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Garron Hillaire

The Supreme Court tries to figure out what Madison would have thought about Postal 2. -... - 1 views

  • The state of California is attempting this morning to defend a 2007 law banning the sale or rental of violent video games to anyone under 18
  • Ten minutes into the argument, Morazzini is barely visible beneath all the blood spatter. He's been assailed for the statute's vagueness, its overbreadth, and for the state's failure to show that playing violent video games is any more likely to engender violence in children
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    Video Games, Violence, Ban Question: Is there a coin here? Do educational video games sit on the opposite side of violent video games? If video games are good for instruction then are violent video games also instructing violence? Perhaps existing violent games are not following good educational design and therefore are bad at instructing violence (which is good)?
Xavier Rozas

Technology Review: An Advert for In-Game Violence - 0 views

  • A team of European and U.S. researchers found ads displayed along with violent scenes to be more memorable to players than those shown with nonviolent content, even though players spent less time looking at them. The results are contrary to expectations stemming from research on television, where violence has been shown to decrease attention to advertisements. Developing a better understanding of the way advertising works in games could help game companies enhance their advertising strategies.
  • Those who played a violent version of the game, where the goal was to run down pedestrians, resulting in a blood-splattered screen, demonstrated significantly better recall of advertised brands than those who played the regular version. The researchers presented their work at the International Conference on Entertainment Computing last year.
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    The unholy marrage of violent gaming and hightened advert recall...Clearly there are educational implications to be considered here.
Sunanda V

10 Truths About Books and What They Have to Do With Video Games - 1 views

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    Great post about the ways that books and video games are actually quite similar. My favorites: "1. Books are a powerful technology. They can lead to aggression and violence (witness the Bible, the Koran, and the Turner Diaries in the wrong hands). Nazi Germany was a highly literate society. Games, so far, do not have this much power, but some day they may. 4. Books can make you stupid by not questioning what they say. 8. Just giving people books does not make them smarter; it all depends on what they do with them and who they do it with. For young people, it depends, too, on how much and how well they get mentored. Mentoring is, in fact, crucial."
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    Thanks for tagging this- definitely thought provoking. I might argue that both books and games can, in fact, make people 'smarter' in and of themselves, but that both are far better when used socially with mentor support and quality teaching.
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