Skip to main content

Home/ HGSET561/ Group items tagged artificial

Rss Feed Group items tagged

Jennifer Bartecchi

Artificial Intelligence | Neuroscience News - 1 views

  •  
    Neuroscience News brings us a fascinating collection of articles re: artificial intelligence. If you have an hour or three, indulge!
Maung Nyeu

New Research From MIT Reveals Computer Chip That Mimics Human Learning and Memory - Pre... - 0 views

  •  
    Chips for Artificial Intelligence? "These chips could eventually become building blocks for artificial intelligence devices, said Dr. Rachmuth"
Angela Nelson

http://web.mit.edu/~sturkle/www/encounterswithkismet.pdf - 0 views

  •  
    Since this is 2004, I don't know if it counts as emerging. However I like the discussion of factors with make it easier for children to anthropomorphize, and therefore relate better with, artificial intelligence
Chris Dede

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 0 views

  •  
    Actually, ASSISTments is not a tutor, but it draws on insights from artificial intelligence and tutoring. It's a good example of going to scale that we will reference later in the course.
  •  
    Hi Prof. Dede, it struck me at the end of the article that while the title said '...Computerized Tutors...', what the creator was really struggling with was 'Humanizing computers'. It might never be possible, but the value is really in the journey. Thank you for sharing this with us!
Kasthuri Gopalaratnam

IBM Projects It Will Have World's Most Powerful Supercomputer in Two Years, Artificial ... - 2 views

  •  
    "IBM is working with DARPA, the Defense Advanced Research Projects Agency, on a "cognitive computer" that would simulate the same number of neurons as the human brain, upwards of 100 billion". Wonder how 'human' it will be?
Daniel Melia

Scientists See Advances in Deep Learning, a Part of Artificial Intelligence - NYTimes.com - 4 views

  •  
    Appropriate reading after the Turkle video.
Chris Dede

Daphne Koller - Technology as a Passport to Personalized Education - NYTimes.com - 10 views

  •  
    artificial intelligence and the personalization of instruction
  • ...1 more comment...
  •  
    Excellent artcile that illustrates the disruptive nature of technology in education. Thank you.
  •  
    I wholeheartedly believe in the last sentence of the article - "By using technology in the service of education, we can change the world in our lifetime".
  •  
    A great article -- mentions Khan in forefront again -- I think the more we speak to how to maintain high standards of design and pedagogy for blended classes, the better
Yang Jiang

Smarter Than You Think - Aiming to Learn as We Do, A Machine Teaches Itself - NYTimes.com - 3 views

  •  
    I think it is interesting because it is related to our online discussion about artificial intelligence. Can machines and computers be as smart as humans and read language?
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
  •  
    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
  •  
    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Matthew Ong

Awesome recovery from a stroke - perspective from a brain scientist herself - 0 views

  •  
    When a brain scientist got a stroke, she got the opportunity to study her own experience. She found this remarkable ability of her mind to enter the conscious and sub-conscious realms, accessing information on different levels all the time. I wonder if artificial intelligence would ever have this ability, to think and feel on their own...
Bharat Battu

Mimicking the brain, in silicon - MIT News Office - 0 views

  •  
    In line with this past week's lecture on AI and computers attempting to capture human-like learning. This work my MIT researchers is trying to replicate 'plasticity' in our learning - how our brain neurons adapt to new info, creating new connections.
William Vitale

What roles will AI begin to fill in classes? - 2 views

http://edtechtimes.com/2013/04/05/10-ways-artificial-intelligence-can-change-education/ The idea of having access to an AI tutor is in all honesty pretty amazing. At this point when I don't under...

started by William Vitale on 13 Dec 13 no follow-up yet
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
  •  
    Background on Augmented Reality. Reading for 9/14.
Nick Siewert

Emerging Technology Trends | ZDNet.com - 0 views

  •  
    On the frontier of neuro-engineering, the ultimate AI.
Jennifer Jocz

Inside the Navy's Command Center of the Future | Geek Gestalt - CNET News - 0 views

  • the CCoF would have AI meant to discern what is being talked about during a teleconference and to know how to source up whatever documents are needed as they're needed.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • ...4 more annotations...
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Eric Kattwinkel

Education Technology: Forum | KQED Public Media for Northern CA - 1 views

    • Eric Kattwinkel
       
      "School life should become more like real life. If school were not such an artificial environment for students -- if they could do the kind of learning that people do outside of the school building in their professions, sometimes in their after-school activities -- if they could connect what they're learning in schools with community issues... you see students beginning to act like scientists, act like writers... That's what we want to see."
  •  
    Milton Chen and Tina Barseghian interviewed on KQED's Forum (San Francisco public radio) about using technology and media in the classroom.
Xavier Rozas

Mind - Memory Study Looks at Why We Repeat Ourselves - 1 views

  •  
    AI seems like a distant dream. Mind holds too many secrets...at least mine!
1 - 19 of 19
Showing 20 items per page