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António Teixeira

Creating a Learning Ecosystem - Why Blended Learning is Now Inadequate - 0 views

  • Unlike a traditional blended learning environment where those who learn are fed from one source, a learning ecosystem balances those organisms (people) with the environment (organization, culture, tools).
  • what is the difference between blended learning and creating a learning ecosystem?  Blended learning takes on the funnel mentality.  All knowledge must funnel through the learning department’s people, systems, processes, packages and must be measured in standard ways as it goes through.  If it does not route and measure in these ways it is out of our circle of influence. In a learning ecosystem the environment is created so that learning just happens.  It is a part of work rather than separate from it.  It includes traditional blended learning when appropriate (for each piece does not lose its significance) but the funnel, for the most part, is gone.  Formal learning intersects with social learning intersects with informal learning intersects with traditional learning…
  • Instead of, “I am going to learning” it is “I am always learning.”
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  • We must strategically create learning ecosystems within our organizations where formal courses of all kinds, social interactions using all mediums and all types of informal learning blend together.
  • It is a holistic approach to learning.
  • must watch
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    Artigo interessante sobre como criar um "ecosistema" de aprendizagem.
Hugo Domingos

News: The Evidence on Online Education - Inside Higher Ed - 0 views

  • The study found that students who took all or part of their instruction online performed better, on average, than those taking the same course through face-to-face instruction
  • hose who took "blended" courses -- those that combine elements of online learning and face-to-face instruction -- appeared to do best of all
  • But the positive results appeared consistent (and statistically significant) for all types of higher education, undergraduate and graduate,
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  • For its conclusions, however, the Education Department considered only a small number (51) of independent studies that met strict criteria.
  • The use of video or online quizzes -- frequently encouraged for online education -- "does not appear to enhance learning,"
  • Using technology to give students "control of their interactions" has a positive effect on student learning, however. "Studies indicate that manipulations that trigger learner activity or learner reflection and self-monitoring of understanding are effective when students pursue online learning as individuals,"
  • "Studies in which learners in the online condition spent more time on task than students in the face-to-face condition found a greater benefit for online learning,
  • In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy. It was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages
  • Education Secretary Arne Duncan urged educators to consider the report's findings. “This new report reinforces that effective teachers need to incorporate digital content into everyday classes and consider open-source learning management systems, which have proven cost effective in school districts and colleges nationwide,”
  • "It gives people greater opportunity for flexibility, for experiential learning, for illustrating things in multiple ways such as visualization." What the study demonstrates, she said, is that colleges need to think broadly about using online education,
  • "This report correctly recognizes that online learning and blended learning are growing components of higher education and, employed properly, can play a significant role in promoting student learning.
  • These results demonstrate why more research is needed
  • Successful education has always been about engaging students whether it is in an online environment, face to face or in a blended setting. And fundamental to that is having faculty who are fully supported and engaged in that process as well."
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    Análise ao resultado de um estudo do Dep. Educação dos EUA sobre as vantagens do online learning.
Hugo Domingos

eLearn: Feature Article - E-learning 2.0 - 1 views

  • e-learning is evolving with the World Wide Web as a whole and it's changing to a degree significant enough to warrant a new name: E-learning 2.0.
  • When we think of learning content today, we probably think of a learning object. Originating in the world of computer-based delivery (CBT) systems, learning objects were depicted as being like lego blocks or atoms, little bits of content that could be put together or organized. Standards bodies have refined the concept of learning objects into a rigorous form and have provided specifications on how to sequence and organize these bits of content into courses and package them for delivery as though they were books or training manuals
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner [5].
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  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
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    Atigo que analise o passado, presente e futuro do elearning
Jose Paulo Santos

Building a Learning Community - Resources - Teaching and Technology - Good Practice - C... - 0 views

