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Jackie Iger

New Ed. Videos from MIT, Khan Academy, and TED - Digital Education - Education Week - 2 views

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    MIT students are creating and sharing short videos about STEM subjects for K-12 learners.  
Briana Pressey

Innovation and Technology Free Webinar May 8th - 2 views

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    Thank you for sharing. I've signed up.
pradeepg

An article about blending physical and digital toys - 2 views

shared by pradeepg on 01 May 12 - No Cached
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    also mentions the sandbox summit and learning styles of young people
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    "These digital natives expect to share information on social media, collaborate, and create their own content." This sentence reminds me of the apparent contradiction of digital natives vs. digital divide. What happens to a student who doesn't have access to these types of tools and then is expected to collaborate and create at the same level? One more piece of evidence that schools need to be committed to 21st century skill development for all children.
Kasthuri Gopalaratnam

Education Week: Spotlight on Implementing Online Learning - 2 views

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    "Identifying promising models for mixing online learning and face-to-face instruction Challenges in e-learning Building partnerships to increase virtual learning collaboration among districts Teaching a "flip model" of instruction with online lectures as homework"
Stephanie Fitzgerald

Intro to Motivation - Free College Classes - Psych 101: Introductory Psychology Course - 2 views

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    Here's a little introduction to motivation in psychology that you might find interesting--the other videos on the site are worth a peek, as well (though FYI, they are by no means as fun to watch as TED Talks).
Jing Jing Tan

Girls get geek chic at DigiGirlz' hands-on workshops - Dover, DE - Dover Post - 2 views

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    DigiGirlz is an event that promotes STEM careers for middle school girls, in which students experimented with Microsoft Kodu and robotics.
Chris Dede

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 2 views

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    Cooney center survey digital games classroom
Chris Dede

Teachers Transform Commercial Video Game for Class Use | MindShift - 2 views

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    Does this teach academic skills?
Jerald Cole

EMF Wiki - 2 views

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    Hi folks: I've put up a wiki on EMF for your use. Please populate it. J. Cole
Kasthuri Gopalaratnam

The economics of video games - 2 views

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    ""For all intents and purposes, this is an economy that has activity equal to a small country in real life," Guðmundsson says. "There's nothing 'virtual' about this world.""
Aradhana Mudambi

Gamers and Depression, by Noah Weil - a Magic: the Gathering article - 1 views

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    Discusses how gaming can be related to depression
michele_rigolizzo

Learning the art of creating computer games can boot student skills - 1 views

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    Using game creation as a teaching tool
Uche Amaechi

YouTube - Apple's Tablet Vision 1997.mov - 1 views

shared by Uche Amaechi on 26 Jan 10 - Cached
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    Interesting take on engagement and motivation. Very prescient given tomorrow's pending announcement.
Xavier Rozas

PND - RFPs Entertainment Software Association Foundation Offers Grants for Youth Programs - 1 views

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    $50, 000 grant for developers to develop engaging video games for children that promote learning. I am thinking about it!
Marcy Murninghan

Moral Kombat - 1 views

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    Moral Kombat takes a look into the controversial subject of violence in video games. Director Spencer Halpin shows the constant conflict between the game creators' first amendment right to make a violent game and the eminent threat that violence poses on the next generation. In addition, the film is full of the latest green screen and high-definition technology that allow watchers to actually envision the world of gaming. Filled with interviews from lead game designers, politicians, parents, and psychologists, this film provides a candid take on the influence games have on youth today.
Tracy Cordner

ScienceDirect - Computers & Education : Computer game development as a literacy activity - 1 views

  • Both groups studied the same curriculum unit over a 10 week period, however, in addition the experimental group developed computer games related to the unit using a game development shell.
  • game development helped improve student content retention, ability to compare and contrast information presented, utilize more and different kinds of research materials including digital resources, editing skills, and develop an insight into questioning skills
Xavier Rozas

Controller advancements - 1 views

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    First off, I really stopped playing the major video game titles after I beat Super Mario Bros. II. It took me like 4 months to best Bowser, but once I did and the world pretty much remained the same I lost interest. Still, I cannot say all the new games that have come out recently don't peak my interest. The problem, I have been out of the gaming loop for so long now that I am at a serious disadvantage whenever I play. The controllers have become so complkicated and sensative that I spend most of the initial induction just trying to figure out what the hell I am supposed to do, and what combonation of clicks and toggles prompts the desired effect. Nintendo's Wii however seemingly streamined the learning curve as my body was the primary controller. Sony is now prepping to launch an entirely new controller protocol that uses the functions of the handheld even less. It might even eliminate the need for a controler all together...all body, all movement are calibrated and support the players avatar.
Nick Siewert

Transformed Social Interaction in Virtual Reality | Berkman Center - 1 views

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    Jeremy Bailenson from the Virtual Human Interaction Lab (Stanford) talks at the Berkman Center about how the use of avatars fundamentally alters communication styles both in virtual and real world settings. (Includes video and slides)
Nick Siewert

Op-Ed Contributor - Playing to Learn - NYTimes.com - 1 views

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    Excellent op-ed on the need for play and greater student choice in schools as part of an overhaul of US education.
Parisa Rouhani

iPad apps likely to be bigger, pricier - CNN.com - 1 views

  • the iPad isn't capable of anything fundamentally different from the iPhone and iPod.
  • I don't think imagination can override the true limits of what's offered.
  • iPad screen may also make new advertising schemes possible,
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  • iPad app developers to make money, said Farago of the app-tracker firm Flurry -- especially if all they h
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    ipad not fundamentally different from the ipod/iphone, though may create platform for advertisements in a way that was not possible with the iphone.
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