"The participants of this study were undergraduate students at a university in Western Canada. They were enrolled in a Secondary Mathematics methods course as part of their program. A total of 21 students (10 males and 11 females) in the class participated voluntarily, ranging from ages 20 to 45 years old. " Surveyed before and after they design math games for the classroom.
from the biggest selection of . Save time, save money, and stop lugging around all those books! Make the switch with eTEXTBOOKcity, and college online textbooks on the web. With one quick search, compare the prices and formats of all digital textbooks purchase online textbooks today!
from the biggest selection of . Save time, save money, and stop lugging around all those books! Make the switch with eTEXTBOOKcity, and college online textbooks on the web. With one quick search, compare the prices and formats of all digital textbooks purchase online textbooks today!
A simple maths game for younger learners where players match the number word to a spaceship with the number digit.
http://ictmagic.wikispaces.com/Maths
The iPod Touch brings a new dimension to teaching and learning in the science or math classroom - Mobile Learning! No longer are students required to only learn within the confines of their classroom when using this digital tool.
Like everything else on the Internet, trying to find images is like trying to find a needle in a haystack. Without the right tools for finding science and math images on the web it is often an impossible, or at least mind-numbing, task. What is needed are search engines which make the job easier.
This is where the tips and tricks provided below help this seemingly impossible task by using the top search Web 2.0 search engines and tools available today. These are valuable resources for both you and your students when trying to find just the right image for lesson or project involving digital media.
Most of today's students either own or use iPods, iPod Touches, MP3 Players, and computers everyday. These digital tools provide a natural strategy to support student learning - Podcasts!
A great space invaders addition game where players shoot the space ship with the correct answer from adding one or two digit numbers together.
http://ictmagic.wikispaces.com/Maths
"MathX is a mathematical game where the player is given 4 single digit numbers (0-9). The player must apply the basic operators (addition, subtraction, multiplication and division) to each of these numbers, using all the numbers once only, to get to the answer 24."
Pi Cubed is a visual math application for the iPhone / iPod touch that lets you perform calculations as you would on a piece of paper. By using an animated, touch-based interface, even the most complex mathematical expressions can be entered and instantly evaluated. These expressions are typeset as they would be in a textbook or on a blackboard. Calculations are displayed with up to 34 digits of decimal precision. Additionally, a library of over 150 equations ships with the application.
"supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. Educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice."
"Technology has inevitably been inserted to nearly all aspects of our lives today. First and foremost, the use of computerised cash registers have been around for a few decades now. Trying to remember cash registers which operated without a digital display might be nearly impossible. The generation which might be able to do so has been replaced with a new generation who depend on technology to a large degree. The dependence on new technology is starting to 'show signs' of the effect of converting from our analogue counterparts. Below is an example that I recently experienced the effect of technology in a transaction at a doughnut shop."
"I love patterns, diagrams and pictures. Ask me to record information and it gets plastered over a page in bubbles, a mind map or random boxes. I'm not particularly artistic but I find I like to store information in this way. Even with telephone numbers - I remember the pattern the digits make, not the number itself."
"PBS LearningMedia is a free digital media resource designed to support curriculum-based teaching and learning from for Pre-K through 12th grade. The service offers video clips, audio recordings, photographs, interactive games, primary source documents, and more. For access to PBS LearningMedia's library, register today - it's free!"
(Access to full text requires subscription or purchase.) First volume in a new series, Mathematics Education in the Digital Age, features chapters on collaborative learning and new technologies, abstracts available.
Report from the National Academies. Summary: "The mathematical sciences are part of nearly all aspects of everyday life-the discipline has underpinned such beneficial modern capabilities as Internet search, medical imaging, computer animation, numerical weather predictions, and all types of digital communications. The Mathematical Sciences in 2025 examines the current state of the mathematical sciences and explores the changes needed for the discipline to be in a strong position and able to maximize its contribution to the nation in 2025. It finds the vitality of the discipline excellent and that it contributes in expanding ways to most areas of science and engineering, as well as to the nation as a whole, and recommends that training for future generations of mathematical scientists should be re-assessed in light of the increasingly cross-disciplinary nature of the mathematical sciences. In addition, because of the valuable interplay between ideas and people from all parts of the mathematical sciences, the report emphasizes that universities and the government need to continue to invest in the full spectrum of the mathematical sciences in order for the whole enterprise to continue to flourish long-term."
"Late last month, Curtis Cooper of the University of Central Missouri moved one small step closer to Euclid's infinity, when he announced that 257,885,161-1 is prime. This is now the largest known prime number, eclipsing the previous record-holder, which had been discovered at UCLA in 2008. The new number has 17,425,170 digits-just writing them down makes for a 22.45-megabyte text file. The UCLA number had knocked an earlier number of Cooper's, from 2006, out of the record books. "
A useful addition game where users 'handwrite' the answers in the box. The intro page is in Japanese, but the activity is in English.
http://ictmagic.wikispaces.com/Maths