  • Building a Learning Community Palloff and Pratt recommend seven basic steps for building a successful learning community. These include: clearly defining the purpose of the community, creating a distinctive gathering place for the group, promoting effective leadership from within, defining norms and a clear code of conduct, allowing for a range of member roles, allowing for and facilitating of subgroups, and allowing members to resolve their own disputes. The authors caution that it is possible to develop a community that has strong social connections between the students, but where very little learning actually takes place. Thus, it is important that the instructor be actively engaged in the process and encourages students who stray from the learning goals of the course. Specifically, the authors recommend: (1) engaging students with subject matter, (2) accounting for attendance and participation, (3) working with students who do not participate, (4) understanding the signs of when a student is in trouble, and (5) building online communities that accommodate personal interaction. Indicators of a Successful Learning Community You can tell if the learning community is working when you see: active interaction, sharing of resources among students, collaborative learning evidenced by comments directed primarily student to student rather than student to instructor, socially constructed meaning evidenced by agreement or questioning, with the intent to achieve agreement on issues of meaning, and expressions of support and encouragement exchanged between students, as well as willingness to critically evaluate the work of others. Finally, they suggest that the keys to successful learning communities are honesty, responsiveness, relevance, respect, openness, and empowerment. Palloff, R.M. & Pratt, K. (1999). Building Learning Communities in Cyberspace: Effective Strategies for the Online Classroom. San Francisco: Jossey-Bass Publishers.
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    Construir uma comunidade de aprendizagem. Palloff e Pratt propõem 7 passos básicos para construir uma comunidade de aprendizagem com sucesso.
António Teixeira

Creating a Tech-Infused Culture, Harry Grover Tuttle - 2 views

  • 3. Display student work.
    • António Teixeira
       
      Faz-se na rede de alunos.
  • 4. Use morning news.
  • 5. E-mail research.
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  • send science teachers an article about using computerized probes to analyze motion.
  • 6. Share a monthly digital newsletter.
  • Ask team, grade-level, or subject-area teachers to contribute a report on technology projects for a specific month
  • 7. Build a digital resource "book" or online site showing how tech projects support standards.
  • 8. Sponsor library teas and pizza breaks.
  • 9. Provide bimonthly how-tos.
  • 20-minute Common Technology sessions for teachers in the school lab and teach the most commonly used features of various technologies such as whiteboards or digital cameras.
  • 10. Target technophobes.
  • 11. Suggest integration
    • António Teixeira
       
      Muito interessante! Por exemplo: colocar as diversas escolas de um Agrupamento a realizar um projecto comum com o auxílio de ferramentas Web 2.0.
  • Encourage team interdisciplinary projects to have a strong technology component.
  • 12. Volunteer to evaluate.
  • 13. Assist teachers in meeting standards.
    • António Teixeira
       
      As Google Forms podem dar uma grande ajuda...
  • 14. Ask for electronic reports on students.
    • António Teixeira
       
      Melhor do que isto: levar os professores de uma turma a utilizar colaborativamente uma folha de cálculo online para troca de informação sobre os alunos da turma.
  • 15. Comment during observations about the use or absence of technology.
  • improve student learning by using higher-level thinking activities based on technology.
  • 16. Review lessons.
  • lesson plans that integrate technology.
  • 17. Work with the district curriculum council.
  • 18. Spur Spur planning
  • 19. Budget for conferences.
  • 20. Facilitate mentoring.
    • António Teixeira
       
      Muito interessante!!
    • António Teixeira
       
      Por exemplo: o "clube multimédia" da escola é um conjunto de aluno qualificados em diversas áreas e que podem apoiar os professores na utilização das ferramentas.
  • Develop a technology mentor program so that students can provide technical assistance to their teachers as the instructors develop technology-infused learning.
  • 21. Educate the community.
  • 22. Participate actively in professional development.
  • This learning fair fair is very effective in helping the public understand how students learn with technology.
  • by showcasing student projects.
  • posters, digital pictures, PowerPoint presentations, and digital movies
  • 1. Dedicate staff time.
  • 10 minutes during each faculty meeting
  • Focus the school Web site on technology-infused learning in various subject areas.
  • 2. Publish activity photos
  • take digital pictures of student learning that involves technology.
  • Show technology-generated student work at the school entrance.
  • Here are numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing accessing and demonstrating that learning, and have varied assessments through technology.
  • Here are numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing and demonstrating that learning, and have varied assessments through technology.
Jose Paulo Santos

Alan November : Innovation in Education : Best Practice : Professional Development : Pr... - 0 views

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    Alan November, an international leader in education technology, joins us for a three-part series covering student-centered learning, dynamic learning communities and 21st Century learning environments. In part one of this series, Alan explores new and emerging trends in technology integration, and discusses the kinds of information and social tools that support student-centered learning. In part two, host Sonny Magana and Alan November discuss the importance of student ownership in the learning process and the need for educational institutions to implement both technology and the correct mindset in order to make it become a reality. The series wraps up with a lively discussion in part three, featuring key components from Alan November's latest book, "Web Literacy for Educators."
Jose Paulo Santos

