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Jennifer Jocz

Education, psychology and technology: Games lessons | The Economist - 0 views

  • transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games
  • Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of “domains”.
  • in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes—for maximum effect you have to apply them in new and imaginative ways.
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combines the traditional subject-based curriculum into "domains".
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combine the traditional subject-based curriculum into "domains".
Cameron Paterson

Pedagogical enhancement of open learning - 1 views

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    A small but very pertinent article in the recent edition of the International Review of Research in Open and Distance Learning (IRRODL) by Seth Gurell, Yu-Chun Kuo and Andrew Walker called The Pedagogical Enhancement of Open Education: An Examination of Problem-Based Learning1 is a real gem. The Pedagogical Enhancement of Open Education is a gem because it is focussed on pedagogy and online open learning. Gurell et al argue from a review of the literature and practical experience that problem based learning can work well with online open education. For example, traditional problem-based learning requires the learner to find and review resources which are usually print based materials such as books, journals, newspapers and so on, many of which take time to locate and access. However, using problem-based online learning using open education resources can remove much of the distraction of finding resources and enable greater attention to the learning task. Although problem-based learning (PBL) may not be suitable for all types of learning, a review of the research does indicate that students perform equally well using PBL as they do in traditional learning. Students engaged with PBL also perform better on retention tasks and on explanatory tasks, reveal Gurell et al. There are many sources of open educational resources. Two such examples that are well known are the Open Education Resource (OER) Commons, the Open Courseware Consortium. However, others such as Academic Earth, Scientific Commons, and Project OSCAR are also interesting. The Pedagogical Enhancement of Open Education is a very succinct review of online PBL and its fit with open online learning. Gurell et al have provided an excellent review of the versatility of online open education and how to maximise pedagogy to achieve improved learner outcomes.
Ashley Lee

Computer Games and Traditional CS Courses | December 2009 | Communications of the ACM - 0 views

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    "This article examines the ongoing efforts to integrate computer video games in existing traditional CS courses."
Tomoko Matsukawa

Interesting Results from the WorldReader e-Reader Pilot in Ghana | ICTWorks - 1 views

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    Very interesting article. "iREAD (Impact on Reading of E-Readers And Digital content) Ghana Pilot Study" Another example showing us the traditional standardized test doesnt seem to be a suitable type of assessment here. But in addition to that there are many interesting findings related to IT literacy, benefits of the teachers and increased access to learning materials. (never really thought a simple hardware such as e-reader itself will be this 'transformational' to certain countries across the world) 
Cole Shaw

MOOC feedback - 3 views

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    The Knight Center's MOOC on data visualization was a bit smaller than traditional MOOCs (it actually capped enrollment at 2000), but the second version of the same class already has 4000 students registered. It sounds like the professor gave a lot of attention to the students and the projects, and the fact that the numbers went up is a good sign.
Laura Johnson

Media Literacy | EdSurge - 1 views

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    Articles on media literacy -  an excerpt from their newsletter:  Here's how George Mason history professor Mills Kelly teaches media literacy. "'We will work together as a group to create an online historical hoax that we will then turn loose on the internet to see if we can actually fool anyone.'" His students have created stories that have fooled Wikipedia (but not Reddit) and provoked the ire of Jimmy Wales himself. We're delightedly amused at this intriguing piece from Brendan Fitzgerald, which examines the tradition of published hoaxes within the larger discussion over media transparency and credibility. While we agree that planting deliberate lies makes our job a little tougher, there's definitely value in its effort to challenge the largely assumed reliability of Wikipedia and other crowdsourcing efforts. It begs the question: are today's kids digital natives or "digital naives?"
Chris Dede

Digital | Online education needs to hold itself to higher standards than traditional cl... - 1 views

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    evaluating K-12 online learning
James Glanville

Auburn School Department - Home - 1 views

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    Interesting report from Main on an iPad Kindergarten pilot.  A study in collaboration with Boston College showed evidence of increased kindergarten literacy scores compared with a control group of Kindergartens with traditional instruction.
Cole Shaw

A Free Online University Tests the Waters - NYTimes.com - 1 views

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    An interview with Shai Reshef, who founded the University of the People, a free online university. I think one really interesting part is that NYU agreed that students who finished their first year could apply to NYU Abu Dhabi and finish their free education if accepted! So it's like a portal or proving ground...but for a traditional university.
Daniel Melia

Are Kids Really Motivated by Technology? (Bill Ferriter) | Larry Cuban on School Reform... - 1 views

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    A reminder that technology is not in and of itself a motivating force in the classroom.
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    I wonder if different types of technology have different impacts. For example, I can absolutely see where students wouldn't be motivated by a digital whiteboard or a blog...too adult and too similar to traditional education. But what about things like games for learning? Would they draw in a non-traditional student and actually motivate them to learn, albeit indirectly? There seems to be research on the gamification aspect that shows its positive impact, so do Bill's comments only apply to a subset of educational technology?
Tomoko Matsukawa

