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Douglas Harsch

Angry Birds The Particle Physics Board Game: Rovio And CERN Collaborate On Making Learn... - 0 views

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    Collaboration between CERN, European particle physics researach org, and Angry Birds company for science education apps.
Chris Johnson

Levers (Physics flash game) - 1 views

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    A highly amusing flash game for learning physics concepts. How might a teacher use this in class?
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    What age group would benefit most from this? What could the teacher do to make sure students learn about physics and not just learn how to manipulate the simulation?
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    I just played around with it a little bit, and I don't feel that I could use it effectively with grade 9th or grade 7th students that I was teaching last year. It is pretty much just a balancing game, but I don't think it can help learners understand any particular concepts like 'gravity' or the 'principle of moments'. For younger learners, like 6-year olds perhaps, it could help them develop an understanding of weights and balancing forces(?)... I don't know...
Bharat Battu

Next stage of tablet interaction: Disney Appmates 'Cars' toys mean parents may never se... - 2 views

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    Physical toys can be recognized by the iPad touch screen, utilized by free game app. The interaction (maybe requirement?) of physical toys, that must be purchased, in order to utilize a free app... curious to see if this kind of interaction will gain footing in education
Bharat Battu

Learn With Portals -- popular game free through 9/20 - 2 views

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    Portal is a fun, innovative 3D first-person game known for its unique physics gameplay and sense of humor. It's over 4 years old now, but still enjoyable and clever. It's been used in education as a way for students to explore physics, and also as a gameworld ripe for student content creation. The game is available as a free download for PC/Mac through 9/20.
Adrian Melia

Here's What's Missing from a High School Physics Education - 1 views

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    Short and sweet video about improving high school physics.
Brandon Pousley

How Portal 2 Developers Became The Best 6th Grade Physics Teachers Ever | Fast Company - 0 views

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    Game Developers recognizing learning opportunities within their games and building a platform that allows students to create their own worlds and test them.
Bharat Battu

Piracy goes 3D as Physibles eye your 3D printer - SlashGear - 1 views

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    With the global focus on combating digital piracy while protecting people's free speech and rights on the internet (the current controversies over SOPA, for example), here is a thought-provoking idea about what the future of IP, digital piracy, and citizenship will have to deal with: 3D printers- as they become cheaper, better, and more mainstream... will designs for actual physical objects become what is easily pirated online? So now, you can make a physical object (toys, clothing, etc) by downloading the design files on pirate sites, then make the object yourself. Will digital piracy extend into theft (making unauthorized copies) of physical objects?
Matthew Ong

Fantastic Contraption: A fun online physics puzzle game - 0 views

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    Online physics game. It's really fun and creative. One must wonder, however, how to really pin down what knowledge/skills they're acquiring and if they're transferrable. Wonderful game nevertheless!
Sunanda V

Re-thinking School Architecture in the Age of ICT | A World Bank Blog on ICT use in Edu... - 0 views

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    Brings up the interesting issue of physical space in 21st century classrooms. Should schools of the future look like the way they do now (ie. desks and chairs, albeit with iPads/laptops atop desks)? How can we match the shift in pedagogical thinking with what our physical spaces of classrooms look like? On a related note, a colleague at an international school in Mumbai showed me around their new K-12 school recently (K-12 1:1 laptop program, phenomenal tech integration program)... and they no longer have walls to demarcate classrooms across the entire school. Instead of classrooms, they have "learning pods." So, imagine you're a third grade teacher--you have four slidable "walls" that you can open up to collaborate with the adjacent third grade section for social studies. Or perhaps you notice that the fifth grade science experiment seems to align with what you're doing today so you walk over to see if they'd be up for sharing what they're doing. Their idea is that the physical space needs to reflect the same environment of open education and collaborative learning that we're promoting in our classrooms.
Xavier Rozas

Thingiverse - Digital Designs for Physical Objects - 0 views

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    <>-- This is a place to share digital designs that can be made into real, physical objects. Let's create a better universe, together! Why be virtual when you can make it real...
Chris Johnson

Trebuchet Challenge (Physics/Engineering Game) - 0 views

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    This is a flash game where the player manipulates variables related to a trebuchet to meet various challenges. It involves concepts of momentum, angle of release, gravity, wind, potential energy, etc.
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    Another fun physics game. Use a trebuchet to hit targets, demolish walls, or just go for distance.
amy hoffmaster

Free iOS Physics App Calculates Velocity from Video -- THE Journal - 0 views

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    Vernier develops some interesting data collection technology for a tough concept. Will capturing info frame by frame and generating a graph help students understand the concept of velocity?
James Glanville

Education Week: Digital Book-Sharing Unlocks Print for Students - 2 views

  • Bookshare memberships are for students who are blind, have low vision, have such learning disabilities as severe dyslexia, or have a disability such as cerebral palsy that could keep them from holding a book. Such students have what are collectively called print disabilities—a distinct departure from saying “learning disabilities,” said David Rose, the chief education officer at the Center for Applied Special Technology, or CAST, in Wakefield, Mass. Related Blog Visit this blog. Using the phrase “print disability” said Mr. Rose, “is co-locating the problem. Print is part of the problem.” His nonprofit organization works on expanding learning opportunities for all individuals, especially those with disabilities, through a set of principles called “universal design for learning.” “We can convey that information in a whole host of ways now. In that world, you go, ‘Print is not very good for a lot of kids,’ ” he said.
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    Interesting article in edweek on Bookshare - a non-profit electronic book service that provides free digital copies of books in accessible formats for kids with print disabilities, a term coined by George Kerscher to cover visual, physical and language based disabilities that impact the ability to read a physical book.
aybüke gül Türker

Khan Academy: Out of the Screen, Into the Physical World - 6 views

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    Interesting article that shows the next step that Khan Academy wants to take
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    "He [Sal] added: "If nothing else, I'd like a kid who's gone through the Khan Academy to be able to say, 'I've learned accounting, law, and I can write as well as someone who's graduated from Andover. That's empowering." Could that also be "disrupting the class"? traditional educational institutions bettter take heed of new technologies.
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    This idea can be seen as an alternative way for teaching methods however we have more sophisticated educatinal tools other than video . Unless this project includes other tools such as 3D and learning by doing , it will be flawed for some sides of teaching ways.
Kasthuri Gopalaratnam

3D display screen on mobile devices could be on the horizon - 0 views

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    "The ability to tilt along multiple axes distinguishes our display from previous actuatable displays. Such screen versatility opens a range of opportunities for providing an additional integrated information channel to the user. "These opportunities include collaboration, terrain modeling, 3D video that is beyond auto-stereoscopic 3D and tangible gaming. We can imagine many scenarios that would benefit from the physicality offered by Tilt Displays. However, we need to establish whether users can relate to the new experiences and advantages of using such a device."
Richard Liuzzi

3D scans turn fossils into rock stars | Video | Reuters.com - 1 views

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    In a few years, when we all own 3D printers and can download and print any number of objects (including 20,000 year old fossils), what will the implications be for teaching and learning when we can present our students and our teachers with the physical manifestations of things we've traditionally learned and taught about only in the abstract through textbooks or videos?
Chris Dede

Education, psychology and technology: Games lessons | The Economist - 1 views

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    a school with a curriculum based on videogames
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    While I applaud the concept of their program, I believe it tips the scale too far in the direction of technology. Unless the students plan to solely work in a digital world the removal of a physical classroom and interaction will greatly affect their social development. For example, physics lab was partially about the smell of the chemicals, the viewing of the wave pools, the teamwork and the mistakes that were real life.
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point &amp; Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
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