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Soomi Hong

Logged on, checked out... of relationships? - 2 views

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    The study, published in the March issue of the journal <Archives of Pediatrics & Adolescent Medicine showed that, for both periods, adolescents who spend more time watching TV or playing video games were more likely to report lower quality relationships compared with those who logged less screen time.
Jen Dick

Texting With Teachers Keeps Students in Class -- THE Journal - 1 views

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    Texting With Teachers Keeps Students in Class | A look at how using mobile phones can help build relationships between students and teachers and improve student attendance.
Briana Pressey

Perceived Coaching Behaviors and College Athlete's Intrinsic Motivation - 3 views

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    This is a few years old, but it's interesting. I wonder how the coach/athlete relationship might relate to student/teacher relationships in the classroom.
Chris Mosier

What Makes Social Games Social? - 0 views

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    Detailed examination of the axis that promote/discourage collaborative play (Synchronous vs. Asynchronous player interaction, Symmetrical vs. Asymmetrical relationship formation & Strong Tie vs. Loose Tie relationship evolution). The article provides examples of each axis in practice. Interesting application of SDT's "relatedness" in a gaming context.
Scott Hertrick

Gamer Movie Reviews, Pictures - Rotten Tomatoes - 1 views

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    I watched this last night. Pretty lousy flick, but interesting questions about avatar/person relationship in particularly immersive games.
Chris Dede

Girl Gamers Who Play With Their Parents Are Better Behaved, Study Shows - Bloomberg - 3 views

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    games help build relationship between girls and parents
Kim Frumin

B.Y.O.T. as a solution to tight school budgets - 0 views

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    A look at a nascent, controversial program where students bring their own technologies to school… An interesting quote from the article: "And while district administrators worried initially that poorer students would not own devices, they discovered something of 'an inverse relationship' between family income and the sophistication of their devices, particularly smartphones, said Don Boulware, the district's director of technology services."
Stephanie Fitzgerald

Challenge and hindrance stress: relationships with exhaustion, motivation to learn, and... - 0 views

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    This article talks about a study on the positive and negative effects of "challenge stress" and "hindrance stress" on motivation to learn and learning performance. I linked the citation here; to access the full text, I recommend using Harvard's E-Research site to search for the Journal of Applied Psychology and then getting to the article via the EBSCO link in the catalog record. (Or else find J Appl Psuchol through EBSCO and log in with Harvard LibX.)
Kasthuri Gopalaratnam

Draw Something, a New Twist on Pictionary, Charms Mobile Gamers - NYTimes.com - 0 views

  • Mr. Porter attributed the game’s success to its real-time feel. Players can watch animated playbacks of their teammates trying to guess their creation before taking their turn. The word choices are another big selling point; in addition to standard selections like “orange” and “dynamite,” the game is liberally infused with pop culture references, like members of the Wu-Tang Clan and Skrillex, a dubstep DJ. “We’re also benefiting from hitting at a time when a lot of people are moving from feature phones to smartphones,” he said. Mr. Porter thinks that just as Facebook has a social graph — the people its users want to be friends with — OMGPop can learn more about its “gamer graph,” or the people their users like to play games with. “It’s really about relationships,” he said&nbsp; of the game. “How well do I know you and can guess what you drew. That is part of the fun.”
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    Draw Something was acquired by Zynga this week for $180 million!!!!
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Kasthuri Gopalaratnam

Why Minecraft is more than just another video game - 0 views

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    Teacher Joel Levin has seen the positive effect Minecraft can have on relationships among schoolchildren - especially on those who would otherwise be dismissed for being too geeky. "Suddenly those computer skills become transferable into social capital," he says. Mr Levin is the co-ordinator of Minecraftedu which was set up to show how the game can be used in classrooms. About 1500 schools are now using it as a teaching aid and not just in computer science lessons.
Shane Tutwiler

San Francisco GDC (March, 2009) Presentation (Scott Rigby): "From First Date to Committ... - 0 views

