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Garrett Eastman

Correlating Questionnaire Data With Actual Usage Data in a Mobile Learning Study for Hi... - 1 views

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    Abstract: "A mobile learning research project was conducted in Trinidad and Tobago to determine if mobile learning can assist high school students in learning mathematics. Several innovative techniques were used in this research to address the problem of high failure rates of mathematics in high schools in the Caribbean. A mobile learning application was developed based on a subset of the high school mathematics curriculum used in the English-speaking Caribbean. Game-based learning, personalization and multiple learning strategies were used in conjunction with mobile learning to assist students in improving their performance in mathematics. Three evaluation studies were conducted with the mobile learning application. During the studies, usage data was captured automatically by the system and this was used to determine the extent to which the students actually used the mobile application. At the end of each study, a questionnaire was used to capture student opinions of the mobile learning application. Questionnaire data is based solely on student responses and there is no guarantee of its accuracy and reliability. This paper focuses on the responses of the students to the questionnaire and seeks to determine if the usage data can increase the reliability of the questionnaire data. It summarizes the behaviour patterns of the students gleaned from the usage logs and compares this to the students' responses to the questionnaire. Generally it was found that the students' responses agreed with the usage data, though there were occasions when the responses diverged."
Martin Burrett

ICTmagic Mobile - 0 views

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    Mobile portal of my ICTmagic educational resources site. Get recently added resources on the go through your mobile web browser.
Garrett Eastman

Using QR Codes and Mobile Devices to Foster an Inclusive Learning Environment for Mathe... - 6 views

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    Abstract: "In this paper, students provide insight into their use of Quick Response (QR) codes and mobile devices to assist in mathematics homework efforts. These QR codes were directly linked to instructional videos related to their unit on fraction algorithms and were hosted on YouTube. In particular, through focus-group interviews, the students identified many strengths associated with the implementation of this research. The strengths include the manner in which the YouTube clips of currently accepted instructional strategies worked to reinforce their classroom learning, how the mobile devices motivated students to complete homework in a variety of non-traditional settings, increased their communication with their classroom teacher, and how these devices engaged parents and siblings in the learning process."
Martin Burrett

InfuseLearning - 0 views

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    This site offers an interactive way to assess your class by connecting your students to your lessons and response to every question on a range of devices, including mobiles. Make a virtual room and set up assessment quizzes, share links instantly and even get students to draw a response to your questions in real time. The data is collated so you can see where your students need more input. http://ictmagic.wikispaces.com/Planning+%26+Assessment
David Wetzel

Why Use an iPod Touch in Science and Math Classrooms? - 9 views

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    The iPod Touch brings a new dimension to teaching and learning in the science or math classroom - Mobile Learning! No longer are students required to only learn within the confines of their classroom when using this digital tool.
David Wetzel

12 Free Mobile Math Apps for the iPod Touch - 11 views

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    As a mobile learning device, the iPod Touch encourages learning anytime, anywhere! Applications available for this digital device support and encourage students to develop a greater understanding of math concepts through the lens of personalized learning.
David Wetzel

How to Make Science or Math Flash Cards for an iPod like a Pro - 6 views

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    "Ever wondered how to make science or math flash cards for students to use with their mobile devices? This typically comes about because finding science and math flash cards specific to a particular concept, topic area, or unit is difficult. Often when appropriate flash cards are found, they are too expensive or need modification. Technological advances have uncomplicated the process of making tailor made free flash cards for students."
Garrett Eastman

Algebra App "Take Back Math" - 6 views

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    "Take Back Math's Algebra, Pre-Algebra, and Algebra Readiness mobile apps are created by a credentialed, experienced California math teacher who has a passion for math education. These apps offer full math courses with easy to follow instruction that can really help students."
Garrett Eastman

More and Better Teaching & Learning Mathematics for ALL via Digital Educational Media &... - 2 views

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    "this essay will focus on the implications of the design and implementation of games for teaching and learning mathematics via mobile devices as one specific means to address the gap in achievement in mathematics, and even more specifically, how it might further address the equity gap among minorities. "
Garrett Eastman

Mobile Learning Game Improves 5th Graders' Fractions Knowledge and Attitudes - 11 views

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    Describes Motion Math, an iPad game, shown in a study to improve 5th graders' facility with fractions
John Evans

