This is an interesting example of a video game targeting mental health. The designers created a 3D fantasy world with different realms in which players learn mental behavioral techniques used to combat depression. The game was found to be effective in reducing symptoms of anxiety and depression in teens with mild to moderate depression.
Such a great idea. In rural areas, the lack of mental health practitioners is a serious problem so we reserve referrals for children who are in dire circumstances. Children with moderate or mild depression almost never get services. This game has great potential!
a new study finds that when adolescent girls play age-appropriate games with
their parents there may be some benefits, such as feeling closer to family
members and having better mental health.
A new study finds that when adolescent girls play age-appropriate games with their parents there may be some benefits, such as feeling closer to family members and having better mental health.
An article discussing various attempts at providing therapy for anxiety through computer programs and phone apps. One of the research projects targeting social anxiety is currently being conducted at the McNally Lab here at Harvard. The findings are still a little murky but I think it's a great start to providing education about and strategies for treating mental health issues to a broader audience- especially to those who otherwise have very limited or no access to help.
Thank you for sharing this, Kate. I'm a little skeptical about 1) the long-term effectiveness of this technology, 2) the transferability of learning/conditioning, and 3) the subtle implications of "therapist-free" therapy. The debate is similar to when educational technology was first heralded to be able to replace teachers and classrooms, when in fact technology is best supplemented by in-person guidance. It is a fascinating area of research and development though, and I look forward to seeing how this type of therapy can transform standard practice.
While men make up the majority of abusers of street drugs, including meth, cocaine and heroin, women are just as likely to abuse prescription pills as men.
tudies show that women are more likely — in some cases, 55 percent more likely — to be prescribed an abusable prescription drug, especially narcotics and anti-anxiety drugs.
Abuse of prescription drugs has risen right along with increases in the number of prescriptions for stimulants and painkillers seen since the early '90s,
That stat is backed by the Substance Abuse and Mental Health Services Administration's National Survey on Drug Use and Health, which found that the main source of prescription drugs among non-medical users — a whopping 56 percent — was free drugs from friends and family.
But as many as 10 people must trace each neuron to catch errors, out of a team of several dozen.
no single wiring diagram looked the same for any animal. The wiring diagrams for the left and right ear muscles of the same animal also looked different, despite the muscles having an identical purpose.
hey represent simple challenges compared to the brain. They also know the exact purpose of the neurons and their connections in those cases
memories are written in connectomes," Seung explained. "We may also be able to find connectopathies, or miswirings of the brain that cause mental disorders."