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bhowatg

Guest Post : It's Not About Technology! The Digital Challenge is Institutional - 0 views

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    Mike McConnell has attended many of the IWMW events which have been held since its launch in 1997. This year's event made a particular impression, particularly with its focus on 'digital' rather than 'web'. In this guest post Mike reflects on the event and describes the moves towards digital taking place at his host institution,...
jmnavarr

Open access week - 0 views

http://www.openaccessweek.org/page/about Here you are the url of this event. You can find what is on this matter in this url and more information about these global events.

open access module4

started by jmnavarr on 28 Sep 14 no follow-up yet
asgarb

http://2014.okfestival.org/ - 12 views

Sounds like an amazing initiative. Have you participated in it yet? What would you do if you were to roll out open education for developing nations?

global perspective of open knowledge module11

started by moonlove on 07 Sep 14 1 follow-up, last by asgarb on 08 Sep 14
mbishon liked it
Raúl Marcó del Pont

Banned Books Week: Celebrating the Freedom to Read - 3 views

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    Banned Books Week is an annual event celebrating the freedom to read. Typically held during the last week of September, it highlights the value of free and open access to information.
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    Interesting! I always thought that Banned Books Week was very "public library" driven. I like how ALA encompass open access by saying that this event is to advocate against any restriction on access to books (or I would say information/documents)
tatiananl

Open Access in Brazil http://www.acessoaberto.usp.br/ - 1 views

Different aspects of Open Access in a well-structured and simple webpage. Main topics cover: Concepts, Statistics, Events and research links related to the topic.

Open Access Statistics Events Research Links Concepts

started by tatiananl on 11 Oct 14 no follow-up yet
Kevin Stranack

The Benefits of Open Access by Alma Swan - YouTube - 0 views

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    "A Bournemouth University Open Access Event presented on 7th May 2014 by Alma Swan"
Teresa Belkow

30C3: 30th Chaos Communication Congress - 0 views

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    The 30th Chaos Communication Congress (30C3) is an annual four-day conference on technology, society and utopia. The Congress offers lectures and workshops and various events on a multitude of topics including (but not limited to) information technology and generally a critical-creative attitude towards technology and the discussion about the effects of technological advances on society.
koobredaer

OpenMedia.ca - 0 views

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    Canadian community activism organization that rallies for open internet, and launched the international organization openmedia.org "OpenMedia.ca works to engage, educate and empower citizens to defend and advance their communication interests, values and rights. Engage: Through online campaigns and participatory events that resonate with everyday people, and civic engagement around media and communications policy in Canada. Educate: Through educational events high school and university presentations and workshops, and online resources.
liyanl

Knowledge Should Not Be Trapped Behind A Paywall: Get Ready For Open Access Week - 5 views

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    Open Access Week is less than a month away! Now in its eighth year, Open Access Week is an international event that celebrates the wide-ranging benefits of enabling open access to information and research-as well as the dangerous costs of keeping knowledge locked behind publisher paywalls.
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    Hi Kim Baker ...i've been involved in the past about OA week and ..what do you think of preparing something about OKMOOC (a poster, a declaration, whatever..) to be shared during that week? shall we talk about it on Googpe + group? Federico Monaco
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    Hi Kim, Thanks for sharing! Until now, I'd never heard of Open Access Week. I'd love to hear how both you and Federico have been involved in the past and what your communities (both online and off, local and nonlocal) have done to highlight open access during this week. I did a bit of searching, and it turns out that my school has a whole series of events planned for OEW, including some super interesting sounding lecture and a few documentary screenings. I'm very excited! http://oaweek.open.ubc.ca/ Amanda
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    Knowledge should be able to share with people, knowledge should not be trapped behind a paywall. For those who needs the information but couldn't get the information because they need to pay for it, this doesn't make any sense to me. So many paper and research by scientists are funding by government which the tax payers have contributed a lot on funding. Thus people should have access to those information.
Kevin Stranack

Helping high school researchers get published - News & Events - University of Alberta - 0 views

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    Student publishing can include high schoolers, too.
lesley59

What are MOOCs doing to the Open Education? - 1 views

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    George Siemens, President of the Society for Learning Analytics Research, takes a more jaundiced view of MOOCS. While acknowledging the benefits he points out some of the more negative impacts, particularly focusing on the concept of 'opennesss'
rainjrops

Use Pseudonym - 1 views

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    You may use a pseudonym if you want to protect your own identity, so that noo ther information will be reveal and its up to you if you want to share even a small peace of your information, pictures of some events and etc.
Scott Jeffers

Big Data, Social Networks, and following current events - 1 views

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    This is old, but still relevant to the discussion of module2. Twitter made a big difference in tracking down the suspects of the Boston bombing.
tlsohn

Can a Computer Game Improve 'Citizen Journalism'? - 2 views

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    Interesting article that combines the idea of citizen journalism with a video game While we've been living in the "citizen journalist" era for a while now, the recent events and controversies in Ferguson, Missouri, have reminded us yet again how everyday people with smartphones have redefined the way we take in breaking news - particularly with the images they use those phones to make and distribute across social media.
chuckicks

Banned Books Week: Celebrating Free Expression and the Open Flow of Information - 1 views

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    It's Banned Books Week! An annual event held in the last week of September, Banned Books Week seeks to draw attention to books being banned or challenged in libraries and schools while promoting free and open access to knowledge.
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    Wow. To be honest, I really thought that this was a thing of the past. I had no idea that it is still happening today. Super interesting - sad, but interesting.
tatiananl

Acesso Aberto USP - 0 views

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    Acesso Aberto Autor Bibliometric Bibliotecas Brasil Comunicação Científica Copyright Creative Commons Dados Científicos Direitos Autorais DSpace Europa Gold Green Impacto Iniciativa Livros Metadados OJS Open Access Open Access Week OpenDOAR Open Educational Resource Open Source Outras Instituições Periódicos Pesquisas Política Informacional Política Institucional Portugal Produção Científica Publicação Científica Publishers Recursos Educacionais Abertos Relatório Repositórios Repositórios Institucionais Repositórios Temáticos Revistas Science Communication Software Livre Unesco USP Vídeos Workshop
Leticia Lafuente López

John Seely Brown: Tinkering as a Mode of Knowledge Production - YouTube - 8 views

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    More than just playing and making, be able to reflect after creating something new is what makes this new mode of learning different. One step further would then be "open to critiques", then learn from both peers and master. Seemly Brown also discussed a new "networked identity": based on what one has created and what others have then built on it. This is the idea of building new things from other existing things, but give credit to where credit is due. Provide one's creation or product openly so that others can remix/build something new based on this product. This would be how an ideal knowledge environment would grow and sustain.
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    A really like the sequence of events he mentioned at the beginning: Create, Reflect, Share. It is so simple yet can result in so much production! And of course, it all starts with imagination :)
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    Great video! It will be/ is becoming the new mode of learning. We collaborate to create an active knowledge environment. It's definitely a mode of open learning, which can benefit all of us.
scat39

OMICS Group | Open Access Journals | Scientific Conferences & Events Organizer - 1 views

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    OMICS Group is a scientific organization that drives the progress of research through open access journals and organizes international conferences. Se pueden ver journals open access
Sophie Lafayette

A Day in the Life of the Collaborative Economy - 3 views

This graphic: http://www.web-strategist.com/blog/wp-content/uploads/2014/09/ADayInTheLifeF3.jpg shows just some of the ways that people connect and share online. While some are educational, these s...

module2 digitalidenity collaboration economy

started by Sophie Lafayette on 14 Oct 14 no follow-up yet
Kaitie Warren liked it
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
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