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Robot plays like Monk - 0 views

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    Robots are making music and mimicking emotion. The music teacher of the future?
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Video: An Automatic Text-To-Sign-Language Translation System | Popular Science - 0 views

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    In the USDOE Educational Technology plan, Universal Design for Learning standards require that information be presented in a way that is accessible to people with disabilities such as sight or hearing impairment. I found this article about automatic text-to-sign avatar software that would seem to be a no-brainer for anybody who is creating an eLearning experience that is primarily text-based. We have text-to-speech, which is as easy as opening a document and having a robot read the text for you. I wonder if there are any text-to-sign avatars that are available in English.
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Artificial Intelligence | Neuroscience News - 1 views

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    Neuroscience News brings us a fascinating collection of articles re: artificial intelligence. If you have an hour or three, indulge!
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Lean Start-Ups Reach Beyond Silicon Valley's Turf - NYTimes.com - 0 views

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    "applying computer vision to agriculture" - pure innovation

Computers Will Replace Teachers, and Here is How... - 2 views

started by Yan Feng on 08 Nov 11 no follow-up yet
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Formally Modeling Pretend Object Play - 0 views

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    Building computational agents that are capable of play-- the promise and impediments.
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BBC News - Japan develops robotic seals to comfort sick and elderly - 1 views

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    Interesting video in light of our discussions on AI toys. This is going for a much older audience, but some of the "reactive" qualities would be extremely applicable to products for children.
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YouTube - Arduino: turning non-nerds into robot-makers - 3 views

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    Arduino - the cheap way for students to learn programming
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DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
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Robotic dragon, an unlikely teacher | Northeastern University News - 2 views

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    T561 Alumni involved in this project.  Somewhat similar in approach to SmartyAnts
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