Digital Passport Internet Safety App from Common Sense Media | Time Warner Cable - YouTube - 0 views

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    "With Time Warner Cable support, Common Sense Media is making their new Digital Passport mobile app for Android and iOS operating systems available for free to the public through August 31, 2013. Designed for kids ages 8-12, the Digital Passport app features engaging games and videos to teach children the basics of being safe and responsible in the digital world. Get smart, stay safe and navigate responsibly this summer!"
Garrett Eastman

Mathematical Technology in ER9 - 3 views

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    "The focus of this digitally mediated learning activity centers on the mathematics department in the Easton and Redding (ER9) school district in Connecticut. Currently, ER9 teachers have technology in the classroom, but many teachers have expressed uncertainty about how to implement this technology in their classrooms. Based on the foundations of the constructivist learning theory, math teachers will learn how technology fits into the student learning cycle. Interested teachers will form a community of practice (CoP) to learn about and apply engaging technology in the classroom. Some technologies discussed include game-based learning, mobile/Web 2.0 apps such as Prezi, Animation and Edmodo. As a result of this technology CoP, teachers will learn to implement at least one new technology into their classroom and engage in communication between CoP members using MOODLE. "
Garrett Eastman

Motion Math - Play with Numbers! - 20 views

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    "Motion Math creates fun mobile learning games that let kids play with numbers. Our engaging game suite helps children master math's foundations - we turn screen time into learning time!"
Maggie Verster

MXit introduces maths initiative and instant book project. Go m-learning - 0 views

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    MXit launched its instant mobile book to encourage global teenage literacy while being part of a ground-breaking maths initiative in which Grade 9 and 10 pupils taking part in a pilot project exercise have access to 22 500 mathematical problems.
Maggie Verster

Microsoft has released a new version of its math education software - and for the first... - 4 views

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    Microsoft Mathematics 4.0, for students in middle school, high school, and early college, shows how to solve equations while bolstering understanding of fundamental math concepts. It features built-in Ink Handwriting Support, which lets you hand-write math problems and equations in a worksheet area on a tablet or ultra-mobile PCs for immediate solving or later work. The software also includes a graphing calculator capable of plotting in 2D and 3D, a movie editor, a library of formulas and equations, a triangle solver, and more.
Garrett Eastman

Slate Science Launches SlateMath: A Game Changing Math Learning Apps Series - 10 views

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    Press release announcing new math learning product, accessible in the Apps store, and successful funding initiative
Garrett Eastman

Why You Should Be Excited About the New Record for the Largest Prime Number - 2 views

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    "Late last month, Curtis Cooper of the University of Central Missouri moved one small step closer to Euclid's infinity, when he announced that 257,885,161-1 is prime. This is now the largest known prime number, eclipsing the previous record-holder, which had been discovered at UCLA in 2008. The new number has 17,425,170 digits-just writing them down makes for a 22.45-megabyte text file. The UCLA number had knocked an earlier number of Cooper's, from 2006, out of the record books. "
Martin Burrett

Sketchometry - 0 views

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    This site is an amazing geometry playground for maths students and teachers. Select points on your screen and connect them up to provide the properties you what. This resource uses HTML5 and works wonderfully across a range of computers, browsers and tablets. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Developing a 21st Century Global Library for Mathematics Research - 4 views

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    "Developing a 21st Century Global Library for Mathematics Research discusses how information about what the mathematical literature contains can be formalized and made easier to express, encode, and explore. Many of the tools necessary to make this information system a reality will require much more than indexing and will instead depend on community input paired with machine learning, where mathematicians' expertise can fill the gaps of automatization. This report proposes the establishment of an organization; the development of a set of platforms, tools, and services; the deployment of an ongoing applied research program to complement the development work; and the mobilization and coordination of the mathematical community to take the first steps toward these capabilities. The report recommends building on the extensive work done by many dedicated individuals under the rubric of the World Digital Mathematical Library, as well as many other community initiatives. Developing a 21st Century Global Library for Mathematics envisions a combination of machine learning methods and community-based editorial effort that makes a significantly greater portion of the information and knowledge in the global mathematical corpus available to researchers as linked open data through a central organizational entity-referred to in the report as the Digital Mathematics Library. This report describes how such a library might operate - discussing development and research needs, role in facilitating discover and interaction, and establishing partnerships with publishers."
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