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David Wetzel

What Does the Online Digital Footprint in Your Classroom Look Like? - 16 views

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    In contrast to the digital footprint you use for your personal learning network, this focus is on the online digital footprint students' use in your science or math classroom. The power of a well designed digital footprint brings the capacity to transform a classroom into an online learning community. Within this community your students use digital tools to create and develop a personal learning network.
John Evans

Digital Passport Internet Safety App from Common Sense Media | Time Warner Cable - YouTube - 0 views

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    "With Time Warner Cable support, Common Sense Media is making their new Digital Passport mobile app for Android and iOS operating systems available for free to the public through August 31, 2013. Designed for kids ages 8-12, the Digital Passport app features engaging games and videos to teach children the basics of being safe and responsible in the digital world. Get smart, stay safe and navigate responsibly this summer!"
David Wetzel

10 Tips and Tricks for Using the iPod Touch in Classrooms - 6 views

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    Tips and tricks for the iPod Touch are needed to assist teachers in making the process easier when using this digital device for teaching and learning. As these digital devices become more widespread in classrooms, the need for more efficient use of these tools is coming to the forefront. This evolutionary course of action is resulting in more efficient and time saving strategies. The purpose of these 10 tips and tricks is to provide teachers, both novice and experienced, with features and applications (apps) designed to make an iPod Touch's functions easier to use. These features and apps offer the ability to customize this device to resolve management issues and integrate efficiently with other digital devices, such as a Mac laptop.
Rashmi Kathuria

The Place Value Game - 2 views

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    The goal of the Place Value Game is to create the largest possible number from the digits the computer gives you. Unfortunately, the computer will give you each digit one at a time and you won't know what the next number will be. You are not allowed to rearrange any of the digits you have already placed, so think carefully before you lock a number in place! Good luck!
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Garrett Eastman

Electronic Research Archive for Mathematics - 9 views

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    A platform combining a searchable database of the "Jahrbuch �ber die Fortschritte der Mathematik" (1868-1942) and digitized mathematical publications from the Digital Library Göttingen. Cannot tell if the project is active or being updated at the moment.
David Wetzel

Engaging Students with Digital Media in Science and Math - 11 views

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    Digital Media follows the old adage "A picture is worth a thousand words!" when it comes to science and math. The use of visuals is ideal for helping students construct background knowledge for developing a better understanding of science and math concepts.
Garrett Eastman

Digital Games for Learning Mathematics: Possibilities and Limitations - 5 views

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    Abstract :"Drawing from Gee's learning principles developed from the digital games environment, we provide a critical analysis of the difference between using these principles in a literacy environment as opposed to a mathematical environment. Using stimulated recall, primary school-aged students played with a number of contemporary digital games. Feedback was sought. This was compared with the descriptions provided by experienced adult gamers. Both players provided insights into the cognitive process used by gamers when engaging with games. Collectively, these sources allow us to propose that the learning principles may restrict deep learning processes for mathematical learning."
Garrett Eastman

Digital Accessible Math Images: A DIAGRAM Center Webinar - 4 views

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    "The first webinar is July 17, 2012 at 3pm eastern/12noon pacific and will focus on creating accessible math images, giving participants a clear understanding of the end-to-end process of converting conventional math display into digital formats that can be accessed by students with print disabilities. Special attention will be given to the tools being created by the OSEP-funded DIAGRAM Center to facilitate image description. "
Ustudy Hall

Learn 6th Grade Math Adding Numbers - Ustudyhall - 0 views

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    Addition is the mathematical operation, symbolized by +, of calculating the sum of two numbers or quantities. Best method of addition is the left to right mental addition method. The idea is simplify, simplify and simplify the problem by breaking the lower digits and added it to the upper digits. This method can also be used for sums where you have to carry a number forward.
Garrett Eastman

Developing a 21st Century Global Library for Mathematics Research - 4 views

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    "Developing a 21st Century Global Library for Mathematics Research discusses how information about what the mathematical literature contains can be formalized and made easier to express, encode, and explore. Many of the tools necessary to make this information system a reality will require much more than indexing and will instead depend on community input paired with machine learning, where mathematicians' expertise can fill the gaps of automatization. This report proposes the establishment of an organization; the development of a set of platforms, tools, and services; the deployment of an ongoing applied research program to complement the development work; and the mobilization and coordination of the mathematical community to take the first steps toward these capabilities. The report recommends building on the extensive work done by many dedicated individuals under the rubric of the World Digital Mathematical Library, as well as many other community initiatives. Developing a 21st Century Global Library for Mathematics envisions a combination of machine learning methods and community-based editorial effort that makes a significantly greater portion of the information and knowledge in the global mathematical corpus available to researchers as linked open data through a central organizational entity-referred to in the report as the Digital Mathematics Library. This report describes how such a library might operate - discussing development and research needs, role in facilitating discover and interaction, and establishing partnerships with publishers."
Garrett Eastman

