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Bharat Battu

Technolog - Adobe gives up on mobile Flash, focuses on open Web standards - 1 views

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    in response to Jen Lavalle's post about games having to go cross-platform to survive. Adobe, makes of the Flash platform, have announced they are stopping further development of the plugin for mobile devices. They are instead now going to focus on open standards (like HTML5), to allow content to be viewed on all modern devices (mobile and computers) with no plug in required. They will also focus on tools to allow developers to push content speciically to the app stores of today's most popular mobile devices. This is a good & bad sign for app developers who use Flash (lots of them, it's been an industry standard for years. Flash has suffered from terrible performance on mobile devices, so it's good to see Adobe acknowledging the need to do something different for their mobile strategy. But what this means for the tools developers will (need to learn to) use? TBD...
Carine Abi Akar

Mobile phone boom in developing world could boost e-learning | Global development | gua... - 1 views

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    Along the lines of the discussions we've been having on the isites, mobile learning has major potential in the developing world. "Mobile phones are increasingly ubiquitous in poor countries, which now account for FOUR IN EVERY FIVE connections worldwide". This means that almost everyone owns or has access to a mobile phone. How can we leverage this reality? Well, we can't impose anything that requires a smart phone, since most of these mobile phones cannot access 3G or wifi networks. Perhaps we can start to send podcasts as voice notes? Audio wikis of information sent via sms? In-phone calculators for math homework completion? I think all we need is an educational system that supports this type of learning, and m-learning can possible change the face of education in the developing world. 
Irina Uk

UW-Stout Mobile Learning - Acceptable Use Policies for Mobile Devices - 0 views

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    This page has countless links on developing acceptable use policies for mobile technology, as well as examples of policies in existence, varying from traditional "no mobile devices" in school to BYOD related policies. It offers a broad view of what schools are doing with regards to mobile technology policy.
Bridget Binstock

Atari Looks To Reinvent Itself As A Mobile Games Company; Hires Former iWON/Marvel Exec... - 1 views

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    Founded in 1972 by Nolan Bushnell and Ted Dabney, Atari played a central role in the early history of video games, going on to create what are still some of the most recognizable arcade games on the planet, like Pac-Man and Pong, to name a few.
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    very interesting. With the rise and widepsread adoption of mobile devices as the gateway of choice for gaming, more and more game companies are jumping on the mobile app bandwagon. With Atari shifting its focus like this, it instantly makes me think what other founding game company have or will need to do. Sega, another big name in the early gaming days, eventually had to drop out of the hardware game because it couldn't compete. It now produces game content for its former competitor's gaming hardware. And Sega now even ports lots of its classic video games from the 80s and 90s to mobile devices like the iPhone and iPad. Nintendo is still in the hardware game, but it's portable gaming hardware is now competing with directly mobile devices (& apps) head on. Nintendo's revenue and userbase is shrinking, and most analysts and observers are pointing to the rise of iOS and other mobile devices as substitutes to dedicated gaming devices. Will Nintendo still stick around using its current model- making its own gaming hardware to sell its own (highly regarded) 1st-party properties, like Mario, Zelda etc? Lots are predicting (or even encouraging) Nintendo to drop making its own hardware, and to produce content with its prized properties onto mobile devices.
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

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    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
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    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Katherine Tarulli

Cellphone Ban Is a Tale of Two City Schools - 3 views

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    Cell phones are banned in NYC public schools, but it is the norm for students who attend schools without metal detectors to bring their phones anyway. If caught teachers are confiscating phones for up to a week, or longer, at their discretion. At schools with metal detectors small businesses have popped up around schools, storing students' phones for the school day for a small fee, similar to a coat check system. Instead of harnessing the power of mobile phones that almost every student already has, they are punishing them and/or causing them to pay money to keep them stored for the school day so that they can have them before and after school. I think this is a missed opportunity for the NYC school system not only because they are missing out on mobile learning opportunities with technology the district doesn't have to buy, but they could also be teaching the students responsible and appropriate use of mobile phones in public spaces.
Hannah Lesk

Evaluating the Effectiveness of Mobile Learning Initiatives - 1 views

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    A few months ago, EDUCAUSE sponsored a "short course" on evaluating the effectiveness of mobile learning initiatives. This page contains a wealth of resources on mobile learning related to the course. Especially useful for classmates working on EDC term projects related to mobile learning!
Andrea Bush

UNESCO Mobile Learning Policy - 2 views

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    UNESCO recommendations on mobile use policies in education. This is from a global perspective on using mobile technologies in the classroom. There is a link to the actual UNESCO policy draft.
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    Here's a link to a series of paper UNESCO has on Mobile Learning. The nice thing is that it even breaks Mobile Learning down intro different regions. It also looks at different initiatives from a policy perspective, and by looking at what can be done to support teachers/improve practice. http://www.unesco.org/new/en/unesco/themes/icts/m4ed/mobile-learning-resources/unescomobilelearningseries/
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    I agree, great article about forthcoming UNESCO mobile learning policies and this exciting new educational area.
Irina Uk

