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Jordan Pailthorpe

Bear 71 - 0 views

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    An interactive documentary that tells its narrative through audio and segmented timed clips, while the main form is a navigable map of the Grizzly's habitat. You can follow the bear's path through its life physically, or venture off on your own narrative. Extremely powerful stuff.
Brandon Sichling

[PATV] Wednesday, January 23, 2013 - Extra Credits Season 5, Ep. 20: How To Start Your ... - 1 views

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    This week, we explain why settling on a story before you've started your game may be a bad idea. Come discuss this topic in the forums ! -I don't know if I agree with all of this, but it's good to think about.
Jordan Pailthorpe

Anita Sarkeesian at TEDxWomen 2012 - YouTube - 0 views

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    Anita Sarkeesian talks about online misogyny in the video game community, and her experience with harassment because of her work. She is a media critic and the creator of Feminist Frequency, a video webseries that explores the representations of women in pop culture narratives. Most interesting is her actual project which can be found here. http://www.youtube.com/playlist?list=PLBBDFEC9F5893C4AF
Jordan Pailthorpe

Alice: Ubisoft's plan to change storytelling in video games | Polygon - 0 views

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    An in depth look at the guy who penned the entire overarching narrative of the Assassin's Creed series. More importantly, an article pointing at the growing need and want of storytellers for the design of games. Good stuff! 
Jordan Pailthorpe

The Silent History - 1 views

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    A novel released in 1500 word segments each day through an iphone application. Part of the work can only be read if physically in the geolocation which coordinates with the text. These optional side stories, called "field reports", are tied back into the larger narrative. They are written in relation to the surroundings which they are placed, so the reader is getting visual cues by the setting. By Matthew Derby. He is also the senior interface designer for Harmonix. 
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    This is pretty cool! Another Emerson VMA student, Frank Horton, had a start up company that was attempting to do something similar to this idea.
Richard Smyth

IndieGames.com - The Weblog Experimental Narrative: 18 Cadence - 0 views

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    Andrew Plotkin review
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    about Aaron Reed's latest work--a review by Andrew Plotkin
Richard Smyth

What is Netprov? | robwit.net - 0 views

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    the emerging genre of #sootfall, currently being improvised via twitter
Richard Smyth

Storify · Don't get lost in the noise. Discover the voices worth sharing. - 2 views

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    Storytelling website... of potential interest
Richard Smyth

Korsakow - Dynamic Storytelling - 0 views

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    thanks to Stephen Hewitt for sharing this
Richard Smyth

The Majestic Game, Interactive Media Environments, and a New Turing Test: Blurring the ... - 0 views

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    by Damian Ward Hey
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    I read about this in Henry Jenkins' "Game Design as Narrative Architecture" in FIRST PERSON.
Richard Smyth

The Tribulations of Adventure Games: Integrating Story into Simluation Through Performance - 0 views

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    by Clara Fernandez Vara
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    just met this woman at writer's group for interactive fiction. She uses memory palaces in her recent work!!
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