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Nick Siewert

Transformed Social Interaction in Virtual Reality | Berkman Center - 1 views

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    Jeremy Bailenson from the Virtual Human Interaction Lab (Stanford) talks at the Berkman Center about how the use of avatars fundamentally alters communication styles both in virtual and real world settings. (Includes video and slides)
Chris Dede

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 2 views

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    Cooney center survey digital games classroom
Lisa Schnoll

Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views

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    This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?
Ryan Brown

Could Many Universities Follow Borders Bookstores Into Oblivion? - 1 views

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    Chronicle of Higher Education Q&A with researchers from Georgia Tech's Center for 21st Century Universities. Highlighted are many of the more recent technologies, as well as their effects on higher education's future.
Kiran Patwardhan

New Research Shows Promise of Technologies To Help Teachers Reach Individual Students, ... - 0 views

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    Students at the Center Project Explores How Students Learn Best--Reports on Enhancing Literacy and on Math Instruction for Minorities also Released New educational technologies offer exciting ways to help teachers adapt classrooms to the interests, needs, and strengths of individual students, but they cannot replace the crucial creative and emotional work of teachers, according to a new research paper from the ambitious interdisciplinary project, Students at the Center: Teaching and Learning in the Era of the Common Core.
Anna Ho

Ele Home - 1 views

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    For those interested in Early Learning, here's a handy library of digital media resources curated by the Fred Rogers Center.
Chris McEnroe

Hyping classroom technology helps tech firms, not students - latimes.com - 1 views

  • "The media you use make no difference at all to learning," says Richard E. Clark, director of the Center for Cognitive Technology at USC. "Not one dang bit. And the evidence has been around for more than 50 years."
  • "does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning."
  • The app is free, and plainly can help users create visually striking textbooks. But buried in the user license is a rule that if you sell a product created with iBooks Author, you can sell it only through Apple's iBookstore, and Apple will keep 30% of the purchase price. (Also, your full-featured iBook will be readable only on an Apple device such as an iPad.)
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    This article is a bit snarky but it raises some worthwhile cautions around the buzz of tech in education, particularly Apple.
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    It is amazing to me that Apple and technology can take center stage in the education conversation without a word of professional development, best practices, learning outcomes... As I have stated before, I/we are an Apple family... but I am worried about the prospect that Apple's role in the textbook industry will eliminate other platforms and in-turn will limit access to many.
Ryan Brown

Stanford develops new tool for teaching doctors to treat sepsis - 0 views

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    This article describes how Stanford University Medical Center is using a web-based medical game called "Septris" to train its physicians on sepsis.
Uly Lalunio

Numbers Wars: School Battles Heat Up Again in the Traditional versus Reform-Math Debate... - 2 views

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    "Over the past 20 years educators have fought over the best way to teach numbers to kids. Advocates of traditional math tout the practice of algorithms and teacher-centered learning, whereas reform-math proponents focus on underlying concepts and student inquiry."
Chris Dede

Chicago Quest: School based on video gaming technology and theory coming to Chicago - c... - 1 views

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    A chicago school based on the games-centered school in nyc
pradeepg

A talk by Jaron Lanier - A Valuable Watch - 0 views

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    An insightful and engaging speaker. Covers a lot of relevant ground. Refers to Jeremy Bailenson, whose archived talk at the Berkman center is a good companion piece. Lanier: http://www.youtube.com/watch?v=F9eFZpdSeRU Bailenson: http://tinyurl.com/altye53
Maurice Joyce

Wii games boost performance of surgical residents - 0 views

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    Another study indicating that resident performance in laparoscopic and robotic surgery is improved through the use of video game systems like Wii. A side note: there is a Wii system in our departments simulation center and we are encouraged to play it while on call or during our education days.
Kasthuri Gopalaratnam

When drive becomes overdrive | LinkedIn | Daniel Goleman - 0 views

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    A timely reminder for educators who are seeking to motivate students. I seem to recall the center of 'Flow' to be focused on happiness so if this excessive motivation to do well comes at the expense of one's health, then perhaps it's good to take some time to reflect on what the real benefit is. Thanks for sharing Kasthuri!
Xiaodi Chen

Harvard University-Edmond J. Safra Foundation Center for Ethics: Public Lectures - 1 views

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    For those who are interested in the discussion of ethics, politics, citizenship, this seems to be a potential platform for more public engagement! 
Chris McEnroe

Flipping the Classroom Requires More Than Video | GeekDad | Wired.com - 0 views

  • What Khan Academy is not, though, is a panacea for education. Khan’s timing — when digital media consumption is high and devices like iPads are widely popular (50 million units sold, through 2011) — helped mainstream the use of video for educational material.
  • schools line up to try to capture a cost-effective genie in a bottle
  • success with a flipped class is a combination of understanding the pedagogical goals and using the technology and method to support them.
  • ...2 more annotations...
  • making connections with learners and differentiating your instruction
  • but centers around the negative impact Khan may have on innovation. The Khan style of teaching is the same step-by-step process that students have seen for generations:
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    Some very interesting deliberation on the meaning of the Khan phenomenon. I found some resonance with Prof. Dede's comments on the radio.
Briana Pressey

New Survey: Half of Teachers Use Digital Games in Class - 1 views

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    Based on a survey by the Joan Ganz Cooney Center
Chris Dede

CooneyCenter - YouTube - 3 views

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    Three video case studies on teaching with games
Jerald Cole

Grading and Commenting | University Writing Center - 0 views

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    Diedrich on grading.
Jerald Cole

Collaborative Learning Center » Blog Archive » Gaming in the Classroom - 3 views

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    Roger Travis, Professor of Classics uses games to teach Homeric epics. The 1:1 mapping he used for learning objectives and play objectives led him to coin the term "practomime" from "praxis and mimesis," that is, a doing and representing.
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    I really liked the building points toward a grade concept and the idea that people were more willing to compose in Latin.
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