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Garron Hillaire

BBC News - How good software makes us stupid - 1 views

  • "No problem - let me just enter that into my sat-nav…"
  • unless drivers pass a formidable test - called "The Knowledge" - they are not allowed to head out onto the roads in one of the iconic vehicles
  • "The particular part of our brain that stores mental images of space is actually quite enlarged in London cab drivers," explained Nicholas Carr, author of The Shallows: What the Internet is Doing to Our Brains
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  • The key to making us concentrate, Mr Carr suggests, is perhaps to make tasks difficult - a theory which flies in the face of software designers the world over who constantly strive to make their programs easier to use than the competition.
  • Mr Carr says that this simple experiment could suggest that as computer software becomes easier to use, making complicated tasks easier, we risk losing the ability to properly learn something - in effect "short-circuiting" the brain
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    An argument that Good Software design is bad for learning
Danna Ortiz

As Boom Lures App Creators, Tough Part Is Making a Living - NYTimes.com - 2 views

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    It's tough to make a living creating apps
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    What struck me most about this article was that the couple had no marketing plan and even less understanding of financial management (specifically cash flow, assets, and liabilities). Sobering. Thanks for sharing, Danna.
Jason Yamashiro

How To Build An LED Lightsaber [Infographic] | Popular Science - 0 views

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    Just in time for the holidays! Popsci (popular science) is a pretty cool website. Could be useful for students, teachers, or pretty much anybody. How could we make time for a little more "making" in our schools?
Chris McEnroe

Supercharge a TED video | Projects | Mozilla Webmaker - 3 views

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    Ted talks are interesting and useful at times in the classroom but will students automatically make connections to class content?  This annotating tool enables either instructors or students to make explicit connections or commentary and share the end product.  
Adrian Melia

Music Video Uses Three Projectors and a Blank Room To Make Your Holodeck Fantasies Come... - 2 views

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    Cool use of how you can use projectors and a framed point of view to make a viewer believe someone is immersed in an alternate world.
Stephen Bresnick

400 Free Online Courses from Top Universities | Open Culture - 7 views

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    Here is a highly populated list of open course offerings at various universities on the internet. This is certainly going to be disruptive to the pay-for-learning model of higher education. Some issues: does it make sense to attach some sort of certification of completion? Is it feasible or desirable to offer complete open courses, or would it be better to make the offerings more granular in nature? Should users be able to remix offerings from various courses to create custom courses?
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    This is fantastic! Thank, Steve.
Maung Nyeu

Digitisation is making e-learning simple - 1 views

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    Does digitisation make e-learning simpler? Low cost tablets in India are leading the charge.
Uche Amaechi

Psychologist: Facebook makes you smarter, Twitter makes you dumber | Technically Incorr... - 0 views

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    Anything that involves 'instant' such as twitter, texting, and youtube, hurt your 'working memory' and thus make you dumber. Facebook, on the other hand, expands your working memory as you seek to keep in touch with all your 'friends'. Really?
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    But what if the people finding me on Facebook were better left fogotten.
Kellie Demmler

PhotoLapse Makes Time-Lapse Movie Creation a Snap - Time Lapse - Lifehacker - 0 views

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    An easy way to make time-lapse videos could be great in the classroom, especially for science. I can picture setting up a camera on the little seeds that kids plant for mother's day and then when they send home their flowers they can also watch a youtube video with mom showing the flower grow from start to finish - literally. Watch a culture grow.  Document behavior in the classroom and play back for parents quickly...the possibilities are endless.  
Eric Kattwinkel

Cell Bound: Why It Is Hard to Ignore Public Mobile Phone Conversations: Scientific Amer... - 0 views

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    Why is overhearing a "half-alogue" more annoying than overhearing a dialog? Study shows that it's not a question of volume: hearing a half-alogue causes the brain to work harder to make sense of it, hurting our performance other cognitive tasks. Could this phenomenon be exploited in a positive way in a learning environment? (e.g. make use of the brain's natural tendency to work on filling gaps?)
kshapton

Tutorials: Learning To Play - 0 views

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    Using education to make better games, a twist on using games for better education. They make an interesting argument for two learning styles: the button-mashing 'exploratory learners', and the more reserved and strategic 'modeling learners'. How do you cater to both?
Maung Nyeu

Learn360 Integrates Common Core Standards and 21st Century Skills with K-12 Educational... - 1 views

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    Ed Murphy, vice president of business development at Learn360. "The recent adoption of both sets of new Standards affords Learn360 boundless opportunities to provide even more resources and tools to help students think critically, make informed decisions and ultimately make larger social contributions in a heavily wired world." Additionally, the 21st Century Learning Skills focus on helping students master the multi-dimensional abilities required of them in the future by blending specific skills, content-knowledge, expertise and literacy with innovative support systems"
Maung Nyeu

