Skip to main content

Home/ HGSET545/ Group items tagged gamification

Rss Feed Group items tagged

Stephanie Fitzgerald

Gamification Wiki | Gamification.org - 2 views

  •  
    This wiki collects numerous resources regarding gamification: videos, books, examples of gamified websites, and explanations of specific game mechanics.
Stephanie Fitzgerald

Gamification in the classroom (and how to stop it) - 0 views

  •  
    This post discusses downsides of gamification in the classroom, and it links to many interesting resources.  "I'm increasingly concerned about approaches that I think will suck the life out of gaming and play..."
Chris Dede

"This Game Sucks": How to Improve the Gamification of Education (EDUCAUSE Review) | EDU... - 2 views

  •  
    An example of thoughts about gamification
Stephanie Fitzgerald

Why gaming in the classroom may soon be the norm | Firstpost - 5 views

  •  
    An interesting post on games in education that links to many examples for learning to code and mentions some other online educational environments that use gamification.
  •  
    Hi Stephanie - This article also seems to highlight the extrinsic rewards of points and badges -- calling it "gamification." And given our last conversation in class, I wonder if all the points and badges will kill the intrinsic desire to play the games. Interestingly, there was a comment with a link to another article http://www.hideandseek.net/2010/10/06/cant-play-wont-play/ where the writer notes that some games just use "pointification," and that the best games are the ones that have rich cognitive, emotional and social aspects, with choice and skill... but not dependent on points/badges. In light of our "motivation" conversations, it will be interesting to watch how gaming in the classroom plays out if they are largely point/badges driven.
Emily Watson

Coursera.org - 0 views

  •  
    A MOOC on gamification from U Penn (via Coursera). 
Chris Dede

Gamestar Mechanic: Gamification Made Easy | Edutopia - 0 views

  •  
    is this the right approach?
  •  
    Although learning game design is valuable in itself, the learning objectives are vague and feedback doesn't seem to be embedded in the process. Gamestar claims that the game is adaptable to all content areas, however, without learning objectives from the outset students may master game design without learning classroom subject matter.
Stephanie Fitzgerald

The Gamification of Education Infographic - 1 views

  •  
    Here's a fun infographic that overviews gamified learning and provides a timeline that features some games we've studied for this course.
Stephanie Fitzgerald

Just Press Play - 1 views

  •  
    Learn about the gamification of the university experience at RIT's School of Interactive Games & Media. I learned about this at a MIT talk on Civic Games, which was written up here: http://civic.mit.edu/blog/mstem/event-writeup-civic-games. They only really touched on motivation, autonomy, and rewards, but the transcript is also worth checking out for the names of people, books, and sites mentioned.
  •  
    I forgot to point out the interesting use of RFID in Just Press Play.
Marium Afzal

Beyond Gamification: Architecting Engagement Through Game Design Thinking - 4 views

  •  
    On game design, gamification and self-determination theory
Stephanie Fitzgerald

The 'Angry Birds' Guide to Online Lesson Design | TedCurran.net - 1 views

  •  
    This article breaks down Angry Birds to distill lessons for educators, talking about engagement, mastery, keeping users in the zone of proximal development, and of course, gamification.
Chris Dede

NMC Horizon Report > 2013 Higher Education Edition | The New Media Consortium - 0 views

  •  
    Gamification is one of their high impact technologies
Kiran Patwardhan

Why gamification is changing the face of the 21st century education - 2 views

  •  
    How can we make learning easier and more likable with the help of technology? Speakers at Skillshare's first ever Penny Conference discuss ways we can redefine education, from the way we think about learning to distributing and accessing education.
Stephanie Fitzgerald

How Video Games Are Infiltrating--and Improving--Every Part of Our Lives | Fast Company - 0 views

  •  
    This article discusses the gamification of life, and how it can be a good thing. But can gamification really bring about world peace? How gamified do you want your life to be?
Lisa Schnoll

Open Innovation, Crowdsourcing, Prize Competitions | InnoCentive - 3 views

  •  
    This takes rewards to a whole new level. Do you think people contribute to this website because the are motivated by the cash rewards or because they are genuinely interested in problem solving?
Chris McEnroe

Technology alone won't solve education challenge | Wichita Eagle - 0 views

    • Chris McEnroe
       
      Was this guy in 545?
  • new phase of Aspire, we’ll take a “socially innovative” approach that goes beyond traditional philanthropy, engaging people and technology to create new and different solutions to social problems.
  • new Aspire will also leverage technology to connect with students in new and more effective ways. And you can expect to see a particular emphasis on gamification (using game techniques to teach students math, science and other applications), mobile applications, video and social media – the communications environments in which many of today’s students are most comfortable – to instill a new level of excitement into learning.
Jackie Iger

What's the Secret Sauce to a Great Educational Game? | MindShift - 4 views

  •  
    An interesting article about how to create a great educational game.  
1 - 20 of 23 Next ›
Showing 20 items per page