One Per Cent: Lego's augmented reality game tests your building skills - 0 views

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    Getting excited about Sesame Street&AR idea that was posted earlier, went to find if Lego is doing anything as Lego Education is getting more active lately to my understanding.  I only found this. This to me is not AR although it is utilizing some level of digital technology (social network/sharing work with others).  I would be more interested to see more work from traditional game/toy players to be aggressive in the tech space. 
Irina Uk

UW-Stout Mobile Learning - Acceptable Use Policies for Mobile Devices - 0 views

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    This page has countless links on developing acceptable use policies for mobile technology, as well as examples of policies in existence, varying from traditional "no mobile devices" in school to BYOD related policies. It offers a broad view of what schools are doing with regards to mobile technology policy.
Bharat Battu

What Would You Pay for a Great Educational App? | MindShift - 1 views

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    full disclosure: classmate Alex Schoenfeld first shared this with the us in the TIE facebook group :). But it brings an interesting trend in the adoption and pricing of mobile apps: Article outlining what lots of us know when it comes to moblie apps and pricing - free, $1, and $2 are the price-points that sell, and allow us to try out an app with minimal regret. But with the rise of more and more high-quailty, high-profile, and high-budget educatioanl apps, will the pricing structure change? Will parents and educators be willing to spend the prices of traditional computer software ($50 or more?) for really great mobile apps? The article brings up an interesting model that seems to already be coming to life looking at how apps are being sold and updated lately: "Donahoo and Russell propose there's a better way: subscriptions and content expansion packs.  Launchpad Toys follows the latter tact. The initial price the Toontastic app for $3 (though it's currently free). Users can use that fully functioning app, or choose to add additional characters and themes with $.99 expansion packs. This way, they contend, costs are controlled; it's cheap for parents and children to evaluate an app, and the model encourages regular updates."
Stephen Bresnick

Online Education: My Teacher Is an App - WSJ.com - 0 views

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    An estimated 250,000 students are enrolled in full-time virtual schools where their instruction and interaction is completely online. There are many benefits to this model: lower overhead, anywhere/anytime learning, meeting students where they are...yet the students in these full-time online schools consistently fall short of their peers in traditional schools. Gives us pause to consider what is lost in the online learning environment and what are the essential parts of face to face learning that cannot be replicated online..
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    This article contradicts one of my favorite quotes from ISTE 2011 - "The Killer App for 2011? The Teacher" I agree Steve, while it seems to be more and more the norm, economics shouldn't be a major determinant in alternatives to good education. Would they do the same for health care? Perhaps Siri can diagnose and prescribe treatment based on patient symptom input into an app?
Stephen Bresnick

Free Technology for Teachers: Bookboon - More Than 500 Free eTextbooks - 3 views

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    In Disrupting Class, one of the predictions that Clay Christenson makes is that classroom content in the future will not come from traditional textbooks, but from students and teachers who contribute user-generated content for learning. Here is an example of a site that allows users to download free textbooks. This is further proof that once the information is out there for all to see, it is going to be more and more difficult to prevent people from spreading ideas and circumventing the charge-for-information model that is currently out there.
Mirza Ramic

Analysis suggests MOOCs will be more disruptive than open access journals | Inside High... - 2 views

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    More on MOOCs: "One one side, there are those who portray traditional higher education models as enjoying too much immunity from market forces and public demands for greater academic efficiency and productivity; on the other side are faculty groups and others who are struggling against a narrative of disruption that sees higher education as a business while discounting the issues of academic quality, freedom and governance."
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
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  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Garron Hillaire

Writer Neal Stephenson Unveils His Digital Novel The Mongoliad - NYTimes.com - 1 views

  • The company, based in Seattle and San Francisco, has developed what it calls the PULP platform for creating digital novels
  • aterial like background articles, images, music, and video. There are also social features that allow readers to create the
  • There are also social features that allow readers to create their own profiles, earn badges for activity on the site or in the application, and interact with other readers.
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  • Stephenson isn’t writing the book alone. There’s a team led by a writer Mark Teppo; it also includes Greg Bear, author of Blood Music and other science fiction novels. Stephenson compared the experience to writing a TV show, and not just because it’s a team of writers.
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    The PULP platform is an example of a writer trying to respond to people wanting more than traditional publishing. If this platform, or something like it, was widely accepted by people it might build a better case for alternative forms of publishing in education
Maura Wolk

School on the mend - The Boston Globe - 1 views

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    While this article does not address technology directly, I think this is the type of school community that could so benefit from emerging educational technologies. The traditional school model has been failing them, and they are prime for redesign. I'd be interested to see even how something like ecoMUVE could begin to change the classroom atmosphere.
Britt Harris

Student finds success with virtual school - 1 views

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    10th grader quits a traditional school to learn at a virtual school
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