Exploring the impact of interactive whiteboards on learning: Lessons from the UK - 4 views

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    Abstract. Interactive whiteboards are being adopted in classrooms around the world. They have generally been well received, with many teachers claiming they could no longer teach without one. Others are naturally more sceptical. The article examines the evidence regarding the impact of interactive whiteboards, focusing on experience in the UK, which was one of the early adopters of the technology. A practical example from a primary setting is used to illustrate how interactive software can be used to support the delivery of teaching objectives. A number of benefits are identified. These include impact on presentation, on teaching practice, on the learning environment and on learning itself. Ultimately, it is in the latter area that the real potential of interactive whiteboards to transform education is felt to lie. Notwithstanding this, there are clearly a number of factors which affect the degree to which benefits are realised. These include practical issues, such as frequency of use and access, the teacher's attitude and skills and the process of change management when the technology is first introduced. To ensure maximum benefit, implementation therefore needs to be well thought-out and accompanied by discussion of pedagogy to ensure that the technology is effectively embedded in the learning environment.
Hugo Domingos

Future Of Education: The Best 2009 Articles And Reports From MasterNewMedia - 4 views

  • A new year has just begun, but while time passes by our educational system keeps standing still. Your kids are still learning the same way you did 20-30 years ago, because they are still in a classroom with books.
  • Online learning tools and technologies have surfaced in recent years but the impression you get is that e-learning is still confined to a little group of savvy educators who have understood how to leverage the power of the Internet for teaching and learning.
  • the educational paradigm has not fully embraced those fantastic discoveries to give birth to a new learning paradigm that gets rid of useless exams, tests and paper sheets to focus on those new learning skills required to live a successful and meaningful life.
Hugo Domingos

How People Learn (and What Technology Might Have To Do with It). ERIC Digest. | The Hap... - 0 views

  • * Learning occurs in context. * Learning is active. * Learning is social. * Learning is reflective.
Hugo Domingos

Build Branched E-Learning Scenarios in Three Simple Steps - The Rapid eLearning Blog - 0 views

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    sugestões para criação de recursos rapid-learning com learning paths. Interessante para quem está a começar!
Jose Paulo Santos

'The Objective of Education Is Learning, Not Teaching' - Knowledge@Wharton - 0 views

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    In their book, Turning Learning Right Side Up: Putting Education Back on Track, authors Russell L. Ackoff and Daniel Greenberg point out that today's education system is seriously flawed -- it focuses on teaching rather than learning. "Why should children -- or adults -- be asked to do something computers and related equipment can do much better than they can?" the authors ask in the following excerpt from the book. "Why doesn't education focus on what humans can do better than the machines and instruments they create?"
Teresa Pombo

Elements For Constructing Social Learning Environments | Upside Learning Blog - 1 views

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    "Elements For Constructing Social Learning Environments"
António Teixeira

Teaching as transparent learning « Connectivism - 0 views

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    "Watching others learn is an act of learning."
António Teixeira

Pattern Recognition - 2020 Forecast: Creating the Future of Learning - 0 views

  • How do ubiquitous, visible data impact teaching, learning, and the assessment of learning experiences?  How can we use data to enhance human decisions rather than automate them?
    • António Teixeira
       
      Dua perguntas extremamente pertinentes...
  • How do ubiquitous, visible data impact teaching, learning, and the assessment of learning experiences?
  • The challenge is no longer finding information but making it meaningful.
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  •   Open-source assessment will prove much more powerful, incorporating multiple forms of capital and leveraging collective assessment platforms, such as reputation profiles and other forms of peer assessment and recognition of mastery. 
    • António Teixeira
       
      Conceito interessante.
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    Um mundo de extrema visibilidade exige novos modos de produção de sentido.
Jose Paulo Santos

Activsoftware Inspire Edition : Promethean Planet - 0 views

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    Our next generation of teaching and learning software has been designed by teachers for teachers, creating our very first user-generated solution - and we couldn't wait to share it with you… Activsoftware Inspire Edition delivers amazing functionality and exciting new features; making learning journeys more fun than ever before. Available exclusively to Promethean Planet members, our tailored preview specifically invites feedback, offering you the opportunity to shape the future of the de facto educational platform of tomorrow.
Jose Paulo Santos

