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Chris Dede

Guardian open journalism: Three Little Pigs advert - video | Media | guardian.co.uk - 5 views

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    Very fun illustration of social media's impact on journalism
Briana Pressey

Introducing Programming to Preschoolers --Scratch Jr. - 6 views

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    This is great! Teaching kids at a very young age that computers are not just smart but are programmed to be smart can be very valuable. So many new tools and technologies these days are completely abstracting how they actually work, which makes me worry that kids just think computers are magical.
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    So true! Clearly, it's the people who create the technologies that are magical. =p
Lauren Farrar

The Most Dangerous Gamer - 1 views

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    Hey Guys, this is an Atlantic article a friend sent me awhile ago and I thought some of you might think it's interesting. It's about Jonathan Blow a video game designer with a unique taste. He's in the process of creating The Witness a game that is more artistic, contemplative, and zen-like than FPS type games. This is a long article and to be honest I didn't read all of it, but if you're interested there's a video half way down that gives you an idea of what The Witness will look like. He says users will really have to observe, pay attention and think in order to play the game. Seems interesting to me!
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    Lauren, this is really an awesome article! Thanks for sharing.
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    Really cool!
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    I agree! It really makes me want to play Braid and keep an eye out for The Witness (which rings a bell--I wonder where else I heard about it...). This article paints a vivid picture of the game designer and the type of art he makes. Thanks for sharing!
Jing Jing Tan

Train Your Brain for Monk-Like Focus - 4 views

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    Related to our discussion of attention and flow, this article talks about external and internal causes of distraction and what to do about them.
Chris Dede

Girl Gamers Who Play With Their Parents Are Better Behaved, Study Shows - Bloomberg - 3 views

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    games help build relationship between girls and parents
Chris Dede

Online Gaming With Real-World Friends Is Healthier: Study - US News and World Report - 3 views

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    gaming as a basis for interpersonal communication
Jerald Cole

Amazon.com: The Case for Mental Imagery (Oxford Psychology) (9780195398977): Stephen Ko... - 3 views

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    Kosslyn's definitive text on mental imagery. Shaped my views on the subject. Please "Like" this!
Jerald Cole

Ms. Lindquist: The Free Algebra Tutor for Word Problems - 3 views

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    Ms Lindquist, a free web-based intelligent tutoring system on algebra.
Katerina Manoff

Behavior Management Software - ClassDojo - 3 views

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    Check out this edtech start-up: I spoke to the founder today, and their philosophy sounds like it's right out of T-545. It's all about promoting intrinsic motivation for positive classroom behaviors and increasing kids' engagement through technology and immediate feedback.
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    David Rose featured this in a 560 lecture and I spoke a little about how I use it at homeschool. I don't use the negative behavior options and D. Rose said Skinner did not think negative reinforcement was useful. I use it as a way of facilitating conversation around positive actions that promote a pleasant social environment.
Chris Dede

Jane McGonigal, Designer of SuperBetter, Moves Games Deeper Into Daily Life - NYTimes.com - 3 views

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    Strong claims (with no evidence) about games and learning
Jim Cody

Education World® : School Issues and Education News: Wire Side Chats: How Can... - 6 views

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    Interestingly enough... I found this in the UDL Diigo group.
Chris Dede

The 6 Technologies That Will Shape Higher Ed -- Campus Technology - 6 views

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    important annual report on emerging educational technologies in higher education
Ryan Brown

Rebooting the Academy: 12 Tech Innovators - Technology - The Chronicle of Higher Education - 6 views

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    Nice CHE article featuring 12 tech innovators who are transforming college campuses.
Chris Mosier

Programming With Scratch Jr: When it Comes to Screen Time and Young Kids, Content and C... - 2 views

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    - background info on Summer 2012 launch of Scratch Jr. - to promote social interaction in learning the designers want to build a digital playground. "A good playground will have swing sets and slides for the kids, as well as benches and tables and chairs for the parents. The designers of Scratch Jr are figuring out how to embed the digital equivalent of those tables and chairs. "
Kasthuri Gopalaratnam

Bright Spots shine in blended online technology - Education Next - 4 views

Gozie, Thank you for sharing this article. I believe blended learning will become the mainstream in the near future and these success stories reinforce that feeling.

education technology learning

Chris Dede

Company, Harvard prof work on Web-linked textbook, WWII game - BostonHerald.com - 5 views

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    Harvard professor develops games about history
Jim Cody

Jonah Lehrer on Distractions, ADHD and Creativity - 5 views

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    When I think of engagement and flow I always thought of being focused but need to reconsider how all those stimuli from WOW were really adding to the engagement factor.
Yang Jiang

A Parent's Struggle With a Child's iPad Addiction - NYTimes.com - 5 views

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    A Parent's Struggle With a Child's iPad Addiction
Stephanie Fitzgerald

Why gaming in the classroom may soon be the norm | Firstpost - 5 views

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    An interesting post on games in education that links to many examples for learning to code and mentions some other online educational environments that use gamification.
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    Hi Stephanie - This article also seems to highlight the extrinsic rewards of points and badges -- calling it "gamification." And given our last conversation in class, I wonder if all the points and badges will kill the intrinsic desire to play the games. Interestingly, there was a comment with a link to another article http://www.hideandseek.net/2010/10/06/cant-play-wont-play/ where the writer notes that some games just use "pointification," and that the best games are the ones that have rich cognitive, emotional and social aspects, with choice and skill... but not dependent on points/badges. In light of our "motivation" conversations, it will be interesting to watch how gaming in the classroom plays out if they are largely point/badges driven.
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