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Cole Shaw

JumpStart partners with Dreamworks - 1 views

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    JumpStart will now sell educational games aligned with Dreamworks themes...is this the start of large-scaled commercialization of educational games? Is this one way that ed tech companies can become profitable, via advertising tie-ins?
Angela Nelson

Foldable Touch-Screens Closer to Reality - Video Dailymotion - 0 views

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    Company in Taiwan claims to be only two years from a commercially available Folding computer touch screen. ... This was 6 months ago. The lighter weight, ultra portable nature of a folding screen increase the ability of educators to move learning outside the classroom, and allow learners of all ages to access information on demand anywhere.
David Chen

Netflix Awards $1 Million Prize and Starts a New Contest - 0 views

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    Those of you who have read about the Netflix contest probably know it's fascinating, and this NYTimes blog presents a good summary. More interesting is the fact that this type of work on algorithms may have other applications, beyond telling you what other movies you might like (e.g. commercial, scientific, perhaps even educational?). Therefore, it is tangentially related with our discussion on AI :)
Amanda Valverde

Parent Media Tips Parental Advice - 1 views

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    Saw a commercial warning parents not to let their teens spend too much time on the internet. Interesting site for parents all about the dangers of media.
Ashley Lee

The Death Of Social Media - Forbes.com - 1 views

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    "Are spam, hackers, privacy concerns and commercialization killing social media?"
Stephen Bresnick

Hawaii Online Program Moves Away from Open Source LMS -- THE Journal - 1 views

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    Interesting follow up to a previous post about open-source learning management systems (LMSs), the most popular of which is Moodle. Hawaii's Virtual Learning Network has decided to scrap Moodle and go with Blackboard, a commercial LMS. Moodle's really losing its lustre...
Maung Nyeu

Telford & Wrekin Council set to achieve 'Learning City' vision through collab... - 0 views

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    "To achieve our vision as a 'learning city', learning must not be defined as a certain task or confined to one place - our learners must have the freedom to learn anytime, anywhere"
Drew Nelson

Games For Change - Catalyzing Social Impact Through Digital Games - 0 views

shared by Drew Nelson on 01 Oct 12 - Cached
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    Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Unlike the commercial gaming industry, we aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
Chip Linehan

Social Sector Innovation Funds - Lessons Learned and Recommendations - 2 views

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    Article on how the government and philanthropies can support innovation in education.
  • ...1 more comment...
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    Chris mentioned this in class, that DOE has put $150M - a mere $150M - toward innovation in education. A drop in the bucket toward what needs to be resourced to education innovations. Philanthropies are certainly helping a great deal, but we need a lot more from our government (and our tax dollars).
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    What's the big barrier (besides government reluctance to spend money on education) to this? Historically, I thought that education funding was left to states as "states rights", hence the fact that the Federal government has even put up any money should be a step forward. I would be interested in hearing what people think are the levers for getting the Federal government to invest more...should education research be treated like NSF or NIH "basic research" and get core government support?
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    I believe that the federal government used to spend more dollars for basic research in education, but that number has been reduced dramatically over the years. I agree 100% that we need to increase this type of investment, and the federal government is the natural source. These social innovation funds are a separate type of investment, distinct from basic research. These grants are "translational" in that they seek to help commercialize promising research, but are not intended to fund the basic research. For a healthy and dynamic ecosystem of innovation in education, we need both.
Drew Nelson

PlayStation European TV Commercial: 'Double Life' - 0 views

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    Thank you Graham North. This is essentially the basis of my interest at the moment. Again, check out Jane McGonigal's work as well as Daphne Bavelier.
Jason Dillon

Another MOOC - Current/Future State of Higher Education - 2 views

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    I just found a current MOOC, highly relevant to the conversation in class today. --free and accepting new participants now. "Weekly Topics: Change pressures: What is influencing higher education? (Oct 8-14) Net pedagogies: New models of teaching and learning (Oct 15-21) Entrepreneurship and commercial activity in education (Oct 22-28) Big data and Analytics (Oct 29-Nov 4) Leadership in Education (Nov 4-11) Distributed Research: new models of inquiry (Nov 12- 18)"
Jeffrey Siegel

Game on: using computer games to captivate your class - 2 views

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    A Q&A article discussing reappropriating commercially available games for educational uses. 2 Important ideas: "The learning doesn't come from the game itself but becomes the context for learning." "What we're talking about is not computer games, it's play."
Kasthuri Gopalaratnam

Generating electricity with a shoe | ExtremeTech - 0 views

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    Professor Dede had pointed out that mobile phones may hold the key to improving access to educational technology. One of the bottlenecks seem to be access to power in remote areas. This invention seems to be promising in renewable 'human powered' energy. Granted that any new invention has to go a long way before it becomes commercially viable, but I was a bit disappointed at the flippant tone of the author towards the end of the article.
Lindsay Bellino

TakingITGlobal - TIGed - Best Practices - 0 views

    • Lindsay Bellino
       
      This is my first sticky note.
  • on. MySpace, Facebook and the major commercial sites have begun to connect youth to elections, issues and causes, and the voluntary sector around the world is using the Internet to inform and involve youth. For educators, tools like TakingITGlobal.org present an opportunity to combine engaging socia
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Devon Dickau

Cal State Bans Students From Using Online Note-Selling Service - NYTimes.com - 0 views

  • selling their class notes online
  • NoteUtopia is meant to function as an online community where students can share information, discuss courses and rate professors - a supplement to, not a replacement for, offline education
  • levels the playing field
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  • Indeed, the provision of the state education code does some raise questions about intellectual property and the ownership of ideas and course content. If the students don't own their class-notes - or at least, cannot sell them commercially - who does? The professor? The university? The state?
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    Interesting article about how technology is changing the way we define and share intellectual property. Is a professor's lecture the property of the professor, the University or neither? Does a student "own" the notes he takes in class?
Bharat Battu

Learn With Portals -- popular game free through 9/20 - 2 views

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    Portal is a fun, innovative 3D first-person game known for its unique physics gameplay and sense of humor. It's over 4 years old now, but still enjoyable and clever. It's been used in education as a way for students to explore physics, and also as a gameworld ripe for student content creation. The game is available as a free download for PC/Mac through 9/20.
Bharat Battu

India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
  • ...1 more comment...
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

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    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
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    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Stephen Bresnick

Memphis City Schools teachers get an earbud-ful of class coaching » The Comme... - 0 views

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    Memphis, TN teachers are getting real-time coaching on their teaching performances- by wearing EARBUDS as a coach in the back of the room tells them what to do! This is the most ridiculous thing I have ever seen. This is an example of emerging technology meddling in the mix and enabling a Big Brother style environment for teachers. These are people who are in charge of leading our kids, not coaching a football game!
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