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Chris McEnroe

Study touts benefits of a 'wired' classroom - 1 views

  •  Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom? File photo.Photograph by: CHARLES PLATIAU , ReutersMONTREAL — Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom?"There have been lots of arguments, both pro and con, regarding this issue, (such as) is it worth the investment?" said professor Richard Schmid, chairman of the education department at the Montreal-based Concordia.Their literature review involved looking at thousands of studies and comparing achievement in classrooms that used computer technology with those that used little or none.The 40-year retrospective study, published in the Review of Educational Research journal, concluded that classrooms where computer technology was used to support teaching had a "small to moderate positive" effect on learning and attitude.If an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older
  • f an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older applications, he sai
  • under what circumstances positive effects are observed
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  • he technology is used solely as a content provider — for example, if iPads are used as alternatives to books — then there won't be any positive change,
  • Where technology does have a positive impact is when it actively engages students, when it's used as a communication tool, when it's used for things like simulations or games that enable students to actively manipulate the environment
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    Report on a study whose findings support not just technology in the classroom as a wise investment, but support it only if used in particular ways.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Brandon Pousley

SimCity EDU for the Classroom - 0 views

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    This is a webinar chat that I sat in on today (A few questions I posed are featured in the Q&A at the end.) With the new SimCity release, they have also partnered with a company called GlassLab that has designed a teacher resource hub and also modified game that enables teachers to easily use the game in classrooms. There will be specific inquiry based challenges that allow students to interact in the game environment to investigate community issues (ranging from water shortages, power outages, labor disputes, earthquakes, budget concerns, etc.) and work with citizens and government to solve the issues. There is also an exciting multiplayer format where neighboring cities are controlled by other students and they must work together to solve problems. Glass Lab is partnering with EA Games, Gates Foundation, and ETS to build the teacher hub where educators can design and share best practices, lesson plans, etc. In addition, they will be doing a long term study to measure educational outcomes. It appears as though they are using this game as a pilot opportunity to build the framework for larger commercial game integration into the classroom.
Chris Dede

Minecraft spawns classroom lessons - The Washington Post - 1 views

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    Minecraft in the classroom - what knowledge and skills does it teach?
Chris Dede

Disabled Students Could Benefit from Virtual Classrooms | STEM | Science | Second Life ... - 2 views

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    unclear why virtual classrooms would aid disabled
Anushka Fernando

School learning platforms win over students with 'Facebook' approach | Classroom innova... - 2 views

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    a classroom- facebook. and a school where students 'work virtually' from home one day a week
Stephanie Fitzgerald

Gamification in the classroom (and how to stop it) - 0 views

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    This post discusses downsides of gamification in the classroom, and it links to many interesting resources.  "I'm increasingly concerned about approaches that I think will suck the life out of gaming and play..."
Chris Dede

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 2 views

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    Cooney center survey digital games classroom
Lin Pang

TED-Ed, Khan Academy Enable Flipped Classrooms - 0 views

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    Educators interested in "flipping" their classroom (that is, providing traditional lecture material for review at home and problem-solving exercises in the classroom) now have two more options to provide core content with a minimum of effort.
Stephanie Fitzgerald

Why gaming in the classroom may soon be the norm | Firstpost - 5 views

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    An interesting post on games in education that links to many examples for learning to code and mentions some other online educational environments that use gamification.
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    Hi Stephanie - This article also seems to highlight the extrinsic rewards of points and badges -- calling it "gamification." And given our last conversation in class, I wonder if all the points and badges will kill the intrinsic desire to play the games. Interestingly, there was a comment with a link to another article http://www.hideandseek.net/2010/10/06/cant-play-wont-play/ where the writer notes that some games just use "pointification," and that the best games are the ones that have rich cognitive, emotional and social aspects, with choice and skill... but not dependent on points/badges. In light of our "motivation" conversations, it will be interesting to watch how gaming in the classroom plays out if they are largely point/badges driven.
Cailean Cooke

Revolution in the Classroom - The Atlantic - 2 views

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    States looking to win education stimulus funds and offer truly student-centric, customizable learning experiences, need to get their classrooms online.
Emily Watson

Create an A+ Site with WordPress.com Classrooms - 2 views

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    Allows teachers to encourage engagement through classroom blogging.
Ryan Brown

'Flipped' classes take learning to new places | The Columbus Dispatch - 1 views

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    Interesting use of technology in the classroom. According to the article, "flipping" classes shifts the role of teachers "from the gatekeeper of knowledge to the role of the coach."
Kiran Patwardhan

Hands Up! It's game on in the classroom - 1 views

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    Hands Up! It's game on in the classroom Digital New Zealand report finds 7 out of 10 parents use computer and video games as an educational tool Auckland, 30 April 2012 - New Zealand parents are increasingly embracing computer and video games as an educational tool, according to the latest research commissioned by the Interactive Games & Entertainment Association (iGEA).
Kiran Patwardhan

New Research Shows Promise of Technologies To Help Teachers Reach Individual Students, ... - 0 views

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    Students at the Center Project Explores How Students Learn Best--Reports on Enhancing Literacy and on Math Instruction for Minorities also Released New educational technologies offer exciting ways to help teachers adapt classrooms to the interests, needs, and strengths of individual students, but they cannot replace the crucial creative and emotional work of teachers, according to a new research paper from the ambitious interdisciplinary project, Students at the Center: Teaching and Learning in the Era of the Common Core.
Leslie Lieman

Education Week Teacher: Why Twitter and Facebook Are Not Good Instructional Tools - 1 views

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    Thoughtful reflection by 8th grade teacher... enjoys experimenting with technology, but stresses the importance of questioning the pedagogical value of integrating tech in classrooms
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    Hi Leslie, Thanks for sharing. The article not only talks about the effectiveness of social media tools but a range ot technology which I found useful.
Leslie Lieman

Sharing a Computer Screen, if Not a Classroom - 0 views

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    Students communicate with individual tutors online during classroom time.
Chris Dede

Pros and Cons of Social Media in the Classroom -- Campus Technology - 1 views

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    Commentary about the tools we use for our online participation
Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Tracy Tan

High-tech teaching in a Low-tech classroom - 1 views

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    A valiant effort to make the best use of a 'bare bones' classroom.
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