Advanced Academics Makes Online Learning Accessible to Students with Disabilities - Mar... - 0 views

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    More than 100 online courses are modified to be in compliance with Section 508 , making them accessible to hearing and visually impaired disabilities.
Sunanda V

10 Truths About Books and What They Have to Do With Video Games - 1 views

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    Great post about the ways that books and video games are actually quite similar. My favorites: "1. Books are a powerful technology. They can lead to aggression and violence (witness the Bible, the Koran, and the Turner Diaries in the wrong hands). Nazi Germany was a highly literate society. Games, so far, do not have this much power, but some day they may. 4. Books can make you stupid by not questioning what they say. 8. Just giving people books does not make them smarter; it all depends on what they do with them and who they do it with. For young people, it depends, too, on how much and how well they get mentored. Mentoring is, in fact, crucial."
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    Thanks for tagging this- definitely thought provoking. I might argue that both books and games can, in fact, make people 'smarter' in and of themselves, but that both are far better when used socially with mentor support and quality teaching.
Bridget Binstock

Atari Looks To Reinvent Itself As A Mobile Games Company; Hires Former iWON/Marvel Exec... - 1 views

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    Founded in 1972 by Nolan Bushnell and Ted Dabney, Atari played a central role in the early history of video games, going on to create what are still some of the most recognizable arcade games on the planet, like Pac-Man and Pong, to name a few.
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    very interesting. With the rise and widepsread adoption of mobile devices as the gateway of choice for gaming, more and more game companies are jumping on the mobile app bandwagon. With Atari shifting its focus like this, it instantly makes me think what other founding game company have or will need to do. Sega, another big name in the early gaming days, eventually had to drop out of the hardware game because it couldn't compete. It now produces game content for its former competitor's gaming hardware. And Sega now even ports lots of its classic video games from the 80s and 90s to mobile devices like the iPhone and iPad. Nintendo is still in the hardware game, but it's portable gaming hardware is now competing with directly mobile devices (& apps) head on. Nintendo's revenue and userbase is shrinking, and most analysts and observers are pointing to the rise of iOS and other mobile devices as substitutes to dedicated gaming devices. Will Nintendo still stick around using its current model- making its own gaming hardware to sell its own (highly regarded) 1st-party properties, like Mario, Zelda etc? Lots are predicting (or even encouraging) Nintendo to drop making its own hardware, and to produce content with its prized properties onto mobile devices.
Bharat Battu

Piracy goes 3D as Physibles eye your 3D printer - SlashGear - 1 views

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    With the global focus on combating digital piracy while protecting people's free speech and rights on the internet (the current controversies over SOPA, for example), here is a thought-provoking idea about what the future of IP, digital piracy, and citizenship will have to deal with: 3D printers- as they become cheaper, better, and more mainstream... will designs for actual physical objects become what is easily pirated online? So now, you can make a physical object (toys, clothing, etc) by downloading the design files on pirate sites, then make the object yourself. Will digital piracy extend into theft (making unauthorized copies) of physical objects?
Irina Uk

Making Progress: Rethinking State and School District Policies Concerning Mobile Techno... - 0 views

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    Contains many arguments for rewriting AUPs, with insight on how to make the policies work. For example, there is a focus on implementing acceptable use lessons, focusing on web safety, in classes.
Mirza Ramic

Online Courses Attract Degree Holders, Survey Finds - NYTimes.com - 2 views

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    "Although Coursera's founders have presented their MOOCs as a way to democratize higher education by making it available online, free, to anyone in the world, the Penn survey found that in the United States and developing countries alike, most Coursera students were well educated, employed, young and male."
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    FYI, I went to Penn last year and was aware of this type of survey. Apparently, if you have a chance to look into their methodology, then they probably select a far larger number of Penn alumni than a representative portion. Considering that many Penn alumni love the idea of taking classes for free at their Alma Mater, I feel a bit skeptical about that reported unusually high percentage of bachelor's degree holders.
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    I think that this makes a lot of sense. You have to be very self-motivated with a desire to learn AND have the online resources and time to take a MOOC. That's a lot - and I would guess that people who are highly educated tend to be self-motivated. And then young men probably have more time than working parents. There's a lot of constraining factors despite the 'openness' of a MOOC.
Chris Dede

New Social Software Tries to Make Studying Feel Like Facebook - Technology - The Chroni... - 3 views

  • Students live on Facebook. So study tools that act like social networks should be student magnets—and maybe even have an academic benefit.
  • "Our mission is to make the world one big study group,"
  • some of their business plans rely on a controversial practice: paying students for their notes.
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  • College students study in groups to some degree, but from what students say they don't find them terribly beneficial.
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    Interesting look at a few sites and technologies targeted toward college students to "assist" them in learning and studying. The question is...are these actual beneficial to students or is the focus simply on making money for the companies producing these sites?
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    Mixing social media and academic learning may be difficult
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