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MariaDroujkova

Math Future event Tuesday March 13th 8pm ET: Supporting Collaborative Mathematics Explo... - 0 views

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    LOGIN: http://tinyurl.com/math20event Mind the Daylight Saving Time! Geoff Roulet and Jill Lazarus will discuss their use of wikis, GeoGebra and Jing with students, and invite participants for an extended DIY exploration. More details concerning the software required are below. All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events The recording will be at: http://mathfuture.wikispaces.com/SupportingCollaborativeMath Your time zone: http://bit.ly/z69yzS About Blended Mathematical Collaboration using a Wiki, GeoGebra and Jing This discussion centers on the use of computer tools in a high school class. The goal was to develop a "math-talk learning community" to establish mathematics communication and collaboration as a classroom norm. In support of this we have combined the use of a wiki, GeoGebra, and Jing. We would like to invite educators who have experience with wikis, GeoGebra and screencasts, or who would like to learn more, to discuss our project and share their ideas. Event Hosts Geoff is the skipper of and Jill a crew member on Jeannie, a J35 racing yacht. When not sailing, they are mathematics educators. After graduate work at the University of Waterloo, Geoff Roulet began teaching mathematics, computer science, and chemistry at Roland Michener Secondary School in Timmins, northern Ontario. In the late 1970s, when personal computers for computer science were placed in the back of his classroom, Geoff began using these to support student learning in mathematics. Since then he has been involved in ICT use in teaching and learning at all grades and in all subjects, but with a particular focus on mathematics. Teaching was followed by a short spell of curriculum development and support work with the Ontario Ministry of Education and then in 1990 a move to the Faculty of Education, Queen's University at Kingston. Along the way Geoff completed M.Ed. and D.Ed. degrees at the Ontario Institute for Studies
Mary Avina

Teach Science and Math - 13 views

  • An interactive White Board (IWB) or SMART Board has the potential to deliver content better than traditional methods of teaching. Why? Because it provides multi-media functional interaction across audio, video, and computer media. It is also ideal for visual, auditory, and kinesthetic learners.
  • Ineffective Uses of IWBs
  • Teacher Centered Instruction
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  • Canned Lessons
  • Effective Uses of IWBs
  • Effective Uses of IWBs
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  • Most teachers lack adequate professional development on how to create and find quality interactive lessons, along with how to integrate the technology effectively into classroom instruction. This is the huge contributing factor as to why IWBs
  • IWBs or SMART Boards are used ineffectively in many classrooms.
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    An interactive White Board (IWB) or SMART Board has the potential to deliver content better than traditional methods of teaching. Why? Because it provides multi-media functional interaction across audio, video, and computer media. It is also ideal for visual, auditory, and kinesthetic learners. These qualities of an IWB also promote the dynamic delivery of content (if used to its full potential) in an engaging manner, which allows students to interact with science or math content their self. Examples include: * data manipulation * responding to data * even creating data So with all these attributes - "How are interactive white boards unsuccessfully used in science and math classrooms?" For the most part - not effectively!
MariaDroujkova

Join John Mason Wednesday, February 22, 2pm ET at Math Future online - 2 views

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    LOG IN February 22, 2012 at 2pm Eastern US time: http://tinyurl.com/math20event During the event, John Mason will lead a conversation about multiplication as scaling, and answer questions about his books, projects and communities. All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events The recording will be at: http://mathfuture.wikispaces.com/JohnMason Your time zone: http://bit.ly/wQYN1Y Event challenge! What good multiplication tasks about scaling do you know? Share links and thoughts! John writes about elastic multiplication: "It is often said that 'multiplication is repeated addition' when what is meant is that 'repeated addition is an instance of multiplication'. I have been developing some tasks which present 'scaling as multiplication' based around familiarity with elastic bands. Participants would benefit from having an elastic (rubber) band to hand which they have cut so as to make a strip; wider is better than thinner if you have a choice." About John Mason John Mason has been teaching mathematics ever since he was asked to tutor a fellow student when he was fifteen. In college he was at first unofficial tutor, then later an official tutor for mathematics students in the years behind him, while tutoring school students as well. After a BSc at Trinity College, Toronto in Mathematics, and an MSc at Massey College, Toronto, he went to Madison Wisconsin where he encountered Polya's film 'Let Us Teach Guessing', and completed a PhD in Combinatorial Geometry. The film released a style of teaching he had experienced at high school from his mathematics teacher Geoff Steel, and his teaching changed overnight. His first appointment was at the Open University, which involved among other things the design and implementation of the first mathematics summer school (5000 students over 11 weeks on three sites in parallel). He called upon his experience of being taught, to institute active-problem-solving sessions, w
David Wetzel

Top 10 Online Tools for Teaching Science and Math - 17 views

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    Why use Web 2.0 tools in science and math classes? The primary reason is they facilitate access to input and interaction with content through reading, writing, listening, and speaking. These tools offer enormous advantages for science and math teachers, in terms of helping their students learn using Web 2.0 tools. For example: * Most of these tools can be edited from any computer connected to the Internet. Teachers can add, edit and delete information even during class time. * Students learn how to use these tools for academic purposes and, at the same time, can transfer their use to their personal lives and future professional careers. * RSS feeds allow students to access all the desired research information on one page. * Students learn to be autonomous in their learning process.
David Wetzel