The KDE Education Project - 0 views

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    Free Educational Software based on the KDE technologies: students, parents, children, teachers, adults, you can freely use our software, copy it, modify it to your needs and enjoy learning! Please have a look at the Tour webpage to get a quick preview of our programs which are translated in more than 65 languages. Our primary focus is on schoolchildren aged 3 to 18, and the specialized user interface needs of young users. However, we also have programs to aid teachers in planning lessons, and others that are of interest to university students and anyone else with a desire to learn! While until now only available on Unix, BSD and Linux, still in beta but already usable, the KDE 4 series bring our applications on Windows. Read more on the KDE-Edu on Windows page!
António Teixeira

School & Games Overlay - 0 views

  • That’s what I imagine, schools and classrooms that are as permeable as possible, so that learning leaks out — not that we’re losing it, but because we’ve stopped trying to contain it, allowing learning to grow, to network, to fertilize other learning.
  • School is a closed environment
  • But I’m wondering about a commercial opportunity, or open source collaboration, to develop a package that overlays a schools curriculum with some sort of ARG (alternate reality game), along with game master instructions, social network plugins, a variety of barcoded clue stickers that can be planted, etc. Seems like some hard-fun learning.
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    Artigo sobre a importância dos jogos na aprendizagem.
António Teixeira

Amplified Organization - 2020 Forecast: Creating the Future of Learning - 0 views

  • Digital natives and technologies of cooperation are combining to create a generation of amplified individuals. These organizational “superheroes” will remake organizational models through their highly social, collective, improvisational practices and their augmented human capacities. These new models will thrive in a world of social networks; information proliferation, transparency, and saturation; and rapid change. As digital natives enter learning professions, and as existing educators and students become amplified, their extended human capacities will challenge traditional ways of organizing learning and will amplify schools, districts, and other learning organizations. 
  •  These individuals are highly social, collective, improvisational and augmented. 
  • Together, these attributes enable several amplified organizational practices - open leadership and sociability, beta building, collective sensemaking, and transliteracy - that support more flexible responses to change and stimulate innovation
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  • In many ways, amplified individuals, organizations and their practices are enabling pedagogies born in the early 20th century that have not been able to find expression in the current educational system.
  • Many educators venturing into the amplified world find that modes of learning using social and collaborative platforms are downright inspiring - encouraging the reasons that they chose to teach.
  • However, education decision-makers must work to close not just the digital divide - access and familiarity with digital technologies - but also the participation gap - comfort engaging in a culture of contribution, connectivity, sharing, and massive collaboration.
  • Open collaborative platforms enable distributed teams and loosely connected networks to self organize and form ad hoc structures to solve problems and implement strategies.  By circulating resources openly and broadly through social networks, information tends to find the right people at the right place at the right time that allows ad hoc leaders to emerge and apply relevant expertise more quickly.  Such an open, flexible structure facilitates collective sensemaking - a practice by which knowledge and expertise that may not have been visible can rise in response to critical issues. Tools ranging from Plazes (a system that lets your social contacts know where you are, what you’re doing and when) to Moodle (an open source courseware management system) allow knowledge workers, educators, learners to form their own smart mobs and self-led teams.  The transparency of these systems also helps support a culture of beta building - rapid innovation, in which participants of a social network, distributed team, or smart mob can see information, offer critique, and help iterate solutions and strategies.  Amplified organizations will be transliterate - capable of communicating across multiple media in ways that use specific media platforms and non mediated, face-to-face interactions to develop effective and creative messages.
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    Organizações "expandidas" serão criadas por indivíduos "sociais, colectivos, improvisadores e conectados..."
António Teixeira

Half an Hour: The Future of Online Learning: Ten Years On - 0 views

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    Um ensaio de Stephen Downes sobre o futuro do elearning.
Paulo Simões

A Free Learning Tool for Every Learning Problem - 0 views

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    Lista de ferramentas 2.0 gratuitas qu podem ser usadas no ensino.
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    Uma página com dezenas de ferramentas Web organizadas segundo o objectivo que o utilizador lhes pretende dar.
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    Uma lista exaustiva de ferramentas que podem ser utilizadas no ensini/formação
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