im Abschnitt Ein eigenes Social Network, gibt der Autor eine gute Zs.-fassung relevanter Punkte/Voraussetzungen ect. für den Aufbau eines social Network. (auch wenn sich diese per se nicht wirklich planen lassen)
..Abstract zum Handbuch "Social Web" von Markus Glaser und Richard Heigl.
The main aim of the study was to analyse the 2.0 environment, which had been set up six months before, and put forward actions to improve it.
> Of all the networks analysed, the blog is the key: it serves as a tool for dissemination, a discussion space and a means of creating content.
"Digital Strategies for Heritage (DISH) is a bi-annual international conference on digital heritage and the strategies that heritage institutions can follow. Triggered by changes in society, heritage organisations face many challenges and need to make strategic decisions about their activities and services. The key motivators for the conference are inspiration, knowledge, skills and networking."
This paper looks at the use of cell phones for tours of cultural sites in Europe. Although several projects have experimented with IVR, SMS and even multimedia tours on standard and next-generation networks, take-up of this platform by museums has remained low in comparison to US activity, despite cell phone usage being more wide-spread and longer-developed than in North America. Through case studies of recent phone tour projects at Tate Modern and the San Francisco Museum of Modern Art, we examine what the key differences and similarities are between phone-based tours on the two continents, and what each can learn from the other.
RS combines research tools with social networking applications such as forums, wikis and blogs. The research tools are launched from a custom toolbar embedded into the collaboration application itself and therefore they are easily incorporated into a project's workflow . Essentially these research tool 'plug-ins' provide an additional layer of functionality so that data and digital assets can be searched and edited while engaging in more informal collaboration and communication activity. Conversely, it is the collaboration activity that creates opportunities for more formal data recording.
Ein Beispiel für neue Zielgruppen erreichen (s. Konferenzbeitrag Archimuse: http://www.archimuse.com/mw2008/abstracts/prg_335001837.html
Our solution (in progress):
- By creating many experiments across the widest range of existing social networking models we are making links with the local community who in turn show what the Gallery and the area is really about through their own images, ...- We always ensure we can back each experiment with adequate resources and talent to ensure a high quality result that does justice to the Gallery we represent.
In the conference's closing plenary, leading museum thinkers teamed up to participate in formal, Oxford-style debates about thought-provoking questions faced by today's museum professionals. This year's debate topics were:
Museums that are not run as businesses will ultimately fail.
Engagement with online-only visitors is as important as engagement with those on site.
"Social networks are not passive, so your Facebook landing page shouldn't be either. It's nice to have a great looking "Welcome" splash, but users are going to want to do something when they arrive."
"Kunst möglich machen
Soziale Netzwerke
Social Networking scheint so etwas wie ein Heilmittel zu sein, um uns arme einsame Individuen nicht den Anschluss an die Gesellschaft verlieren zu lassen. Im Internet schießen die entsprechenden Plattformen wie Schwammerl aus dem Boden und wer nicht in der Isolation enden möchte, ist Mitglied bei Xing, LinkedIn oder ähnlichen Angeboten."
"Actual versus idealised personality
To find out psychologists recruited 236 US and German students who use social networking sites and had them complete personality measures (Back et al., 2010).
These measured first their actual personalities on what psychologists call the 'Big 5' personality traits (extraversion, agreeableness, conscientiousness, neuroticism and openness to experience). Secondly it measured their idealised personalities: who they would like to be."
"Is Crowdsourcing killing traditional design practice was published on 1st Sept and has received a fair bit of comment. I'm particularly interested to explore the potential for designers to expand their practice and capacity through social networks! ABC Radio By Design has invited me to speak on 7th October. I'm pretty keen to get more comments on the value of this concept so please feel free to add your thoughts!"
"Museums and the Web is an annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line. Taking an international perspective, MW reviews and analyzes the issues and impacts of networked cultural, natural and scientific heritage."
Our community has been meeting since 1997, imagining, tracking, analyzing, and influencing the role museums play on the Web.
The MW2010 Program is composed based on an open Call for Participation. The deadline for most proposals was September 30, 2009. Deadline for Demonstration Proposals: December 31, 2009
Eine Reflektion über Populärkultur und die Rolle der Kritik in Zeiten sozialer Medien...:
"The point is that authority has migrated from critics to ordinary folks, and there is nothing - not collusion or singleness of purpose or torrents of publicity - that the traditional critics can do about it. They have seen their monopoly usurped by what amounts to a vast technological word-of-mouth of hundreds of millions of people."
Museum 3.0: a network for those interested in the future of cultural institutions such as museums, galleries, science centres and other collecting bodies.
Seit Jahren müssen in der Kunst- und Kulturszene reduzierte staatliche Zuschüsse durch die Einwerbung privater Mittel wettgemacht werden. Fundraising spielt dabei eine zentrale Rolle.
More Thoughtful Learning: How Professional Development Through Social Media Can Strengthen Cultural Institutions
lists reasons, why social media is an excellent medium for professional development.
and adds recent examples of individuals and institutions using social media to achieve learning objectives.
How do you design physical infrastructure that ties individuals together in meaningful ways?
1. How do we let people personalize their identity in the museum such that they feel less like strangers and more like potential associates?
2. How do we design spaces that support sharing and intimacy among associated visitors?