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    Description: Based upon multiple studies with over 15,000 gamers, this presentation defines and reviews three specific motivational needs that are directly related to sustained engagement and value. The Player Experience of Need Satisfaction model (PENS) focuses specifically on experiences of competence, autonomy and relatedness satisfactions. Game examples and strategies for maximizing these satisfactions are discussed.
Parisa Rouhani

Studies Reveal Why Kids Get Bullied and Rejected - Children's Health - FOXNews.com - 0 views

  • when children interact without the guidance of an authority figure — is when children experiment with the relationship styles they will have as adults,
  • parents should teach social skills with the same tone they use for teaching long division or proper hygiene
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    Children who cannot pick up context and facial cues from peers more likely to face social isolation. I wonder if social gaming environments using avatars as virtual selves help or hinder a child's ability to pick up such social cues.
Jennifer Jocz

Destructoid - The convergent futures of music games and higher education - 0 views

  • "So I don’t see games as having the power to completely change music purchasing, rather they will expand economic opportunities for music creators and fans in ways we’re just beginning to understand. Games are already expanding the variety of music people are exposed to and are therefore likely to want to purchase and own, as well as the places and circumstances under which this mutual reinforcement takes place."
  • The games have certainly increased the number of young people interested in pursuing musical activities in many ways; just ask any guitar instructor or owner of a musical instrument store.
  • "While there are now many studies showing links between gaming and learning -- for kids and adults -- to date there have not been many rigorous examinations of their relationship to music education, although there is plenty of anecdotal evidence of their mutual reinforcement. Remember that musical training isn’t solely about scales and correct finger placement; rhythm, song structure, key changes, lyrics, genre styles, etc. are all elements of a musical education, and playing along with songs on Rock Band absolutely aids in the development of the awareness of these elements."
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    Interesting article discussing music games, including how they can influence the types of music people listen to and whether they can affect interest in learning and appreciating music.
Parisa Rouhani

Facebook plans to add 'place' feature - CNN.com - 0 views

  • When a person checks in to a certain spot, his or her friends are alerted about their whereabouts.
  • the massive social networking site will make changes "sometime soon" to the policies that govern how it works.
  • "We may collect information about you from other Facebook users, such as when a friend tags you in a photo, video, or place, provides friend details, or indicates a relationship with you."
Jennifer Jocz

GAME THEORY - Page 1 - News - New York - Village Voice - 0 views

  • "Sports for the Mind" teacher Al Doyle says his class helps students learn "systems thinking," understanding the relationships of parts to wholes.
  • When the students design their own games, they must incorporate the components of a system: goals, rules, and stakes. Eventually, says Doyle, students will learn the more complex aspects of a system, such as choice and balance, and build those into their games
  • The premise of using video games to engage students in advanced thinking is drawing more advocates.
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    One school using video game design to engage students.
Chris Dede

More people find romance via social media - USATODAY.com - 4 views

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    but are they presenting themselves accurately?
Chris Dede

Online Gaming With Real-World Friends Is Healthier: Study - US News and World Report - 3 views

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    gaming as a basis for interpersonal communication
Chris McEnroe

The Future of Education Isn't Free. It's Open. | Stephen Laster | LinkedIn - 0 views

  • simple solution to accelerate open edtech for everyone is to support technology standards
  • open standards ensures that educators and students can determine what’s most effective
  • What seems like a simple concern of IT departments has serious implications for learning.
    • Chris McEnroe
       
      In my experience, this where the dysfunction of the relationship between It professionals and academic designers/educators will manifest.  Unless the health of this communication stream is supported directly, the gears of academic technology will crunch like a torn rotator cuff, causing every bit as much pain and chagrin. 
  • ...3 more annotations...
  • open is technology or content that can integrate painlessly with other resources.
  • Often, they’re unable to use the technology that works best for their students because they’re locked into systems they’ve used in the past or because the complexity of creating a seamless classroom overwhelms them.
    • Chris McEnroe
       
      Amen. 
  • Closed and rigid learning technology can keep students and educators stuck in place and create frustration.
    • Chris McEnroe
       
      Self-fulfilling the prophesy of some that technology is an expensive waste of attention- when in fact it simply requires a more refined attention to realize its potential. 
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