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John Evans

The Impact Of Technology On Curiosity - 4 views

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    "Curiosity is the "complex feeling and cognition that accompanies a desire to learn what is unknown," according to Min Jeong Kang and fellow researchers in a 2009 study. Neurological research here focused on, among other areas, the difference in neural activity when answers are presented, and when questions are presented for both high-curiosity and low-curiosity questions."
Garrett Eastman

60 Apps for Teaching STEAM - 9 views

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    Includes a section on math apps for different grade levels
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Garrett Eastman

Visual Mathematics and Cyberlearning - 4 views

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    (Access to full text requires subscription or purchase.) First volume in a new series, Mathematics Education in the Digital Age, features chapters on collaborative learning and new technologies, abstracts available.
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Garrett Eastman

IDEAL Technologies for Mathematics Learning: Opportunities and Challenges - 2 views

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    Paper by John Olive,The University of Georgia ,Keynote Paper for the first IDEAL conference held at Bayburt University, Bayburt, Turkey, July 4, 2012
Garrett Eastman

Why your kids can't add without a calculator - 11 views

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    Criticism of technology in math and science education, particularly asserts studies that outline benefits of tools either lack rigor or are effectively marketing for such resources.
Garrett Eastman

Prepare, Practice, Partner: Innovative Strategies from the Robert Noyce Teacher Schola... - 10 views

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    Report from AAAS on program to recruit new generation of math and science teachers
Garrett Eastman

The Views of High School Geometry Teachers regarding the Effect of Technology on Studen... - 9 views

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    From the abstract: "The purpose of this study was to find out from current high school math teachers, of geometry specifically, what their views of technology are. The goal of the study was to ask these teachers which technologies they use and whether they believe technology has beneficial effects on student learning. Data was collected for the survey by asking teachers to take brief electronic surveys and conduct in-person interviews. All questions in both the survey and interviews were focused on the effects of technology that they see in their classrooms. The scope of the participants was restricted to Columbus, Ohio, and thus, generalizations for any classroom or any school building cannot be made. However, this study did find a consensus among the participants as to which technologies they felt were the most beneficial in their classrooms, as well as those that might not be needed at all in a classroom. The three technologies that these teachers claimed to be the most beneficial were SMART boards, TI-nspire calculators and Geometer's Sketchpad/GeoGebra. Again, this study cannot make solid conclusions, but it is safe to say that this study gives insight into teachers' viewpoints, which, in a sense, are more important than those of outside researchers. The teachers agreed on a few technologies that are the most beneficial and thus future studies should focus on really studying the effects of these technologies as well as focus on getting a wider range of teachers' opinions on this topic."
Garrett Eastman

The Effect of Supplemental Instruction on Student Attitudes toward Mathematics - 2 views

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    "The purpose of this study is to determine the effect of supplemental instruction using technology on the attitude toward mathematics of fifth grade students with learning disabilities in a classroom."
Garrett Eastman

Processing mathematics through digital technologies: The primary years - 4 views

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    "This book provides insights into how mathematical understanding emerged for primary-aged children (5-13 years) when they investigated mathematical tasks through digital media."
Garrett Eastman

U.S. GAO - Science, Technology, Engineering, and Mathematics Education: Survey of Feder... - 4 views

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    Survey of federal STEM education programs
Garrett Eastman

Social Inclusion and Higher Education - Tehmina N. Basit, Sally Tomlinson - Google Books - 1 views

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    "Broadening participation among women and racial/ethnic minorities in science, technology, engineering and maths" , book chapter excerpt
Garrett Eastman

About the STEM Challenge - 4 views

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    "The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games.
    The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games.
    The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas.
    The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
Cassie Banka

Desmos Graphing Calculator - 9 views

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    Online Graphing calculator... can use on ENO board
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    Online Graphing Calculator for use on IWBs or laptop carts
David Wetzel

Advantages of Active Learning in Science and Math Classrooms - 9 views

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    Active learning has a powerful impact on student learning. How? Student achievement increases through mastery of science and math content as a result of this technique. Students also develop improved problem solving, communication, and higher order thinking skills.
Garrett Eastman

Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - T... - 4 views

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    implications for using games for learning
David Wetzel

How to Use LiveBinders in Science and Math Education - 15 views

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    LiveBinders is a free web 2.0 tool which offers educators the ability to save and organize materials for any class. One advantage of this online service the capability to update a binder anywhere an educator has internet access.
David Wetzel

Teaching Strategies for Learning Science and Math - 19 views

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    Effective teaching is at the heart of science and math education. Good teachers of science and math create environments in which they and their students work together as active learners.
Roland O'Daniel

Google labs - public data - 20 views

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    Data visualizations for a changing world

    ​The Google Public Data Explorer makes large datasets easy to explore, visualize and communicate. As the charts and maps animate over time, the changes in the world become easier to understand. You don't have to be a data expert to navigate between different views, make your own comparisons, and share your findings.
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