10 Tips and Tricks for Using the iPod Touch in Classrooms - 6 views

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    Tips and tricks for the iPod Touch are needed to assist teachers in making the process easier when using this digital device for teaching and learning. As these digital devices become more widespread in classrooms, the need for more efficient use of these tools is coming to the forefront. This evolutionary course of action is resulting in more efficient and time saving strategies. The purpose of these 10 tips and tricks is to provide teachers, both novice and experienced, with features and applications (apps) designed to make an iPod Touch's functions easier to use. These features and apps offer the ability to customize this device to resolve management issues and integrate efficiently with other digital devices, such as a Mac laptop.
Daryl Bambic

Illuminations: Weighing Your Car - 0 views

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    In this lesson, students learn how to measure the area of the tire footprint on a car and to find air pressure using a tire gauge. Students then find the weight of the car using their fraction multiplication skills. Learning Objectives   Students will: Estimate weight of a large object Use a ruler and a tire gauge to take measurements Collect and record data Review square units of measure Calculate area by multiplying fractions Materials   Strips of poster board Ruler Tire gauge How Much Does a Car Weigh? Activity Sheet Computer with internet connection Car Instructional Plan In preparation for this lesson, place a car in a safe lcation for the students to measure the tire footprints and pressure. In case of bad weather, find a covered location. Be sure to measure the tire footprint and the pressure (in PSI) of each tire ahead of time, so that you will be able check the accuracy of students' measurements. Also, check the accuracy of your calculation by comparing to it to the weight of the car listed on the sticker inside the driver's door or in the vehicle manual. By the end of the day, data may change because air has leaked out of the tires while students were using the tire gauge. For safety, check the tires before driving home.
Garrett Eastman

" Strategies Used by Students on a Massively Multiplayer Online Mathematics Game" - 6 views

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    (abstract only, full text requires subscription or purchase) "We analyze the logs of an online mathematics game tournament, played simultaneously by thousands of students. Nearly 10,000 students, coming from 356 schools from all regions in Chile, registered to the fourth tournament instance. The children play in teams of 12 students from the same class, and send their personal bets to a central server every 2 minutes. Each competition lasts about one clock hour and takes place within school hours. Students are pre-registered and trained by their school teacher. The teacher is responsible for reviewing curriculum contents useful for improving performance at the game and coaches students participating in trial tournaments taking place a few weeks before the national tournament. All bets are recorded in a database that enables us to analyze later the sequence of bets made by each student. Using cluster analysis with this information, we have identified three types of players, each with a well-defined strategy. "
Garrett Eastman

How Do Students Acquire an Understanding of Logarithmic Concepts? - 0 views

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    " The use of logarithms, an important tool for calculus and beyond, has been reduced to symbol manipulation without understanding in most entry-level college algebra courses. The primary aim of this research, therefore, was to investigate college students' understanding of logarithmic concepts through the use of a series of instructional tasks designed to observe what students do as they construct meaning. APOS Theory was used as a framework for analysis of growth. APOS Theory is a useful theoretical framework for studying and explaining conceptual development. Closely linked to Piaget's notions of reflective abstraction, it begins with the hypothesis that mathematical activity develops as students perform actions that become interiorized to form a process understanding of the concept, which eventually leads students to a heightened awareness or object understanding of the concept. Prior to any investigation, the researcher must provide an analysis of the concept development in terms of the essential components of this theory: actions, process, objects, and schemas. This is referred to as the genetic decomposition. The results of this study suggest a framework that a learner may use to construct meaning for logarithmic concepts. Using tasks aligned with the initial genetic decomposition, the researcher made revisions to the proposed genetic decomposition in the process of analyzing the data. The results indicated that historical accounts of the development of this concept might be useful to promote insightful learning. Based on this new set of data, iterations should continue to produce a better understanding of the student's constructions. " (from the abstract)
Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

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    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
Garrett Eastman

Correlating Questionnaire Data With Actual Usage Data in a Mobile Learning Study for Hi... - 1 views

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    Abstract: "A mobile learning research project was conducted in Trinidad and Tobago to determine if mobile learning can assist high school students in learning mathematics. Several innovative techniques were used in this research to address the problem of high failure rates of mathematics in high schools in the Caribbean. A mobile learning application was developed based on a subset of the high school mathematics curriculum used in the English-speaking Caribbean. Game-based learning, personalization and multiple learning strategies were used in conjunction with mobile learning to assist students in improving their performance in mathematics. Three evaluation studies were conducted with the mobile learning application. During the studies, usage data was captured automatically by the system and this was used to determine the extent to which the students actually used the mobile application. At the end of each study, a questionnaire was used to capture student opinions of the mobile learning application. Questionnaire data is based solely on student responses and there is no guarantee of its accuracy and reliability. This paper focuses on the responses of the students to the questionnaire and seeks to determine if the usage data can increase the reliability of the questionnaire data. It summarizes the behaviour patterns of the students gleaned from the usage logs and compares this to the students' responses to the questionnaire. Generally it was found that the students' responses agreed with the usage data, though there were occasions when the responses diverged."
Garrett Eastman

