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Garrett Eastman

Affirmative action for women in math contests boosts participation without dropping res... - 3 views

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    "experiment performed by Loukas Balafoutas and Matthias Sutter, released February 2 by Science, involved three methods that provided an initial advantage to women in a math competition. The authors found that, in each case, women entered the competitions more readily, but the aggregate performance of the participants was unaffected, and sometimes even improved."
Garrett Eastman

Teague's Tech Tricks - Math Mania Competition - 6 views

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    "Students learn mathematic skills and concepts best when there is a learning atmosphere of fun and connection. Gisele Glosser at Math Goodies knows this and has developed Math Mania Competition so you can coach your class to victory in the worldwide Math Mania Competition!"
Maggie Verster

South African Mathematics Olympiad - 0 views

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    The South African Mathematics Olympiad (SAMO) is the official national mathematics competition of the country. It is a three round competition with interesting questions and nice prizes. The three rounds take place in March, May and September of each year. Question papers and solutions of the last few years are available on this web site. The names of each year's individual prize winners and our committee members are also posted.
Ced Paine

Poptropica - a virtual online world for kids - 0 views

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    Poptropica is a virtual online world in which kids can travel, play games, math, customize their character, compete in head-to-head competition, and communicate safely with each other.
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    Poptropica is a virtual online world in which kids can travel, play games, math, customize their character, compete in head-to-head competition, and communicate safely with each other.
Martin Burrett

Bug Race - 0 views

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    A competitive 2-player adding game. The game can be customised by choosing the size of the numbers to add. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

" Strategies Used by Students on a Massively Multiplayer Online Mathematics Game" - 6 views

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    (abstract only, full text requires subscription or purchase) "We analyze the logs of an online mathematics game tournament, played simultaneously by thousands of students. Nearly 10,000 students, coming from 356 schools from all regions in Chile, registered to the fourth tournament instance. The children play in teams of 12 students from the same class, and send their personal bets to a central server every 2 minutes. Each competition lasts about one clock hour and takes place within school hours. Students are pre-registered and trained by their school teacher. The teacher is responsible for reviewing curriculum contents useful for improving performance at the game and coaches students participating in trial tournaments taking place a few weeks before the national tournament. All bets are recorded in a database that enables us to analyze later the sequence of bets made by each student. Using cluster analysis with this information, we have identified three types of players, each with a well-defined strategy. "
Garrett Eastman

Design of Trigonometry Apps for Vocational Education - 7 views

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    Abstract: "How can smartphones apps enrich the learning of mathematics in vocational education? This article examines how mathematics teaching can be enriched by apps using smartphone sensors such as gyroscope, compass, camera, and touch screen in a gaming context. An iterative and participatory design process involving two classes of carpentry students from different vocational colleges resulted in two highly successful and course-relevant games based on trigonometry. Each game consists of quests and missions whose successful completion unlocks more theoretical multiple-choice exercises for the classroom. The combination of competition to unlock exercises, competition for placing on the high-score list, and physical activity proved very motivating for the students and was also approved by their teachers. In this article we describe our design principles, the overall game architecture and the games themselves. We talk about our experience in implementing our design process and subsequently summarize the pros and cons of the application and the smartphone platform and how the app developed contributes to vocational mathematics teaching"
Martin Burrett

Mathelona Challenge - 0 views

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    A useful maths flash resource where players arrange numbers into a grid of addition and subtraction questions in the quickest time possible. It's great for practising basic skills. Why not set up a competition in your class? There are four levels of difficulty to choose from. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

A Competitive Study towards the impact of educational games on the Student Motivation a... - 6 views

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    (Self-directed-Learning) "SDL model for planning, managing, and directing the development of student progress when using the educational games while learning math."
Sawaal com

Learning maths will help to improve in aptitude and reasoning area. - 0 views

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    Largest database of question and answers on Aptitude and Reasoning covering Non Verbal Reasoning, Verbal Reasoning Logical Deduction, Verbal Reasoning Mental Ability, Quantitative Aptitude Arithmetic Ability, Quantitative Aptitude Data Interpretation.
Garrett Eastman

WGBH Innovation Math Challenge - 2 views

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    Description: "The Innovation Fund is a challenge for educators, student teams, gamers, programmers, and anyone who has a great idea to create fun and engaging math educational media. WGBH Educational Foundation is seeking up to 100 educational media digital resources (videos, games, interactives, infographics, and manipulatives) that are directed towards middle school students and loosely aligned with the Common Core State Standards for Mathematics. The digital resources selected will be showcased on PBS LearningMedia as part of a middle school math resource collection. WGBH is looking for content that engages a wide range of students by reflecting a wide range of culturally responsive perspectives and learning styles. Digital resources should be engaging, rich in content and context, and go beyond strictly procedural teaching. In other words, no talking heads."
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Garrett Eastman

About the STEM Challenge - 4 views

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    "The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
Jasmine Stewart

Improved Business Practices with Full AQTF Compliance - 1 views

BluegemEXPLORE has the software that our RTO requires to help us maintain compliance with AQTF standards, automate our company's operations, and help us prepare for RTO registration. The software e...

Training Management Systems

started by Jasmine Stewart on 05 Oct 11 no follow-up yet
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