN (FAO) together with major publishers, enables developing countries to gain access to an outstanding digital library collection in the fields of food, agriculture, environmental science and related social sciences. AGORA provides a collection of more than 3500 key journals and 3300 books to 2500 institutions in 116 countries. AGORA is designed to enhance the scholarship of the many thousands of students, faculty and researchers in agriculture and life sciences in the developing world.
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    Thanks, the site is useful.
GahBreeElla

Cybercultural Studies and Identity development - 0 views

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    Identity development is a role that partakes every person's life. Whether their identity falls under race, gender, sexual orientation, or culture each person can connect with one of these classifications to differentiate themselves from the next. Of course there will be those who share the same classifications of identity, but will find a different aspect of themselves to further identify themselves. This article introduces the the "borderlines" of how race, culture, sexual orientation, even physiques connects and is influenced by the digital/cyber world.
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