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Tracy Tan

iPads Extend a Teacher's Impact on Kindergarten Literacy - 0 views

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    A school district in Maine is researching the use of ipads for early childhood literacy. The report is couched very positively,
Stephanie Fitzgerald

When Children Read Because They Want To, Not Because They Have To | Education.com - 4 views

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    This article applies what we've learned about self-efficacy, interest, and engagement to literacy: "What makes a child an engaged reader?"
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    Thanks for sharing this, Stephanie. Part of my job is to select books for a reading & writing academy in Seoul, and after reading this article I realized that affective elements of reading play a significant role in my book selections.
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    Hi Stephanie - The author is listed as working for Reading is Fundamental, which is an organization I now follow for my work on the T545 class project. Part of their agenda is to "prepare and motivate children to read by delivering free books and literacy resources to those children and families who need them most." They focus on reaching underserved children from birth to age 8. I am hoping my website project addresses some of the issues raised in this article. Thanks.
Jerald Cole

36 Learning Principles from "What Video Games Have to Teach Us" - 4 views

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    "In his book, What Video Games Have to Teach Us about Learning and Literacy, James Paul Gee derives a set of learning principles from his study of the complex, self-directed learning each game player undertakes as s/he encounters and masters a new game. He suggests that adherence to these principles could transform learning in schools, colleges and universities, both for teachers and faculty and, most importantly, for students."
Leslie Lieman

iPad Kindergarten Research Starts Turning up Results - 1 views

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    Modest increase in literacy test scores noted in research of major kindergarten iPad initiative.
Tracy Cordner

ScienceDirect - Computers & Education : Computer game development as a literacy activity - 1 views

  • Both groups studied the same curriculum unit over a 10 week period, however, in addition the experimental group developed computer games related to the unit using a game development shell.
  • game development helped improve student content retention, ability to compare and contrast information presented, utilize more and different kinds of research materials including digital resources, editing skills, and develop an insight into questioning skills
Chris McEnroe

WGBH: Innovation Hub - 1 views

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    A familiar voice on Khan, digital learning, literacy, and opportunities and challenges in education.
Kasthuri Gopalaratnam

Quest to Learn - Learning through Play - 1 views

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    "Quest supports a dynamic curriculum that uses the underlying design principles of games to create academically challenging, immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of "systems." Understanding and accounting for this complexity is a fundamental literacy of the 21st century."
Kasthuri Gopalaratnam

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 4 views

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    Game on!
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    Definition of "digital games" probably too broad... but three video case studies of teachers using "games" referenced in article worth watching: http://www.youtube.com/playlist?list=PLA3C69D48D4FFE87E
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    Agreed about the definition. However, "Almost all the teachers surveyed who said they used games reported that they used ones specifically designed for education, and the games most often corresponded with literacy and reading (50%) and math (35%).", which is encouraging. Kurt Squire is correct in that the data may include a good number of 'trivial games', but that is probably to be expected since the biggest barriers seems to be cost (50% respondents) and technology (46%).
Marium Afzal

James Paul Gee on Learning with Video Games - 0 views

shared by Marium Afzal on 28 Mar 12 - No Cached
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    Thanks for posting this, Marium! I've been reading and enjoying his book What Video Games Have to Teach Us About Learning and Literacy (http://amzn.to/H0Eqi8); I look forward to watching this now as well.
Kiran Patwardhan

New Research Shows Promise of Technologies To Help Teachers Reach Individual Students, ... - 0 views

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    Students at the Center Project Explores How Students Learn Best--Reports on Enhancing Literacy and on Math Instruction for Minorities also Released New educational technologies offer exciting ways to help teachers adapt classrooms to the interests, needs, and strengths of individual students, but they cannot replace the crucial creative and emotional work of teachers, according to a new research paper from the ambitious interdisciplinary project, Students at the Center: Teaching and Learning in the Era of the Common Core.
Leslie Lieman

Sharing a Computer Screen, if Not a Classroom - 0 views

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    Students communicate with individual tutors online during classroom time.
Chris Dede

Student-made Video Games Promote Science Literacy | MiddleWeb - 1 views

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    sixth grades connecting writing and media to science
Jennifer Jocz

Can avatars change the way we think and act? - 4 views

  • "The bottom line is that we have to have more education in society, particularly showing students stereotypes that exist in media and why they exist."
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    One study showing how the use of realistic avatars can influence people to exercise or eat better and can influence they way they view women.
Tracy Cordner

GLS - Research - Youth Filmmaking as Digital Literacy - 0 views

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    This is a cool website for we education/game people. This is just one area of interest for them. Youth filmmaking!
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