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Richard Smyth

Institute of Play - 0 views

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    Katie Salen
Richard Smyth

Gamer brain - The Boston Globe - 0 views

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    on "gamer transfer phenomena"
Richard Smyth

In the Eyes of Another | TheJUMP - 0 views

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    undergrad journal -- one project "asked students to bring together research and argument skills with the affordances of multimedia writing," similar to the Craig Saper folkvine.org reading for this week
Richard Smyth

The last chapter - Boston.com - 0 views

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    This is the article I mentioned in class last Thursday. There are a handful of letters to the editor about it in today's Globe.
Richard Smyth

30,000 QR Code Scans In Two Days - 0 views

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    Examples of how QR codes can integrate multimedia elements
Richard Smyth

Find the Future at NYPL: The Game - 0 views

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    a Jane McGonigal gamea
Richard Smyth

The GE Show Episode 4: The Rebirth of Rails - 0 views

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    thanks to Elaine for sharing this
Richard Smyth

Going Cardboard Trailer on Vimeo - 0 views

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    as a prelude to our boardgame report....
Richard Smyth

Why Johnny and Janey Can't Read, and Why Mr. and Ms. Smith Can't Teach: The Challenge o... - 0 views

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    This was mentioned in Nicholas Carr's book THE SHALLOWS: WHAT THE INTERNET IS DOING TO OUR BRAINS
Richard Smyth

Other ways to use a book - Ideas - The Boston Globe - 0 views

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    some echoes of electracy--"history and theory of reading/writing"
Richard Smyth

ibb and obb - Gameplay Trailer - YouTube - 0 views

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    This one looks really beautiful and interesting with dual gravity systems...
Richard Smyth

"Exhausting Gameplay" by Douglas Edric Stanley (@abstractmachine) | CreativeApplication... - 0 views

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    scroll down to the "storytron" video to see discussion of spatial navigation as metaphor
Richard Smyth

Gamification Course at Coursera - 0 views

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    This might be of interest to previous students of VM606
Richard Smyth

Ann Markusen on the "Creative Placemaking" White Paper - YouTube - 0 views

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    dovetails with our own look at place, "autocartography" and locative art
Richard Smyth

Korsakow - Dynamic Storytelling - 0 views

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    thanks to Stephen Hewitt for sharing this
Richard Smyth

This is Your Brain on eBooks « Agnostic, Maybe - 0 views

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    This blog post mentions the "method of loci" which is another name for the "Memory Palace" tradition that we are exploring. There's also a link to a TED talk about spatial processing in the brain.
Richard Smyth

Inside the board game renaissance - Ideas - The Boston Globe - 0 views

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    article on board game design in yesterday's paper
William Lee

Exclusive: Valve working on 'Steam Box' gaming console with hardware partners, could an... - 0 views

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    Recently there's been chatter that Valve - the company behind the massively popular gaming service Steam - has been considering getting into the hardware business. Specifically, there have been rumors that the company has been toying with the idea of creating a proper set-top console which could potentially pose a threat to the Xbox 360 and PlayStation 3.
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    This is an interesting development. Console games have been the domain of the "Big Three" for years (XBox, Playstation, and Nintendo). Now, another player is threatening to break into the market. Steam is a digital distribution service with over 40 million active users. Users install the Steam software and then purchase and play various computer games through the Steam interface. When I was helping to develop an indie game a few years ago, it was considered a huge accomplishment to be listed on Steam. It boosted the game's exposure and user base significantly. It will be interesting to see if the console is released and how it fairs in the difficult-to-enter market.
Richard Smyth

Google Heads-Up Display Glasses Are Coming by the End of 2012 - 0 views

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    why we should all drop everything and learn how to create content for augmented reality...
Richard Smyth

PAX East locks in Hub site - Business - The Boston Globe - 0 views

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    big gaming conference in Boston early April: on how Boston is a "hub for gaming industry"
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