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Chris Dede

LAUSD halts home use of iPads for students after devices hacked - latimes.com - 1 views

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    This is a classic example of making a bad situation worse with a stupid response
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    Xu and I discussed this article in class/section. We had similar thoughts ;unfortunate as it is, this is a case of eliminating the effect and not the real cause. Perhaps this article does not fully reveal details but hopefully a real solution is being put into place...quickly.
Chris Dede

Computer Games in the Classroom - WSJ.com - 1 views

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    Why is extrinsic motivation needed to make these subjects interesting, and why use an entertainment game rather than an educational game?
Simon Rodberg

Why Schools Make Bad Buying Decisions - 2 views

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    Schools and school districts struggle to buy the right technology at a decent price. Why? Here are ten answers.
Jacqueline Mason

Pockets of Potential: Using Mobile Tech to Promote Children's Learning - 0 views

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    "The report Pockets of Potential: Using Mobile Technologies to Promote Children's Learning, by Cooney Center Industry Fellow Carly Shuler, makes the case that our nation's leaders should not overlook the role mobile technologies can play, if well deployed, in building human capital and in helping to stimulate valuable innovation."
Chris Johnson

14 Great Cheat Sheets & Posters to Make You a Software Wizard - 0 views

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    A series of reference materials for software from MS Word to Vim to Linux. Highly useful for people who want to become more efficient in software use.
Jennifer Hern

Technology Review: Adding Trust to Wikipedia, and Beyond - 0 views

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    WikiTrust helps increase the validity of Wikipedia postings and makes posters more accountable... supposedly.
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Uche Amaechi

Rough Type: Nicholas Carr's Blog: Anthologized - 0 views

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    "Is Google Making Us Stupid" going into three anthologies
Jennifer Hern

JOURNEY TO THE END OF COAL - Web documentary by Samuel Bollendorff & Abel Ség... - 0 views

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    This "Web documentary" provides a unique way to expose an important political and social issue. Focusing on the issues surrounding China's exploitation of its land and people related to coal, the site casts the viewer as an investigating journalist. You can choose to visit the sites and see the conditions for yourself or you can talk to people along the way and gain insight into their lives (as well as the political system). The content is deep, has high replay value, consists of very high-quality media, and represents an innovative approach to sharing experiences about important world issues.
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    Wow. I have seen web documentaries highlighting human rights issues before, but this one's style and tone really captures the juxtaposition between socioeconomic classes. The map and additional information buttons are great for Social Studies and History teachers willing to bring this into the classroom. As a former middle school World Geography teacher, I would be interested in showing this to my class, but also hesitant. Any former teachers who would show this to their students?
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    Wow. I've seen similar attempts at making web documentaries trying to raise public awareness about human rights before, but the filmmaker really hit the nail on the head. The juxtaposition between socioeconomic classes and the attempts mine workers make to brighten their world (i.e. engaging in a Christmas song/dance at the temple) is striking. I'm curious if any teachers would be brave enough to discuss these topics in their social studies classes.
Chris Johnson

Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
  • ...10 more annotations...
  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
Xavier Rozas

Video - Breaking News Videos from CNN.com - 0 views

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    I have always felt a little guilty about printing out online readings. Just as the reading for online discussion tips describes, longer text can be difficult to digest when viewed from a screen. This device is the first of its kind and without a doubt will undergo significant innovations to make it more consumer freindly...think mainframe vs. Apple IIe
Xavier Rozas

Thingiverse - Digital Designs for Physical Objects - 0 views

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    <>-- This is a place to share digital designs that can be made into real, physical objects. Let's create a better universe, together! Why be virtual when you can make it real...
Xavier Rozas

SmartPen Video Livescribe :: Never Miss A Word - 0 views

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    What can I say, its a smartpen. On the flip side of the user-value, a teacher could use the device to 'capture' student work in a digital log, The ability to program the SmartPaper with unique commands would make for some simple yet scalable adaptive testing designs.
Chris Johnson

Photo505 (Digital Photo Effects) - 0 views

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    This is a great and easy-to-use site that allows you to create professional looking Photoshop-style effects with little effort. Do you want to see yourself on the cover of Rolling Stone, as a painting in an art gallery, or as a tattoo? Select an effect from the front page, upload a picture, make any necessary adjustments (e.g. zoom in on face), and view the result. Just be aware that all original photos and the resulting images are publicly viewable.
Chris Johnson

Copyright Quick Reference Chart - 0 views

    • Chris Johnson
       
      Maybe this could be organized in a way that is easier to use for quick reference.
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    (Hosted by the California Student Media Festival) This page displays a chart that shows how and under what conditions one can use media without violating copyright. The chart specifies its sources. Perhaps the chart could be re-made to make it more readable.
Xavier Rozas

Microsoft Research SenseCam - 0 views

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    Augmented Intelligence or hocky use of tiny harddrives? Either way, this would def. make for easier note-taking...
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • ...4 more annotations...
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Yang Jiang

Internet plays integral role in decision-making: Study - 0 views

  • One of the most interesting findings that we got in the survey, is that although the Internet is by far the most important medium in the lives of consumers, companies continue to under-invest in their online marketing efforts.
  • Beyond the sheer size of this online population, Chinese Internet users are much heavier users of most Internet behaviors, such as researching, communicating or self-expression through using social media tools, than their counterparts in other countries. They also are much more advanced in their use of the Internet across a wide range of activities and behaviors, from researching to using mobile capabilities.
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    Internet is certaily playing an incredibly important role in our daily life, no matter in the United States, or China.
Natalie Hebshie

Sal Khan: Bill Gates' favorite teacher - Aug. 24, 2010 - 3 views

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    After reading this I wonder what other resources there are online for learning all those things that I have found difficult to master in my life.
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    A great read and resource that came up through another one of my classes. The Harvard Business School grad makes free online videos that explore math and science concepts. Bill Gates is a big fan.
Cameron Paterson

Flatclassroom Project - 0 views

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    The Flat Classroom Project is a global Hands-on working together project for middle and senior high school students. The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.
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