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16 Incredible iPad Apps for ESL Learners - Best Colleges Online - 1 views

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    Great list of award winning apps for ESL learners.
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    For EDC research group.
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Startup Hopefuls Test Ideas With Educators - 1 views

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    Mandela Schumacher-Hodge, a former public school teacher and Ph.D. candidate in urban schooling, stood on the stage in a small auditorium in the America Online offices here one recent afternoon as three Silicon Valley investors told her how to best communicate with teachers.
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Vacation Reading: 9 Great Education Articles From 2013 - 2 views

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    "Sometimes, it takes a longer article to illuminate something as complex as education in America. Here are nine articles from 2013, covering everything from public policy to teaching practice. Many of the lessons highlighted by these writers will remain relevant in 2014 and beyond."
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New Common Core Assessments - 1 views

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    Following on the mention of the new Common Core assessments - PARCC and Smarter/Balanced - here's an article for educators about the current state of development.
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The King of MOOCs Abdicates the Throne - 3 views

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    Sebastian Thrun, CEO of Udacity, has openly admitted that his company's MOOC courses are a lousy replacement for actual university class and instead will be taking his company to focus more on corporate training. I personally will reserve further judgement until after I finish the readings for next week.
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    I posted this article in G+ a day or two ago. Some of the better commentary surrounding this article below. Tressie McMillan Cottom: "Thrun says it wasn't a failure. It was a lesson. But for the students who invested time and tuition in an experiment foisted on them by the of stewards public highered trusts, failure is a lesson they didn't need." Rebecca Schuman: "Thrun blames neither the corporatization of the university nor the MOOC's use of unqualified "student mentors" in assessment. Instead, he blames the students themselves for being so poor." Stephen Downes: "I think that what amuses me most about the reaction to the Thrun story is the glowing descriptions of him have only intensified. "The King of MOOCs." "The Genius Godfather of MOOCs." Really now. As I and the many other people working toward the same end have pointed out repeatedly, the signal change in MOOCs is openess, not whatever it was (hubris? VC money?) that Thrun brought to the table. Rebecca Schuman claims this is a victory for "the tiny, for-credit, in-person seminar." It's not that, no more than the Titanic disaster was a victory for wind-powered passenger transportation."
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    Grif - where did the Stephen Downes quote come from ? I read the Rebecca Schuman article and don't really agree with her. To expand on the Schuman quote you posted - it's really interesting how she says the massive lecture format doesn't work but then provides two examples of massive technology that do work - texting and World of Warcraft. This relates directly to some of what we talked about earlier this semester. I don't think it's the 'massive,' as Schuman implies, that causes the failure of a MOOC. It's part of the design. Once the design is better and more engaging, then MOOCs may find that they have higher retention rates. Schuman: Successful education needs personal interaction and accountability, period. This is, in fact, the same reason students feel annoyed, alienated, and anonymous in large lecture halls and thus justified in sexting and playing World of Warcraft during class-and why the answer is not the MOOC, but the tiny, for-credit, in-person seminar that has neither a sexy acronym nor a potential for huge corporate partnerships.
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    The Downes quote was from OLDaily, which is a daily listserve of his that I subscribe too. I think the difference between texting/WoW and MOOCs is that, while both have many many users, the former two have means in which those groups are disaggregated into smaller units that are largely responsible for the UX/individual growth that goes on. I agree with you that massive is not necessarily the failure, in fact, I think it's the best thing they have going for them. However, until the design can leverage meaningful collaboration, like WoW and texting, the massive will remain a burden.
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EdTech Leaders OnlineA case study of scalable online professional development programs ... - 2 views

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    ETLO is a very successful model of scaling up
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Can Mobile Devices Transform Education? - 1 views

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    Founded in 1943, ASCD (formerly the Association for Supervision and Curriculum Development) is an educational leadership organization dedicated to advancing best practices and policies for the success of each learner. ''Mobile devices are cheaper, more portable and less obtrusive than other technologies. Yet the challenges of how training students to use sophisticated technology tools is an economic imperative.''
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Second Life Sued For Allowing Sale Of Impostor Virtual Goods - 0 views

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    Linden Research was sued on Tuesday for allegedly hosting a virtual Canal Street on Second Life. This is only tangentially related to the class, but I given that a lot of what we've seen in class covers Second-Life-like environments, I thought it might be good to keep up with what's going on with the actual Second Life.
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JOURNEY TO THE END OF COAL - Web documentary by Samuel Bollendorff & Abel Ség... - 0 views