IMPACT OF INCENTIVES ON THE USE OF FEEDBACK IN EDUCATIONAL VIDEOGAMES - 3 views

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    Abstract: Educational videogames can be designed to provide instructional feedback that is responsive to specific actions. However, existing research indicates that students tend to ignore videogame feedback and subsequently use less effective help-seeking strategies. Research on help-seeking in learning environments has primarily focused on the role of cognitive factors, the nature of the help, or issues of timing and frequency. There is a noticeable gap in understanding regarding how to motivate and increase the use of feedback for improved learning. Using a pre-algebra videogame, this study examined the relationship between an incentive to use feedback and math achievement. A randomized-control design was employed, which compared learning outcomes of students who received the incentive to those who did not. Results indicated that students given the incentive to use feedback had significantly higher normalized change scores on math items (d = .53), with stronger effects for students with low academic intrinsic motivation (d = .88 - 1.17).
Julie Shy

Venngage - 0 views

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    Like the looks of Infographics but wish it were as easy as creating a Powerpoint? This website aims to empower you to easily create infographics in a short time. It is worth the free registration to gain access. Create beautiful Infographics by creating a title and then choosing a template or color scheme. Create your own templates using a range of color, label, and font choices. Click on the elements on the template to change the words, add widgets, create charts, and more. Use the slider along the top right to move between edit mode and preview mode. Go beyond traditional charts by including word clouds, treemaps, bubble charts, and more. Click Save as Template (helpful in creating labels and examples for students to follow) to save your style for later. Click Publish to make the Infographic public or private. You can save the Infographic as an image, share via URL, or use an embed code to place on a wiki, site, or blog. Click on your dashboard to view additional templates shared by creators and to find your Infographics.
Julie Shy

kanakku - 0 views

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    kanakku is a free web 2.0 application that is a combination of a spreadsheet and a calculator. This application is designed to be used on either IE 7+ or Firefox (Safari seems to be compatible, but further testing is ongoing). All operating systems that use these browsers should be able to use this Website.
Martin Burrett

Times tables test - 0 views

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    A simple multiplication practise site where learners can choose from 6 difficulty levels and answer all the questions as quickly as they can. Players answer the questions using changing buttons, which means no typing is needed, making it idea to use on interactive whiteboards. Because it is designed using html the site also works on most tablets and smart phones. http://ictmagic.wikispaces.com/Maths
Roland O'Daniel

Content For 2009 - 6 views

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    Here is where you'll find the course content for Spring, 2009. Assignments are here. Syllabus is here. GEOGEBRA: Throughout the notes, you will find many GeoGebra applets.  These are interactive Java applets.  To activate them, just click on them, and wait for the applet to load.  If you're using Internet Explorer, you may have to click on the "Allow ActiveX control" warning bar at the top of your browser, for the applet to load.  I encourage you to download GeoGebra yourself, or use the "Web Start" option, over at http://www.geogebra.org .  It's very easy to use, and a lot of fun!
David Wetzel

What Does the Online Digital Footprint in Your Classroom Look Like? - 16 views

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    In contrast to the digital footprint you use for your personal learning network, this focus is on the online digital footprint students' use in your science or math classroom. The power of a well designed digital footprint brings the capacity to transform a classroom into an online learning community. Within this community your students use digital tools to create and develop a personal learning network.
David Wetzel

Making the Most of Wikis in Your Science or Math Classroom - 15 views

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    Wikis are the most popular Web 2.0 tool being used in science and math classrooms. Based on a survey of readers - 43 percent use them to support their teaching and student learning. A Wiki is appealing, encourages participation, supports collaboration, and promotes interaction by students who love to use technology. By the way - this includes most students today!
Maggie Verster

Don't miss Wolfram Alpha Homework Day - 2 views

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    Meet us here on October 21, 2009, for the first Wolfram|Alpha Homework Day. This groundbreaking, live interactive web event brings together students and educators from across the country to solve your toughest assignments and explore the power of using Wolfram|Alpha for school, college, and beyond.
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    Meet us here on October 21, 2009, for the first Wolfram|Alpha Homework Day. This groundbreaking, live interactive web event brings together students and educators from across the country to solve your toughest assignments and explore the power of using Wolfram|Alpha for school, college, and beyond.
Martin Burrett

Magic Squares - 0 views

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    "This is a maths resource that can be used to challenge pupils to complete a magic square, using only the numbers provided, to make sure that each row, column and diagonal all add up to the focused magic number. The resource provided challenges students to add up to 9, 12, 15 & 18, and could be used as a homework challenge, an additional classroom activity, or as a main activity within a maths lesson. Challenge pupils to work on two different methods for each magic number. This activity could be adapted with larger number, and other mathematic operations"
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