Welcoming Mobile: More Districts Are Rewriting Acceptable Use Policies | Spotlight on D... - 0 views

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    This article highlights some schools that are rewriting their mobile use policies and some successes of bringing mobile technology to classrooms.
Katherine Tarulli

Mobile Technology Changes the Game - 1 views

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    This is an article on why the classroom PC is out and mobile learning is in, though challenges are expressed such as getting teacher's on board and properly trained on mobile devices. 
Jacqueline Mason

Pockets of Potential: Using Mobile Tech to Promote Children's Learning - 0 views

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    "The report Pockets of Potential: Using Mobile Technologies to Promote Children's Learning, by Cooney Center Industry Fellow Carly Shuler, makes the case that our nation's leaders should not overlook the role mobile technologies can play, if well deployed, in building human capital and in helping to stimulate valuable innovation."
Irina Uk

MITP Mobile - 2 views

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    This is a great article about the need to integrate mobile learning into mathematics learning. The article claims that right now there is a divide between personal experiences and mathematical problem solving that students learn in school. The article suggests much work and opportunity in using mobile technology to bridge the divide of formal and informal math learning, putting math learning into personal contexts. The article sheds light on how this will help students see mathematics as a discipline they will use outside of school. It is a very good, comprehensive look at the role technology can play in teaching math the "right" way.
Brandon Pousley

Verizon Foundation Survey on Middle School Students' Use of Mobile Technology - 1 views

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    Many students are interested in STEM (suprisingly high) and also use their mobile devices to complete homework, but unfortunately not nearly as many in school (6%). It also seems that mobile device usage in school strongly correlates with those who are also interested in STEM fields.
Cole Shaw

Verizon Foundation launches mobile ed tech initiative - 0 views

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    Pretty relevant to what we've discussed in class so far--Verizon is launching a couple of initiatives to encourage mobile ed tech development. One is to encourage students to create educational apps relevant to their communities, while the other is to train teachers on how to use technology and mobile tech in their classrooms. Third part is an online portal for sharing knowledge and materials between teachers.
Irina Uk

How Katy Independent School District Turned Its Students' Love Of Mobile Into Better Le... - 0 views

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    This article depicts a school district where the use of mobile technology has been a big success. It gives a detailed account of how this is true.
Bharat Battu

Orange offers free Wikipedia access to mobile users in Africa and the Middle East -- En... - 1 views

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    Access to Wikipedia free for all 70 million Orange mobile customers in Africa & Middle East, incurs no mobile data usage, no data plan even required. Access to information seen as a "public good"
Maung Nyeu

CT Innovators Reunion: Where Are They Now? -- Campus Technology - 2 views

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    Mobile learning in some universities making gradually deeper impact. Through mobile learning the classrooms are becoming less about discovering information and more about collboration and knowledge creation. "Increasingly, this is just the way we do things" - Bill Rankin, director of mobile learning and an English professor.
Maung Nyeu

We Live in a Mobile World - Room for Debate - NYTimes.com - 1 views

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    We live in digital and mobile world. Mobile learning forces us to rethink how to best utilize our time in school. We can focus more on questions that require collaboration, synthesis, critical thinking and creativity, and not just memorization of facts.
Jennifer Lavalle

Games Will All Be Going Cross-Platform - 0 views

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    This article discusses the future of gaming and how companies are approaching gaming as platforms develop and evolve. "You have different visions of the future. Some companies think it's primarily browser-based and mobile is kind of an afterthought. Then you have other companies that are more in the social/mobile space and they say mobile is the future. From my point of view, I think Funzio has placed the bet correctly in that they are focusing on a cross-platform approach."
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    Developers will need to be even more cross-platform after the news today: Adobe has announced they are ending development of the mobile versions of their Flash browser-plugin. They will instead be focusing their resources on tools for developing content for HTML5 (cross-browser compatibility for both computers and mobile devices, no plugins required), or for deploying content as apps designed to be deployed for all the major devices' app stores. http://technolog.msnbc.msn.com/_news/2011/11/09/8717108-adobe-gives-up-on-mobile-flash-focuses-on-open-web-standards
Yan Feng

5 Ways Higher Education Is Leveraging Mobile Tech - 3 views

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    This article discusses ways to use mobile technology in a higher education setting, including uses to increase engagement among students and to provide safety and emergency information. The author fails to include any uses that actually involve learning or improved communication and transparency between students and teachers, which I believe is an oversight that many schools have when considering implementing mobile technology in their schools. 
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    Jeff Kirchick is Director of Universities at SCVNGR, the popular mobile game about going places, doing challenges and earning points. He presents regularly about the future of mobile and location-based services in education. You can follow Jeff on Twitter @JeffreyKirchick or e-mail him at jeff@scvngr.com.
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