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Billy Gerchick

10 Tech Skills Every Student Should Have - 5 views

  • 1. Internet Search - students need to know how to do a proper internet search, using search terms and modifiers. This skill is needed for school, work and life in general.
  • 2. Office Suite Skills - students need to now how to create, edit, and modify documents, presentations, and spreadsheets. Businesses still use MS Office for the most part, but iWorks, OpenOffice / LibreOffice, and Google Docs are all getting more popular. They all work similarly so the learning curve when switching isn't that big.
  • 3. Self learning of tech and where to go for help - knowing how to search a help menu on software or hardware, where to go to find user forums for help, and where to find the manual for technology is a huge skill that many do not know about.
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  • 6. Netiquette - Internet/Email/Social Media etiquette - proper way to use the internet, write professional emails, use social media in relation to your job (not complaining about the boss).
  • 5. Social Media - how to properly use social media for school and work, how to protect yourself on it, the issues of cyberbullying, connecting with others in your profession (PLN).
  • 4. Typing - yes, typing. I can get much more work done since I know how to type, then people who don't.
  • 7. Security and Safety - antivirus, spam, phishing, too much personal information sharing, stalkers, and more are all issues they need to know about.
  • 8. Hardware basics and troubleshooting - knowing what different parts of technology are called, how to make minor fixes, and how to do basic troubleshooting for WiFi, networks, OS won't load, etc
  • 9. Backup data - with all of the data that students create for school and work, it is important to back it up and have access to it at any time
  • 10. Finding apps and software - how to find, evaluate, and use apps for school and business. Also, how to find quality, free alternatives to paid software, apps and services.
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    Gateway source for all students: high school and college composition and journalism and student of life. Bookmark this source and then bookmark the hyperlinks in this article. Do you have the 10 (11 for the bonus) tech skills down? I certainly can improve in some of these areas.
Garron Hillaire

The Supreme Court tries to figure out what Madison would have thought about Postal 2. -... - 1 views

  • The state of California is attempting this morning to defend a 2007 law banning the sale or rental of violent video games to anyone under 18
  • Ten minutes into the argument, Morazzini is barely visible beneath all the blood spatter. He's been assailed for the statute's vagueness, its overbreadth, and for the state's failure to show that playing violent video games is any more likely to engender violence in children
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    Video Games, Violence, Ban Question: Is there a coin here? Do educational video games sit on the opposite side of violent video games? If video games are good for instruction then are violent video games also instructing violence? Perhaps existing violent games are not following good educational design and therefore are bad at instructing violence (which is good)?
Garron Hillaire

Online Masters Program Focuses on Free Software - Yahoo! News - 0 views

  • the Free Technology Academy (FTA) and the Free Software Foundation (FSF) just announced this week that they've teamed up on an online Master's Program in Free Software and Free Standards
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    Online masters program in free software. This seems like a good idea.
Jennifer Jocz

Could Tag Technology Replace Google Search? | InventorSpot - 0 views

  • Many believe AR is the tipping point for mobile phones to supplant desktop searches in the next few years.


  • Tagword search on cellphones, like keyword search on desktops might become the dominant format to search for items in real-time.
  • Things in our real-world tagged with barcodes could provide much more information, which could Internet of Thingsthen be updated without having to change the original tag
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    An article describing how AR apps for cellphones could provide users with location-based data using barcode tagging.
Bharat Battu

What Would You Pay for a Great Educational App? | MindShift - 1 views

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    full disclosure: classmate Alex Schoenfeld first shared this with the us in the TIE facebook group :). But it brings an interesting trend in the adoption and pricing of mobile apps: Article outlining what lots of us know when it comes to moblie apps and pricing - free, $1, and $2 are the price-points that sell, and allow us to try out an app with minimal regret. But with the rise of more and more high-quailty, high-profile, and high-budget educatioanl apps, will the pricing structure change? Will parents and educators be willing to spend the prices of traditional computer software ($50 or more?) for really great mobile apps? The article brings up an interesting model that seems to already be coming to life looking at how apps are being sold and updated lately: "Donahoo and Russell propose there's a better way: subscriptions and content expansion packs.  Launchpad Toys follows the latter tact. The initial price the Toontastic app for $3 (though it's currently free). Users can use that fully functioning app, or choose to add additional characters and themes with $.99 expansion packs. This way, they contend, costs are controlled; it's cheap for parents and children to evaluate an app, and the model encourages regular updates."
Kasthuri Gopalaratnam

Teacher Training Should Start Before iPad Deployment -- THE Journal - 3 views

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    Many of you have read my "rants" about buying iPads before the teacher's even know what to do with them. This article speaks to the need for Professional Development before full scale implementation.
Benjamin Berte

BBC NEWS | Technology | Google invites users to join Wave - 2 views

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    Google Wave, which combines email, instant messaging and wiki-style editing will go on public trial today. The search giant hopes the tool, described as "how e-mail would look if it were invented today", will transform how people communicate online.
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    Agh! Not another way to communicate! I can't even remember my passwords to all these things! I can't even remember I have a Facebook account until someone "friends" me! What happened to isolation and Transcendentalism? Needing to read Walden in the woods alone right now...
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
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  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
kshapton