3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280... - 12 views

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    "An average person can read out approximately 120 digits/min. Keeping this pace it would take more than 158,000 years to recite the 10 trillion digits of π discovered this year and roughly 3 weeks to read out the 4 million digits visualized here."
Garrett Eastman

Processing mathematics through digital technologies: The primary years - 4 views

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    "This book provides insights into how mathematical understanding emerged for primary-aged children (5-13 years) when they investigated mathematical tasks through digital media."
Garrett Eastman

Proceedings of the Fourth Annual Teachers College Educational Technology Conference - 3 views

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    From a conference held May 19-20, 2012, includes: "Math Strategies in Digital Storytelling: Effects of Multiple Pedagogical Agents on Learning Single-Digit Addition Strategies", "Connected to Word Problems: Improving Mathematical Problem Solving While Exergaming," "Digital Modeling Artifacts as Geometric Thinking & Learning: Top, Side and Perspective Views to Improve Spatial Abilities," "Credibility of Culturally Situated Design Tools: Mathematics and Black Identity," "The Use of Dynamic Geometry Software for the development of Specialized Subject Matter Knowledge."
Garrett Eastman

WGBH Innovation Math Challenge - 2 views

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    Description: "The Innovation Fund is a challenge for educators, student teams, gamers, programmers, and anyone who has a great idea to create fun and engaging math educational media. WGBH Educational Foundation is seeking up to 100 educational media digital resources (videos, games, interactives, infographics, and manipulatives) that are directed towards middle school students and loosely aligned with the Common Core State Standards for Mathematics. The digital resources selected will be showcased on PBS LearningMedia as part of a middle school math resource collection. WGBH is looking for content that engages a wide range of students by reflecting a wide range of culturally responsive perspectives and learning styles. Digital resources should be engaging, rich in content and context, and go beyond strictly procedural teaching. In other words, no talking heads."
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Maggie Verster

The Intergeo Project - 5 views

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    The main objective of the Intergeo Project is to make digital content for mathematics teaching in Europe more accessible, usable and exploitable. Intergeo will... * offer content in a searchable and metadata-tagged portal. * enable users to use their software of choice by specifying a common file format based on open standards. * test available material in the classroom. All stakeholders, software teams, resource authors, teachers and learners will be involved, in order to promote quality enhancement cycles.
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    The main objective of the Intergeo Project is to make digital content for mathematics teaching in Europe more accessible, usable and exploitable. Intergeo will... * offer content in a searchable and metadata-tagged portal. * enable users to use their software of choice by specifying a common file format based on open standards. * test available material in the classroom. All stakeholders, software teams, resource authors, teachers and learners will be involved, in order to promote quality enhancement cycles.
David Wetzel

Top 5 Search Tools for Finding Flickr Images for Use in Education - 13 views

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    The top five search tools for finding Flickr images are designed to help teachers and students locate just the right image for use in any subject area and project. Without these tools finding the right image on this image hosting site is often an impossible, or at least a tedious, task. The value of this site is its ability to provide digital pictures which are often impossible for a teacher to obtain any other way. Like everything else on the internet, trying to find something is like trying to find a needle in a haystack. This where the top five search tools become valuable resources for teachers and students trying to find images comes into play. These search engines are specifically designed to search the more than three billion pictures on the Flickr hosting site.
Garrett Eastman

DML 2011: Towards a Digital Mathematics Library - 12 views

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    A conference scheduled for July 20-21, 2011 in Bertinoro, Italy, aims at formulating strategies for a comprehensive digital mathematics literature library, addressing such considerations as algorithms, standards, technology, formats, markup languages, interoperability and publishing models.
Garrett Eastman

Develop problem solving skills in secondary mathematics classroom through digital game ... - 1 views

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    Literature review and research study
Garrett Eastman

INSTRUMENTAL GENESIS IN GEOGEBRA BASED BOARD GAME DESIGN - 2 views

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    abstract: "In this paper I address the use of digital tools (GeoGebra) in open ended design activities, with primary school children. I present results from the research and development project "Creative Digital Mathematics", which aims to use the pupil's development of mathematical board games as a vehicle for teaching skills with GeoGebra, as well as an entrepreneurial attitude towards mathematics. Using the instrumental approach I discuss how open ended transdisciplinary design activities can support instrumental genesis, by considering the extent to which the pupils address mathematical knowledge in their work with GeoGebra and how they relate their work with GeoGebra and mathematics to fellow pupils and real life situations. The results show that pupils' consider development of board games as meaningful mathematical activity, and that they develop skills with GeoGebra, furthermore the pupils considers potential use of their board game by classmates in their design activities."
Garrett Eastman

Relationship between Motivation and Student's Activity on Educational Game - 10 views

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    Discusses theory of motivational learning in educational games and presents a research study involving 115 elementary school students in math class using digital game-based learning
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