This is not the first talk given by Dr. McGonigal and since I've watched both now, I can tell you that this one is really worth watching!
This transformative power of gaming is relevant to education and she is an embodiment of its revolutionary power.
TED talk on Coursera . If you haven't seen it, its a well constructed case in favor of the platform.
Perhaps remedial for our understanding, but useful for dissemination of understanding this technology.
I took a module course from , Charles Fadel , the founder of the organization this semester, and I am very interested in the work he is doing.
The Center for Curriculum Redesign (CCR) is a non-profit organization dedicated to improving Education via answering the question:
"What should students learn in the 21st century?"
Interactive insights drawn from neuroscience not only provide educators with a scientific basis for understanding some of the best practices in teaching, but also offer a new lens through which to look at the problems teachers grapple with every day. By gaining insights into how the brain works-and how students actually learn-teachers will be able to create their own solutions to the classroom challenges they face and improve their practice
We know a good deal about the contents of this article arlready, but its a TIME article and it links to some interesting studies and polls.
http://nation.time.com/2012/10/18/higher-education-poll/?pcd=teaser
and this should encourage us, as we pay through the nose for this education:
David Stavens (Udacity's co-founder, and Stanford alum) concedes. "I think the top 50 schools are probably safe," he says. "There's a magic that goes on inside a university campus that, if you can afford to live inside that bubble, is wonderful."
... I agree with Mr. Stavens . I hope you do too. See you in class!
In general, these systems consist of a school photo ID card affixed to a lanyard that is worn around the student's neck. The ID has a RFID chip embedded in it. The tag includes a digit number assigned to each student. As a student enters the school or pass beneath a doorway equipped with an RFID reader, the tag ID is read, recorded and sent to a server in the school's administrative office. The captured data not only provides an attendance list (sent to the teacher's PDA), but tracks the student's movement throughout the day.
This is what some very talented current students at HGSE are working on. It's a solid plan, with a talented and diverse team of educators and media producers. And it's taking off! So heads up everyone. This is part of the next phase of your plan too ;-) Just look at the production value!
oh, and give them money. lots of money. and tell your friends to give them money. 'cuz they're actually doing this.
http://www.indiegogo.com/drmadd
plus this is a great promo video anyway
I hesitated on this as it more specialized than general, but this is utilizing technology to engage a certain population of students, (many of whom were struggling) and producing a solid portfolio of "deliverables" . Talk about transfer!
Answers for:
How does privacy work for minors?
How do I report a child under the age of 13?
How can I help my teen use Facebook wisely?
What should I do if my teen is being attacked by someone on Facebook?
How can my teen report abuse?
Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
Unlike the commercial gaming industry, we aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
This is another project by CAST which has been particularly relevant to the work our research project is involved with. For more information click on the link below:
http://jlr.sagepub.com/content/43/1/68
This article was provided to us by our contact at CAST and attempts to validate this type of "Digital Reading Environment."
It's also authored by Catherine Show of HGSE, and is just a year old.
The statistical data is a little above my comprehension level but it is described at a level I can understand.
CAST UDL Book Builder This wonderful and free online tool allows you to create your own interactive "books" to help young readers learn reading strategies to build comprehension. Enter your own text, images, and hints.
It appears I've been posting this wrong, and it hasn't made its way to the HGSET561 thread directly. Sorry about that. This article is relevant to the CAST project I'm working on for this class as well as a general evaluation of this emerging market. Is the big money in the analytics of user behavior? Hmmm...
I'm adding this one for a few reaspons, 1) the nature of the conference and it's stated focus of "strengthening connected online communities of online practice" 2) the auther, Douglas Rushkoff is a favorite of mine. He's been commenting on subjects of interest to me for some time.
I followed a link from Cole Shaw's EduRobots article. This one explores the significance of attention in learning and how to maintain it. Bilge Mutlu and Dan Szafir at the University of Wisconsin-Madison have conducted the study in question and it may be significant to other members of the MBE cohort if no one else.