This is a must try site which provides an amazing 3D world which teaches English and maths core skills. Players race against two other randomly chosen online players of a similar level. The questions start out very easy and adapt to the performance of the player. The questions are read out and some are displayed on the screen. The player just clicks on the correct multiple choice answer to increase their speed. There is a download for PCs and Macs as well as apps for iPad and Android. There are teacher accounts which allow you to make logins for lots of children quickly. When there log in students will be asked to design an avatar. Because the resource requires a sizeable download it takes a little time to set up, but because it runs on your local device game play is very smooth and quick.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
An amazing site that allows users to create browse 'playlists' of websites to make a custom lesson. Add comments and instructions. View hundreds of bundles made by others. Just share the link to share with your students and colleagues.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
LOGIN: http://tinyurl.com/math20event
Mind the Daylight Saving Time!
Geoff Roulet and Jill Lazarus will discuss their use of wikis, GeoGebra and Jing with students, and invite participants for an extended DIY exploration. More details concerning the software required are below.
All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events
The recording will be at: http://mathfuture.wikispaces.com/SupportingCollaborativeMath
Your time zone: http://bit.ly/z69yzS
About Blended Mathematical Collaboration using a Wiki, GeoGebra and Jing
This discussion centers on the use of computer tools in a high school class. The goal was to develop a "math-talk learning community" to establish mathematics communication and collaboration as a classroom norm. In support of this we have combined the use of a wiki, GeoGebra, and Jing.
We would like to invite educators who have experience with wikis, GeoGebra and screencasts, or who would like to learn more, to discuss our project and share their ideas.
Event Hosts
Geoff is the skipper of and Jill a crew member on Jeannie, a J35 racing yacht. When not sailing, they are mathematics educators.
After graduate work at the University of Waterloo, Geoff Roulet began teaching mathematics, computer science, and chemistry at Roland Michener Secondary School in Timmins, northern Ontario. In the late 1970s, when personal computers for computer science were placed in the back of his classroom, Geoff began using these to support student learning in mathematics. Since then he has been involved in ICT use in teaching and learning at all grades and in all subjects, but with a particular focus on mathematics. Teaching was followed by a short spell of curriculum development and support work with the Ontario Ministry of Education and then in 1990 a move to the Faculty of Education, Queen's University at Kingston. Along the way Geoff completed M.Ed. and D.Ed. degrees at the Ontario Institute for Studies
This is a MUST TRY site. It's not often that I'm amazed be an educational resource, but I am with this one. Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb. Online safety is at the heart of this site. The parential admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task. The site is free with a few premium features coming out later. You have got to try this one!
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
FAAST, built by USC's Institute for Creative Technologies, allows users to play computer games with a Kinect motion-sensor camera by translating body movements into the inputs that would otherwise be triggered a keyboard and mouse, or a gaming controller with joysticks and buttons.
A superb 'Must Try' HTML based collaborative whiteboard site. The tools are wonderfully simple. No log in required. Just share the page link to work collaboratively. Combine with a tool like Skype to share a lesson across classes, schools or even countries.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
James Barrett and the Kent ICT team have created this wonderful interactive number square, which has a huge range of options. You can set the square to show whole numbers and decimals, starting at a number of your choice (including zero). You can alter the number of rows shown and use colouring options to highlight particular numbers / groups of numbers…
Abstract: "This research seeks to look into the design process that promotes the development of an educational computer
game that supports teaching and learning processes. The research specifically looks at the design of an educational
computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and
learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo
Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the
Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object
oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we
used interview method of data collection to gather requirements for the computer game. A paper prototype was
used to validate the requirements. Use cases were used for both analysis and design of the game while Class
diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy
aided in the design of the computer game. The overall computer game design was based on Crawfords' computer
game design sequence model. The well designed and developed game met all its user requirements and was able
to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science
students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus.
Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the
evaluation of user satisfaction of educational computer games."
"Computing Technology for Math Excellence is devoted to resources for teaching and learning mathematics (K-12 and calculus), technology integration, and the standards movement in education."