Tutorials: Learning To Play - 0 views

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    Using education to make better games, a twist on using games for better education. They make an interesting argument for two learning styles: the button-mashing 'exploratory learners', and the more reserved and strategic 'modeling learners'. How do you cater to both?
Mydhili Bayyapunedi

Cyberlearning Tools for STEM Education Conference - 2 views

  • Conference on Cyberlearning Tools for STEM Education (CyTSE) March 8-9, 2011, Berkeley, CA Call for Presenters is NOW Available!
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    For folks interested in STEM
Garron Hillaire

IPad a Therapeutic Marvel for Disabled People - NYTimes.com - 2 views

  • Owen, 7, does not have the strength to maneuver a computer mouse, but when a nurse propped her boyfriend’s iPad within reach in June, he did something his mother had never seen before.
  • Over the years, Owen’s parents had tried several computerized communications contraptions to give him an escape from his disability, but the iPad was the first that worked on the first try.
  • ver the years, Owen’s parents had tried several computerized communications contraptions to give him an escape from his disability, but the iPad was the first that worked on the first try.
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    an example of technology providing access to a child that previously did not connect with computers
Katherine Tarulli

Cellphone Ban Is a Tale of Two City Schools - 3 views

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    Cell phones are banned in NYC public schools, but it is the norm for students who attend schools without metal detectors to bring their phones anyway. If caught teachers are confiscating phones for up to a week, or longer, at their discretion. At schools with metal detectors small businesses have popped up around schools, storing students' phones for the school day for a small fee, similar to a coat check system. Instead of harnessing the power of mobile phones that almost every student already has, they are punishing them and/or causing them to pay money to keep them stored for the school day so that they can have them before and after school. I think this is a missed opportunity for the NYC school system not only because they are missing out on mobile learning opportunities with technology the district doesn't have to buy, but they could also be teaching the students responsible and appropriate use of mobile phones in public spaces.
Malik Hussain

ZaidLearn: The Autism Revolution: Chronic, Persistent & Changeable Features (Martha Heb... - 0 views

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    I have found Zaid's blog postings to be very appealing visually (with good use of colors) and to the point (with higher signal to noise ratio). Here is an example of a "1, 2, 3" style posting on the important topic of Autism with Dr. Martha Hebert (a prominent Harvard Medical School researcher and clinician).
Tomoko Matsukawa

Sherry Turkle: Connected, but alone? | Video on TED.com - 0 views

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    Sherry Turkle's TED Talk from April 2012
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    TED talk by Dr. Sherry Turkle (Feb 2012) on "Alone Together" (similar to the one posted on t561 syllabus but 'TED style' for TED audience)
Bharat Battu

Reflex : Math fact fluency - the next generation. - 3 views

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    The school I am interning at (The Carroll School) is using this in their middle school math classes. Small class sizes typically (4-8 kids /  class), and it's a 1:1 school where every child has a laptop. But - it's working well for designated independent work time in the math classes I've observed- where each kid is asked to play the game for 15 minutes on their own. Kids have their own profiles- and there are several different math mini games they can play, each game focusing on different math skills. Each mini game involves different game mechanics and art styles. But all games involve using arithmetic skills and math concepts to solve problems that progress them in the game. Good performance gives the kids in-game credits/money that they can use to customize their in-gam avatar. 
Maung Nyeu

http://www.koreaherald.com/national/Detail.jsp?newsMLId=20111110000696 - 1 views

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    Samsung establishes "smart classroom" which moves class study from pen and paper style learning to tablet based learning, but also allows schools in remote island, that lack educational infrastructure, connect students through electronic dashboards and share ideas and information.
James Glanville

Education Week: Digital Book-Sharing Unlocks Print for Students - 2 views

  • Bookshare memberships are for students who are blind, have low vision, have such learning disabilities as severe dyslexia, or have a disability such as cerebral palsy that could keep them from holding a book. Such students have what are collectively called print disabilities—a distinct departure from saying “learning disabilities,” said David Rose, the chief education officer at the Center for Applied Special Technology, or CAST, in Wakefield, Mass. Related Blog Visit this blog. Using the phrase “print disability” said Mr. Rose, “is co-locating the problem. Print is part of the problem.” His nonprofit organization works on expanding learning opportunities for all individuals, especially those with disabilities, through a set of principles called “universal design for learning.” “We can convey that information in a whole host of ways now. In that world, you go, ‘Print is not very good for a lot of kids,’ ” he said.
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    Interesting article in edweek on Bookshare - a non-profit electronic book service that provides free digital copies of books in accessible formats for kids with print disabilities, a term coined by George Kerscher to cover visual, physical and language based disabilities that impact the ability to read a physical book.
Robert Schuman

Wikitude Drive Android App Does Turn-By-Turn, Augmented-Reality-Style - Wikitude - Gizmodo - 0 views

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    An example of an AR application for Google Android phones that takes advantage of the phone's video camera and GPS capabilities.
Chris Johnson

Photo505 (Digital Photo Effects) - 0 views

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    This is a great and easy-to-use site that allows you to create professional looking Photoshop-style effects with little effort. Do you want to see yourself on the cover of Rolling Stone, as a painting in an art gallery, or as a tattoo? Select an effect from the front page, upload a picture, make any necessary adjustments (e.g. zoom in on face), and view the result. Just be aware that all original photos and the resulting images are publicly viewable.
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