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    This "Web documentary" provides a unique way to expose an important political and social issue. Focusing on the issues surrounding China's exploitation of its land and people related to coal, the site casts the viewer as an investigating journalist. You can choose to visit the sites and see the conditions for yourself or you can talk to people along the way and gain insight into their lives (as well as the political system). The content is deep, has high replay value, consists of very high-quality media, and represents an innovative approach to sharing experiences about important world issues.
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    Wow. I have seen web documentaries highlighting human rights issues before, but this one's style and tone really captures the juxtaposition between socioeconomic classes. The map and additional information buttons are great for Social Studies and History teachers willing to bring this into the classroom. As a former middle school World Geography teacher, I would be interested in showing this to my class, but also hesitant. Any former teachers who would show this to their students?
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    Wow. I've seen similar attempts at making web documentaries trying to raise public awareness about human rights before, but the filmmaker really hit the nail on the head. The juxtaposition between socioeconomic classes and the attempts mine workers make to brighten their world (i.e. engaging in a Christmas song/dance at the temple) is striking. I'm curious if any teachers would be brave enough to discuss these topics in their social studies classes.
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The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
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Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
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Cell Bound: Why It Is Hard to Ignore Public Mobile Phone Conversations: Scientific Amer... - 0 views

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    Why is overhearing a "half-alogue" more annoying than overhearing a dialog? Study shows that it's not a question of volume: hearing a half-alogue causes the brain to work harder to make sense of it, hurting our performance other cognitive tasks. Could this phenomenon be exploited in a positive way in a learning environment? (e.g. make use of the brain's natural tendency to work on filling gaps?)
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25 Ways To Use Social Media For Your Next Event | Helping improve your annual meetings,... - 0 views

    • Ellen Loudermilk
       
      How do you ensure that your guests will all find and look at the event? I guess the solution is to cover as many sites as you can... phew!
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Rutgers student death: Has Digital Age made students callous? - 2 views

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    A very sad story that people think was caused, in part, by how the digital age is affecting students.
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    The roommate was clearly trying to out him in a very nefarious way. Yes, easy access to recording and distribution technology was available, but bad decisions drove the actions.
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    I think the wide use of cams has changed people's idea of what is appropriate and what is not. People who have not lived with these webcams and camera phones have at least a background of knowing of a time when they weren't so readily available. Children and students growing up now who've had them all their lives, may not automatically know what is acceptable. I am outraged if I'm in a social setting with friends where we are dancing, having fun, and bystanders start to record us without our consent. These cameras are everywhere, and some states aren't allowing people to video police officers on duty, but I think this should be extended to general public. People should have to consent before they are recorded on camera, and if there is no consent, that offending party should possibly face legal action.
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People Spend 927 Million Hours Per Month Playing Facebook Games - 1 views

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    Hi Ellen, I think this is an interesting topic. You may be interested in Piskorski's work at HBS. Professor Piskorski's current research examines why and how people use on-line social networks, both in the US and abroad. Using extensive fieldwork and large scale empirical analyses, he constructed theories of social failures and networks as covers which allow us to understand numerous facets of people's on-line behaviors. http://drfd.hbs.edu/fit/public/facultyInfo.do?facInfo=ovr&facId=10663
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NSTA :: Journal Article - 1 views

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    NSTA's Science Teacher must have known we just spent the class with Paul Horowitz. Jan Mokros (TERC) is an author here
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    "One teacher commented, "It's hard to manage the class when students become 'click happy' without really understanding what they're doing." However, requiring students to verbally explain and justify their reasoning before proceeding to the next screen was an effective solution."
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Maturity of technologies - 1 views

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    Media tablets, private cloud computing, and 3D flat-panel TVs and displays are some of the technologies that have moved into the Peak of Inflated Expectations, according to the 2010 Emerging Technologies Hype Cycle by Gartner, Inc.
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    Interesting to see public virtual worlds in the "trough of disillusionment," poised for "enlightenment," while augmented reality is nearing the "peak of inflated expectations," heading for a crash.
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Will technology kill the academic semester? - 1 views

  • online program that lets students start class any day they want and finish at their own speed
  • The open format of Jefferson's program, called Learn Anytime, means students don't move through classes in groups. None of Mr. Smith's 400 online students will have a discussion or do a group project with classmates
  • "It doesn't allow students to get a deep understanding of the content."
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  • Regardless of criticism like that, the model is spreading.
  • ther than programs like Learn Anytime, online education generally mimics the familiar face-to-face template. A group of students moves through course work at a set pace and discusses the lessons, typically in a course forum. Jefferson's effort to break that mold grew out of a dual-credit project with a local public-school system. Since 2007, Learn Anytime has exploded from a couple of hundred students to nearly 1,300
  • Mr. Johnson's classroom isn't just virtual. It's also largely automated.
  • "The next frontier in online learning," says Mr. Anderson, "is to merge the social stuff with the self-paced stuff."
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    Ford T. Smith is helping to bulldoze one of the most durable pillars of academic life: the semester.
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